Advertisement · 728 × 90

Posts by Jazmine

💭 I kinda want to partake in a game jam.

1 week ago 5 0 2 0
Video

Today I implemented a simple pickup counter using #Panda3D GUI. I used the TextNode attached to aspect2d. When the player walks into a smiley collectible, a CollisionHandlerEvent fires, the smiley is removed, and the HUD increments the score. Making it work before making it pretty. 🤩

1 week ago 2 0 0 0

LFG!!! 🔥

1 week ago 1 1 0 0

This is such a vulnerable video haha

1 week ago 1 0 0 0
Panda3D Collision Systems Explained (as I’m learning them)
Panda3D Collision Systems Explained (as I’m learning them) YouTube video by CodeWithJazmine

Day 4 of #Panda3D! I learned a lot about collision detection on stream today, and this video is me trying to articulate what I learned.

#LearningInPublic can be scary, but it’s also kinda fun. 🧠
youtu.be/o67be1k-VaQ

1 week ago 2 0 2 0
Preview
jaazmine - Twitch learning panda3d. adding collectables

learning #panda3d live on twitch :) www.twitch.tv/jaazmine

1 week ago 1 0 0 0

lol just realized #Panda3D*!!

2 weeks ago 0 0 0 0
Advertisement

I think I’ll test using the CollisionCapsule anyways and see what happens!

2 weeks ago 1 0 0 0
Video

Day 3 of learning #Panda3D. Putting CollisionHandlerPusher to the test. The docs say CollisionSpheres are best for the player’s avatar since CollisionCapsules are more expensive in tests. I’ve only ever used capsules in other engines because the collision is more accurate to the shape of the model.

2 weeks ago 1 0 1 0
Video

Day 2 learning #Python3D! Added a walk animation 🐼

2 weeks ago 3 0 1 0

I also remember when you had to read my tasks for me because I didn’t know how to read yet and my first toon was a rabbit 😂

2 weeks ago 1 0 0 0

🤣

2 weeks ago 1 0 0 0

My goal is to one day contribute to my favorite childhood game ☺️ @toontownrewritten.com

2 weeks ago 1 0 1 0
Video

Day 1 of learning #Panda3D! After completing “A Panda Hello World”, I’m challenging myself to expand on it to learn more about the engine. So far I have a player set up, attached the camera, and got some movement working.

2 weeks ago 2 1 2 0

I want learn Blender this year.

3 months ago 1 0 0 0
Post image

Last week I learned how to import a group of game objects as a .fbx from #Unity to #Blender. I UV unwrapped the building I made with modular prototype pieces I found so I can add custom textures to it. I also switched from URP to HDRP so I can add cool lighting one day.
#indiedev #prototype

3 months ago 6 1 0 0

Joining my brother on this too!
I’ll update y’all when I’m done. 😎

3 months ago 1 0 1 0
Advertisement
Post image

Inspired by a current favorite game as a learning exercise.
#prototype #indiedev #Unity

3 months ago 3 1 0 0

Can you believe I’ve been waking up at 5am for the past 3 months? HAHA

3 months ago 0 0 0 0

One of my intentions this year is to make game dev fun again. I spent the last year trying to be someone I’m not. I’m done with the rat race and creating my own path. Game dev is a hobby again, and I’ve never been happier.

3 months ago 0 0 0 0
Video

Cauldron update! 🧪

- new landing page design
- recipes now save to user accounts via #Firestore
- export to JSON/CSV, ready for #Unity or #Unreal

next: minimal ingredient schema editor + exports with schema for safer Unity/Unreal helpers

#react #typescript #firebase #css #devlog #buildinpublic

8 months ago 4 0 0 0
Post image Post image Post image

small style refresh for Cauldron's sign-in/up pages 🧪💜
trying to keep design tweaks light until the app's core features are done, but this was a nice creative break.
now back to building the backend.
#react #typescript #firebase #css #devlog #buildinpublic

8 months ago 5 1 0 0
Video

Cauldron now supports basic recipe creation 🧪
Next, I'll redesign the UI for clarity and recipe saving.
#react #typescript #firebase #devlog

8 months ago 3 0 0 0
Video

little cafe game update: yesterday was about iterating on the interaction system. it's not shown but we can add milk to a pitcher and coffee cup to complete a latte ✨

also added a drop mechanic, but still working on getting the feel right. progress! ☕

#gamedev #unity #unity3d #indiedev

8 months ago 11 2 0 0
Video

little cafe game update: cups can now be picked up, placed on brewing stations (a plate for now lol) and used to brew espresso ☕️

next: visual feedback (no more console log magic lol) + more brewing logic

#gamedev #unity #unity3d #indiedev

8 months ago 13 4 0 0
Advertisement
Video

quick prototype: object pickup in a new first-person game☕

you can grab and hold objects now.
next step is integrating with the main controller once I get access 🛠️

(video: early test)

#gamedev #unity #unity3d #indiedev #devlog

9 months ago 15 2 0 0
Video

added password validation & confirmation to Cauldron 🧪
it also it tells you why your password is bad and shows real success messages. no more console log magic 🔍
#react #typescript #firebase #cozytech #devlog

9 months ago 3 0 0 0
Video

firebase auth is live in Cauldron 🧪🔐
sign up + sign in now work (but only if you believe in the console log magic)
progress feels good. cozy systems are happening ✨
#indiedev #react #typescript #firebase #cozytech

9 months ago 6 0 0 0
Post image

started a new dev tool for crafting systems – it's called Cauldron

using #React, #TypeScript, and #Firebase. building it slowly, learning as I go, staying busy

9 months ago 3 0 0 0
Preview
Mini Slots by Jazmine Chargualaf Spin to win!

Oh, I also made this Mini Slots game. I thought it would be fun to explore slot mechanics ahead of an interview I had earlier this week with a gaming company here in Las Vegas. I haven't heard back from them, but that's okay! Learn, grow, and try again! 😆 jazminechargualaf.itch.io/mini-slots #Unity

11 months ago 1 0 0 0