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Posts by Lucas

This looks incredible, love it

1 month ago 0 0 0 0

It will be interesting to see if RAM shortage will have any effects on engine dev the comeing years.

Consoles already set the bar for what the limit I guess ( with no page file ).

Still if 8gb would become the norm, we could se a change

2 months ago 1 0 0 0

Ordered a copy! Just love these books thanks

2 months ago 1 0 0 0

Ordered!

2 months ago 0 0 0 0

Switched from Spotify to Apple Music just because you can tell the devs working on music like there environment and Spotify’s are actively fighting it.

2 months ago 0 0 0 0

Shared pointers are just null pointer dereferences with extra steps.

2 months ago 0 0 0 0

The things we have, are the things we are going too have

3 months ago 1 0 0 0
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Refracted shadows through stained glass.

3 months ago 5 0 0 0
STOP DOING SHADERS

GPUs WERE NOT SUPPOSED TO RUN CODE

YEARS OF GRAPHICS yet NO REAL-WORLD USE FOUND for doing PER-PIXEL TRANSFORMATIONS

Wanted to do it anyway for a laugh? We had a tool for that: It was called "SOFTWARE RENDERING"

"Yes please give me error C6002: Instruction limit exceeded. Please give me GL_INVALID_OPERATION" - Statements dreamed up by the utterly Deranged

LOOK at what Graphics Programmers have been
demanding your Respect for all this time:
(This is REAL Graphics done by REAL Programmers):

shaders triangle example from learnopengl.com - ?????
lighting glsl example from learnopengl.com - ???????
"selfie girl" by Inigo Quilez, rendered entirely with SDF primitives, not triangles - https://www.shadertoy.com/view/WsSBzh, https://www.youtube.com/watch?v=8--5LwHRhjk - ??????????????????????

"Hello i would like NORMALMAP.PNG please"
They have played us for absolute fools

STOP DOING SHADERS GPUs WERE NOT SUPPOSED TO RUN CODE YEARS OF GRAPHICS yet NO REAL-WORLD USE FOUND for doing PER-PIXEL TRANSFORMATIONS Wanted to do it anyway for a laugh? We had a tool for that: It was called "SOFTWARE RENDERING" "Yes please give me error C6002: Instruction limit exceeded. Please give me GL_INVALID_OPERATION" - Statements dreamed up by the utterly Deranged LOOK at what Graphics Programmers have been demanding your Respect for all this time: (This is REAL Graphics done by REAL Programmers): shaders triangle example from learnopengl.com - ????? lighting glsl example from learnopengl.com - ??????? "selfie girl" by Inigo Quilez, rendered entirely with SDF primitives, not triangles - https://www.shadertoy.com/view/WsSBzh, https://www.youtube.com/watch?v=8--5LwHRhjk - ?????????????????????? "Hello i would like NORMALMAP.PNG please" They have played us for absolute fools

3 months ago 9 3 1 0
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Revived my 2017 dell XPS 15. The #omarchy experience has been amazing. Perfect weekend project.

Love this laptop to death, the 4k screen and the keyboard is amazing, but years of windows updates hade left it unusable.

5 months ago 4 0 0 0

I been thinking, is the big thing that’s going to be hard for AI-generated games gong to be multiplayer?

5 months ago 0 0 0 0

I would say both.

You can be creative with no pre multiple, store color where there is no, combine alpha values based on depth intersections and retain color balance when combine OIT for ex particles.

But if it’s let’s say gui, I go PMA for simplicity.

5 months ago 1 0 0 0

shounds awesome! havent implement jump flood my self, will check it out. Sounds like you can do summations durring fill? cool stuff

6 months ago 0 0 0 0

Fascinating! Are you cone steeping the "depthmap" from the first post? If so nice, and how dos flooding filling help you generate the cone ratio?

6 months ago 0 0 1 0

I guess if it is hlsl you can slap ”inline” infront of it and hope the compiler did so

6 months ago 1 0 0 0

C# works in mysterious way. Perhaps @khyperia.bsky.social can explain this? So I can sleep at night again

6 months ago 0 0 1 0
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Gpu or Cpu? Guess is 0 but LUT should not be scoped

6 months ago 0 0 0 0

Heading to bed, brain decides to have breakthrough thoughts on cone tracing pre calculations.

Sleep will be optional tonight

6 months ago 1 0 0 0

Cool things you need to say to sound like a pro graphics programmer.

1. Micros and Mills ( time )
2. Order of magnitude ( a lot more )
3. Temporal ( over time )
4. Stochastic ( not over time… )
5. Deferred ( not now, but kind of now )
6. Immediate ( not kind of now, but now )

6 months ago 3 0 0 0

The truth about ECS is that you will only see improvement once your game/system logic bottlenecks on the ”many of the same stuff” problem. A problem you rarely encounter in gameplay for say a demo or small game

6 months ago 0 0 0 0

I’m staring to wonder if ECS as a concept is oversubscribed. I see a lot of new game devs implementing ECS for there first game projects as if this was a necessity rather than a performance optimization.

6 months ago 1 0 0 0

This would be extremely popular, especially if you do unity shader lab stuff I bet

6 months ago 0 0 0 0

More post effect in my ide please. I love of they put more and more DOF in as you get older.

6 months ago 2 0 0 0
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Hot take: Gandalf is the biggest shit starter in middle earth.

7 months ago 0 0 0 0

Finally got some time and peace of mind to give #odin a shot. So far, this lang rocks

7 months ago 0 0 0 0

Do it! I have 2 moka brewers, one like that just for me and a huge one for parties.

9 months ago 1 0 0 0

That’s a super cool idea!

Most of my experience doing binary serialization, but never taught of this as an im problem. Smart!

9 months ago 0 0 0 0

I got 999 problems but a callback ain’t one

9 months ago 2 0 0 0
Preview
D3D11 Vendor Hacks

This document is just fantastic, read the ”description” column, there is some true graphics programmering humor gold in it.

docs.google.com/spreadsheets...

9 months ago 3 1 0 0

Haha this is interesting, would be funny if it’s just a UX designer who taught it looks better that way

10 months ago 0 0 0 0
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