VibeDoodler v0.2.0:
vibedoodler.gatunes.com
Featuring a new safetensors importer to use your favorite diffusion models from huggingface, civitai, et al.
Made with electron, diffusers & threejs.
Available for windows and linux.
Requires an Nvidia GPU (>=2060).
Posts by Daniel Esteban
While updating my portfolio (see previous post),
I also took the oportunity to update some of the projects (like this #threejs raymarching library) to work with the latest versions.
github.com/danielesteba...
I just updated my neglected portfolio with some of my newest/coolest work.
I'm also about to be free for some contract work, so... Don't hesitate to drop me an email or send my a DM if you are/know somedoby that could use my skills.
#threejs #webgl #webgpu
dani.gatunes.com
Breathing cave. #threejs
Both X and bsky video bitrate is so awful haha.
Instagram is surprisingly the only one holding up.
You can check the video in there if you want to see it in it's full glory. Give me a follow too, I post pretty photos from around the island: www.instagram.com/p/DDYILgZoan0
The UI is made with #svelte, the video encoding with #ffmpegwasm and the renderer with #threejs.
Go make some gooey videos!
sdf.gatunes.com
Domain repetition is nuts! #threejs
Just deployed the editor/capture UI.
Link in the replies 👇
Something like that hahaha.
Goopity Goop! #threejs
Thanks!
Yes, the app generates the frames and encodes the video to avoid dropping frames or introducing any lag in the animation.
I haven't published it yet.. But this is the main gist:
#threejs + #ffmpegwasm = perfect SDF loops.
If you don’t know where you’re going, any trail will take you there.
Jungle is massive.
Only once when the window gets closed (through the beforeunload event), since it's only needed to restore it back when the user loads the game again.
At runtime it just uses the in-memory non-serialzied state.
You can test this out and the brand new turrets at:
gametest.gatunes.com
I also got around adding continuous integration so that every build from now on will be deployed to that same URL.
I just deployed a test build for anyone who wants to give me some feedback about the movement before I start making the actual levels:
gametest.gatunes.com
It has the classic bells and whistles like coyote time and input buffering.
#gamedev #threejs #webgl
Added undo/redo to the live editor.
Almost ready to start building some proper levels.
#gamedev #threejs
Here's how an uncompressed frame looks like:
Tell me you really want me to stop using your browser without telling me.