💭 I kinda want to partake in a game jam.
Posts by Jazmine
Today I implemented a simple pickup counter using #Panda3D GUI. I used the TextNode attached to aspect2d. When the player walks into a smiley collectible, a CollisionHandlerEvent fires, the smiley is removed, and the HUD increments the score. Making it work before making it pretty. 🤩
LFG!!! 🔥
This is such a vulnerable video haha
Day 4 of #Panda3D! I learned a lot about collision detection on stream today, and this video is me trying to articulate what I learned.
#LearningInPublic can be scary, but it’s also kinda fun. 🧠
youtu.be/o67be1k-VaQ
learning #panda3d live on twitch :) www.twitch.tv/jaazmine
lol just realized #Panda3D*!!
I think I’ll test using the CollisionCapsule anyways and see what happens!
Day 3 of learning #Panda3D. Putting CollisionHandlerPusher to the test. The docs say CollisionSpheres are best for the player’s avatar since CollisionCapsules are more expensive in tests. I’ve only ever used capsules in other engines because the collision is more accurate to the shape of the model.
Day 2 learning #Python3D! Added a walk animation 🐼
I also remember when you had to read my tasks for me because I didn’t know how to read yet and my first toon was a rabbit 😂
🤣
My goal is to one day contribute to my favorite childhood game ☺️ @toontownrewritten.com
Day 1 of learning #Panda3D! After completing “A Panda Hello World”, I’m challenging myself to expand on it to learn more about the engine. So far I have a player set up, attached the camera, and got some movement working.
I want learn Blender this year.
Last week I learned how to import a group of game objects as a .fbx from #Unity to #Blender. I UV unwrapped the building I made with modular prototype pieces I found so I can add custom textures to it. I also switched from URP to HDRP so I can add cool lighting one day.
#indiedev #prototype
Joining my brother on this too!
I’ll update y’all when I’m done. 😎
Inspired by a current favorite game as a learning exercise.
#prototype #indiedev #Unity
Can you believe I’ve been waking up at 5am for the past 3 months? HAHA
One of my intentions this year is to make game dev fun again. I spent the last year trying to be someone I’m not. I’m done with the rat race and creating my own path. Game dev is a hobby again, and I’ve never been happier.
Cauldron update! 🧪
- new landing page design
- recipes now save to user accounts via #Firestore
- export to JSON/CSV, ready for #Unity or #Unreal
next: minimal ingredient schema editor + exports with schema for safer Unity/Unreal helpers
#react #typescript #firebase #css #devlog #buildinpublic
small style refresh for Cauldron's sign-in/up pages 🧪💜
trying to keep design tweaks light until the app's core features are done, but this was a nice creative break.
now back to building the backend.
#react #typescript #firebase #css #devlog #buildinpublic
Cauldron now supports basic recipe creation 🧪
Next, I'll redesign the UI for clarity and recipe saving.
#react #typescript #firebase #devlog
little cafe game update: yesterday was about iterating on the interaction system. it's not shown but we can add milk to a pitcher and coffee cup to complete a latte ✨
also added a drop mechanic, but still working on getting the feel right. progress! ☕
#gamedev #unity #unity3d #indiedev
little cafe game update: cups can now be picked up, placed on brewing stations (a plate for now lol) and used to brew espresso ☕️
next: visual feedback (no more console log magic lol) + more brewing logic
#gamedev #unity #unity3d #indiedev
quick prototype: object pickup in a new first-person game☕
you can grab and hold objects now.
next step is integrating with the main controller once I get access 🛠️
(video: early test)
#gamedev #unity #unity3d #indiedev #devlog
added password validation & confirmation to Cauldron 🧪
it also it tells you why your password is bad and shows real success messages. no more console log magic 🔍
#react #typescript #firebase #cozytech #devlog
firebase auth is live in Cauldron 🧪🔐
sign up + sign in now work (but only if you believe in the console log magic)
progress feels good. cozy systems are happening ✨
#indiedev #react #typescript #firebase #cozytech
started a new dev tool for crafting systems – it's called Cauldron
using #React, #TypeScript, and #Firebase. building it slowly, learning as I go, staying busy
Oh, I also made this Mini Slots game. I thought it would be fun to explore slot mechanics ahead of an interview I had earlier this week with a gaming company here in Las Vegas. I haven't heard back from them, but that's okay! Learn, grow, and try again! 😆 jazminechargualaf.itch.io/mini-slots #Unity