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Posts by Stelios Petrakis

Screenshot of Unity trying to load a project while MacOS pops up a warning flagging certain llvm libraries as malware, suggesting moving them to Trash. yay.

Screenshot of Unity trying to load a project while MacOS pops up a warning flagging certain llvm libraries as malware, suggesting moving them to Trash. yay.

Never change MacOS, never change.

1 year ago 4 0 0 0

Ah yes, sorry for my typo there! πŸ˜…

1 year ago 1 0 0 0
Video

Decided to build the mini model replica of the Standbeest (aka Ordis Parvus kit) at last. Its animal-like movement is really mesmerizing!

1 year ago 98 4 3 1

For me, it depends on the genre: I usually skip most cutscenes on action games just to get to the action part, but I rarely do that for story-heavy games where missing something would make the game hard to follow. I have regretted doing that every single time πŸ˜…

1 year ago 1 0 0 0
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Distributing your mobile WebGL Unity game via Itch.io The following is a collection of improvements that can be implemented on a Unity WebGL game relea...Continue reading β†’

Do you have a WebGL @itch.io game you want to distribute to mobile devices without having to go through the respective app stores?

I have written a few tips you may find useful: www.stelabouras.com/blog/itchio-...

1 year ago 6 0 0 0
Your first Volumetric Fog Shader | Unity URP
Your first Volumetric Fog Shader | Unity URP YouTube video by Technically Harry

My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!πŸŽ‰

This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects 🌫

Check it out:

πŸ‘‡πŸ‘‡πŸ‘‡
www.youtube.com/watch?v=8P33...
☝☝☝

#gamedev #unity3d

1 year ago 221 41 14 0

😱

1 year ago 0 0 0 0
Screenshot of Mythwrecked game running on the Steam Deck

Screenshot of Mythwrecked game running on the Steam Deck

All the best with the release Alex! Mythwrecked plays great on the Steam Deck!

1 year ago 2 0 1 0
Screenshot from Xcode IDE displaying the text mirrored upside down mixed with some proper text.

Screenshot from Xcode IDE displaying the text mirrored upside down mixed with some proper text.

Go home Xcode, you're drunk.

1 year ago 10 0 0 0
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iirc those are shots of the Kokkai-gijidōmae station in Tokyo.

1 year ago 1 0 0 0

I had a similar feeling several times both in Tokyo and Osaka. Some stations can feel labyrinthian to my untrained European eyes πŸ˜…

1 year ago 1 0 0 0
The exit of a parking lot

The exit of a parking lot

Empty escalators on a huge empty room of an industrial building

Empty escalators on a huge empty room of an industrial building

A small alleyway between some japanese restaurants

A small alleyway between some japanese restaurants

Ah yes, thank you for reminding me, I will give it a shot!

I can definitely relate now that I have experienced the real thing πŸ˜…

Crazy how many liminal spaces one can find in those cities, although they are rarely empty!

1 year ago 3 0 1 0
long exposure shot of a random place of a Tokyo subway station.

long exposure shot of a random place of a Tokyo subway station.

Another shot of an empty subway station featuring the ticket machines

Another shot of an empty subway station featuring the ticket machines

After almost 3 weeks of using the vast subway systems of Tokyo, Osaka and Kyoto, all I can think of is a procedurally generated game featuring this setting: never-ending multistory stations, long corridors, low ceiling rooms, escalators, vending machines, small stores and -of course- clean toilets!

1 year ago 23 2 4 0

Oops, just realized there was a script! Even Epic's way of claiming all of the assets is a bit clunky, I had to try 3-4 times to get a successful message πŸ˜…

1 year ago 1 0 0 0

I am definitely somewhere in the β€œMiddle of Wisdom” (south of real life Crete apparently) πŸ˜‚

1 year ago 0 0 0 0
An image generated by Dall-E, trying to map all the places where Aristotle's work has been preserved, failing miserably to render names, put correct labels into places etc. yay for ai generated content I suppose.

An image generated by Dall-E, trying to map all the places where Aristotle's work has been preserved, failing miserably to render names, put correct labels into places etc. yay for ai generated content I suppose.

Just out of curiosity, I asked ChatGPT to draw me a map of all of the places where Aristotle's work has been preserved from antiquity till now.

It went as badly as you might expect, and then some. Clearly still not a tool for those kinds of tasks.

1 year ago 3 0 2 0
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Fab Fab is a digital marketplace that offers creators a single destination to discover, share, buy and sell high quality, real-time-ready game assets, environments, VFX, audio, animations, characters, plu...

FYI: Fab now has the option to claim all Quixel Megascans for free www.fab.com/megascans-free πŸ‘€

1 year ago 2 0 1 0
Screenshot of the Unity Shader Graph online viewer - https://shadergraph.stelabouras.com

Screenshot of the Unity Shader Graph online viewer - https://shadergraph.stelabouras.com

Screenshot of The Unity Library repository - https://unity.stelabouras.com

Screenshot of The Unity Library repository - https://unity.stelabouras.com

A rare photo of me!

A rare photo of me!

Seems like things are picking up here!

Howdy everyone πŸ‘‹

My name's Stelios, I'm a mobile app developer by day and a gamedev for the rest of my waking hours!

I have a soft spot for tasty shaders 🀩

I have been working on a point & click adventure game and I'll start sharing more really really soon!

1 year ago 5 0 0 0

🧡 Thread (5/5)


I plan to post about the whole thing on my blog, as soon as I clean up the code and add some more features πŸ˜‰

1 year ago 1 0 0 0
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Entombed raycaster
Entombed raycaster YouTube video by Stelios Petrakis

🧡 Thread (4/5)

Here is an early video of my WIP build in action

www.youtube.com/watch?v=wF3z... πŸ˜…

1 year ago 1 0 1 0
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3DSage I make 3D printing, 3D coding, 3D animation, and beyond! Contact Me: Message me on Instagram - 3dsagepix

🧡 Thread (3/5)

The initial raycaster logic is based on 3D Sage’s "Make Your Own Raycaster" series. Totally recommended.

www.youtube.com/@3DSage/sear...

1 year ago 1 0 1 0
Screenshot of the (wip) build of the Entombed algorithm on a raycaster engine, displaying both the map and the '3d' visualization at the same time.

Screenshot of the (wip) build of the Entombed algorithm on a raycaster engine, displaying both the map and the '3d' visualization at the same time.

🧡 Thread (2/5)

I ended up implementing the algorithm in a raycaster in C, just so that I could visualize it in "3d".

1 year ago 0 0 1 0

🧡 Thread (1/5)

I have recently learned about the Entombed algorithm and got fascinated by its story, both development-wise and from a game archaeology standpoint

Some links:

* intarch.ac.uk/journal/issu...

* arxiv.org/pdf/2104.09982

* en.wikipedia.org/wiki/Entombe...

1 year ago 2 0 1 0

No bananas were available πŸ˜…

1 year ago 0 0 1 0
Photo of waves hitting the beach

Photo of waves hitting the beach

Gerstner waves 🌊

1 year ago 0 0 0 0

"Starting May 1, 2024, apps that don’t describe their use of required reason API in their privacy manifest file aren’t accepted by App Store Connect" so if you are maintaining apps on the App Store, you must look into the above links (and my tool) to avoid rejections.

2 years ago 0 0 0 0

...and yes, Apple should have implemented something similar on Xcode, to save us a lot of time and effort, but they did not. By the way, for any iOS developer out there not knowing what I am talking about, read those first:

* developer.apple.com/documentatio...
* developer.apple.com/documentatio...

2 years ago 1 0 1 0

I have built a simple CLI tool to help me look through the code of my iOS applications and detect the 'required reason' APIs that Apple now requires us to disclose on a Privacy Manifest. It's really crude and simple but it did help me, so here you go:

github.com/stelabouras/...

2 years ago 2 0 1 0
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Shader Graph GitHub previewer add-on for Firefox has just been updated with Gist support!

addons.mozilla.org/en-US/firefo...

#unity #shadergraph

2 years ago 0 0 0 0

The demo now switches to a smaller 'tower' based on the browser's width (600 is the threshold). Looks like the fps can keep up now but do let me know if it's still not enough!

2 years ago 0 0 1 0