Day 11 of posting timelapses until our deckbuilder game releases.
SMASH!
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The latest enemy we've been working on. Which design do you prefer?
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Day 10 of posting timelapses until our deckbuilder game releases.
Cool guys don't look at explosions!
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Day 8 of posting timelapses until our deckbuilder game releases.
Having a shield doesn't mean you are safe! This card gives your bullets armor piercing.
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What do you think of our going into Berserk mode effect?
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🚨 It’s here! Our official Announcement Trailer for Deck Breach just dropped!
Check it out and wishlist on Steam👇
🎮 Steam:
store.steampowered.com/app/4015800/...
📺 Youtube: www.youtube.com/watch?v=IVNe...
#indiegame #DeckBreach #gamedev #roguelike #deckbuilder
Day 7 of posting timelapses of our card art until our deckbuilder game releases.
Out of ammo? Your weapon is now the ammo!
#indiegames #gamedev #deckbuilder
This is how many versions one of the weapons in our game went through before we felt like we nailed the design. Did we miss the mark?
If you’re an artist or fellow dev, how many iterations do you usually go through before it clicks?
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We are almost done with a new design for our cards, just missing a few details and touches. What do you think of it? I can't wait to share with you the expand card info animation!
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I don't have any new card art to post today. Instead here's a timelapse of our WIP futuristic training room sandbox where the player can test out different builds and strategies on a training dummy. What do you think of the design?
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You are nailing the look and vibe!
Day 5 of posting timelapses of our card art until our deckbuilder game releases.
This one was really tricky, the card effect is "Switch all your actions with enemy actions." We struggled with how to convey that information whilst staying consistent with our art style.
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Day 4 of posting timelapses of our card art until our deckbuilder game releases.
Can you guess what this one does?
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Watch your step! Those Gummy bears might look harmless but they are cunning. We are exploring a bit of world building in our game through card art. What do you think?
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Another update on our newest arena background. We are exploring adding more motion and life to it. What do you think?
#indiegames #gamedev #screenshotsaturday
We are completely reworking our card design. What do you think of this card back design? And do you think we should go for a wide or thin design?
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Another timelapse of our card art! I just love watching timelapses and seeing things come to life. In this card, you force the character you play it on to reload, and their next attack deals extra damage.
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This little fellow will serve as a training dummy in our game to test out combos and as a first run tutorial. Can't wait to see the different combos people will try on him
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Thank you! What kind of candy do you think we should use to add more foliage?
Haha name checks out! That's a good idea we might add a warning next to the soda lake.
Our newest arena background is coming along nicely! Any feedback on what we should add or remove?
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We started working on our card art for our deckbuilder. What do you think?
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Our deckbuilder is coming together! And @turbohermit.bsky.social made quite a banger tune
What should we call them?
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The moods I go through on a daily basis.
What do you think of these animations?
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QUESTION: What’s one thing you thought would be easy in gamedev… but turned out to be way harder than expected?
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An enemy in our game is a wafer that changes how it behaves based on its filling. What do you think?
#Indiegames #gamedev
Here’s our card play animation WIP!
We went a bit off the usual deckbuilder card style. What do you think of it?
Unique twist: no mana. Instead, cards interact with the actions you have through the autobattler
#Indiegames #gamedev
A rifle made out of candy! What do you think?
It took 104 hours in total to make from concept to animating
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We are working on an electrical strike you trigger with certain conditions in our game. It is still WIP but what do you think?
#gamedev #indiegames