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Posts by Daniel Esteban

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VibeDoodler v0.2.0:
vibedoodler.gatunes.com
Featuring a new safetensors importer to use your favorite diffusion models from huggingface, civitai, et al.
Made with electron, diffusers & threejs.
Available for windows and linux.
Requires an Nvidia GPU (>=2060).

1 year ago 1 0 0 0
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While updating my portfolio (see previous post),
I also took the oportunity to update some of the projects (like this #threejs raymarching library) to work with the latest versions.
github.com/danielesteba...

1 year ago 12 1 0 0
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Daniel Esteban Nombela C++/GLSL/JS Full-Stack Developer

I just updated my neglected portfolio with some of my newest/coolest work.
I'm also about to be free for some contract work, so... Don't hesitate to drop me an email or send my a DM if you are/know somedoby that could use my skills.
#threejs #webgl #webgpu
dani.gatunes.com

1 year ago 18 4 0 0
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Breathing cave. #threejs

1 year ago 10 1 0 1

Both X and bsky video bitrate is so awful haha.
Instagram is surprisingly the only one holding up.
You can check the video in there if you want to see it in it's full glory. Give me a follow too, I post pretty photos from around the island: www.instagram.com/p/DDYILgZoan0

1 year ago 0 0 0 0

The UI is made with #svelte, the video encoding with #ffmpegwasm and the renderer with #threejs.
Go make some gooey videos!
sdf.gatunes.com

1 year ago 1 0 1 0
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Domain repetition is nuts! #threejs
Just deployed the editor/capture UI.
Link in the replies 👇

1 year ago 11 1 1 0
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The UI is coming together.
I'll prolly deploy it tomorrow.
#threejs #svelte

1 year ago 1 0 0 0

Something like that hahaha.

1 year ago 0 0 0 0
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Goopity Goop! #threejs

1 year ago 14 0 2 0
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Started to cook a little UI for it. #threejs #svelte

1 year ago 5 0 0 0
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Thanks!
Yes, the app generates the frames and encodes the video to avoid dropping frames or introducing any lag in the animation.
I haven't published it yet.. But this is the main gist:

1 year ago 2 0 1 0
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#threejs + #ffmpegwasm = perfect SDF loops.

1 year ago 44 1 4 0
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If you don’t know where you’re going, any trail will take you there.

1 year ago 0 0 0 0
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Jungle is massive.

1 year ago 2 0 0 0

Only once when the window gets closed (through the beforeunload event), since it's only needed to restore it back when the user loads the game again.
At runtime it just uses the in-memory non-serialzied state.

1 year ago 1 0 1 0
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You can test this out and the brand new turrets at:
gametest.gatunes.com
I also got around adding continuous integration so that every build from now on will be deployed to that same URL.

1 year ago 0 0 0 0
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The entire gamestate is now serialized and persists across reloads.
#gamedev #threejs

1 year ago 16 0 2 0
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Added a few more threats.
#gamedev #threejs

1 year ago 4 0 0 0
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Textured blocks
#gamedev #threejs

1 year ago 4 0 0 0
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Buttons, Gates & Cables.
#gamedev #threejs

1 year ago 4 0 0 0
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I just deployed a test build for anyone who wants to give me some feedback about the movement before I start making the actual levels:
gametest.gatunes.com
It has the classic bells and whistles like coyote time and input buffering.
#gamedev #threejs #webgl

1 year ago 4 0 0 0
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Added undo/redo to the live editor.
Almost ready to start building some proper levels.
#gamedev #threejs

1 year ago 4 0 0 0
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WIP Menu/Overworld.
#gamedev #threejs

1 year ago 4 0 0 0
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The Foes are starting to fight back.
#gamedev #threejs

1 year ago 5 0 0 0
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Here's how an uncompressed frame looks like:

1 year ago 0 0 0 0
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Pickups & Retro-ish PostProcessing.
#gamedev #threejs #webgl

1 year ago 3 0 1 0
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Tell me you really want me to stop using your browser without telling me.

1 year ago 1 0 0 0
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Did I mention it comes with a live editor that magically saves the level data into the codebase?
#gamedev #protobuf

1 year ago 1 0 0 0
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GameState, Colored blocks & Elevators.
#gamedev #threejs #webgl

1 year ago 1 0 1 0