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Posts by Insculpo

Over the past 8 years, nomadic artist, Speer, has been crafting experimental fiber art collages using various techniques such as macrame, crochet, knitting, felting, and weaving. 

Rooted in his personal narrative and deeply expressive, his sculptural "tapestries" reflect his lifelong fascination with the ocean, which began when he moved to South Carolina as a teenager and explored marine life. 

After studying marine biology in college, he realized that a conventional office job wouldn't fulfill him, leading him to become a diving instructor and travel the world. 

Eventually, he moved to New York City to study fashion design but found his passion in fiber arts. Inspired by his diving experiences, Speer uses natural materials like wool, silk, and linen, striving to incorporate recycled fibers and deadstock materials in his work. 

His art reflects the beauty and complexity of underwater landscapes, resembling coral reefs and sea creatures. Through his creative process, Speer finds meditative calm, akin to the underwater spaces that have always captivated him.

Over the past 8 years, nomadic artist, Speer, has been crafting experimental fiber art collages using various techniques such as macrame, crochet, knitting, felting, and weaving. Rooted in his personal narrative and deeply expressive, his sculptural "tapestries" reflect his lifelong fascination with the ocean, which began when he moved to South Carolina as a teenager and explored marine life. After studying marine biology in college, he realized that a conventional office job wouldn't fulfill him, leading him to become a diving instructor and travel the world. Eventually, he moved to New York City to study fashion design but found his passion in fiber arts. Inspired by his diving experiences, Speer uses natural materials like wool, silk, and linen, striving to incorporate recycled fibers and deadstock materials in his work. His art reflects the beauty and complexity of underwater landscapes, resembling coral reefs and sea creatures. Through his creative process, Speer finds meditative calm, akin to the underwater spaces that have always captivated him.

Detail of wall hanging

Detail of wall hanging

Detail of wall hanging

Detail of wall hanging

Erik Speer : "knitting the ocean"

Fiber Artist & Sculptor
You can see influences of his diving background. Massive wall hangings resembling coral reefs knitted and crocheted from wool, interspersed with shapes reminiscent of barnacles and sea urchins made from various fibers and textiles.
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9 hours ago 14 2 0 0

"Mechanics produce dynamics that are clarified by aesthetics"

9 hours ago 0 0 0 0

I recall my professor bitching me out when I did that and it is pretty understandable why.

9 hours ago 1 0 0 0
American gladiators TV show assault game shows a shoulder mounted air-powered Nerf style rocket launcher being fired towards a tennis ball launcher up on a stage. the environment is made out of boxy squares where tape is used to create a wireframe like effect.

American gladiators TV show assault game shows a shoulder mounted air-powered Nerf style rocket launcher being fired towards a tennis ball launcher up on a stage. the environment is made out of boxy squares where tape is used to create a wireframe like effect.

game design prototypes are all like

10 hours ago 228 22 3 0
Screenshot of Phantasy Star 1

Screenshot of Phantasy Star 1

Good old robot in a dungeon.

1 day ago 78 4 6 0
This photograph of the night side of Earth was obtained yesterday after the completion of the trans Lunar engine burn. The original image has been rotated to have North near the top, and the overall tonal values have been adjusted to in my judgement better represent the brightness range between the Moonlit Earth and the bright limb. I have manually removed a couple interior lights reflections from the image. Venus is at the upper left, and the dim fuzzy conical Zodiacal Light looms from behind Earth. The hidden Sun is behind the upper left portion of Earth. Stars are recorded, a rarity in such photography.  Aurorae are visible as light green outlines  standing apart from the polar regions. Across the entire night side a detached dim olive green 'Airglow' layer outlines the edge, or 'limb' of Earth. City lights are clustered near the coastal regions of the land masses.

This photograph of the night side of Earth was obtained yesterday after the completion of the trans Lunar engine burn. The original image has been rotated to have North near the top, and the overall tonal values have been adjusted to in my judgement better represent the brightness range between the Moonlit Earth and the bright limb. I have manually removed a couple interior lights reflections from the image. Venus is at the upper left, and the dim fuzzy conical Zodiacal Light looms from behind Earth. The hidden Sun is behind the upper left portion of Earth. Stars are recorded, a rarity in such photography. Aurorae are visible as light green outlines standing apart from the polar regions. Across the entire night side a detached dim olive green 'Airglow' layer outlines the edge, or 'limb' of Earth. City lights are clustered near the coastal regions of the land masses.

The Artemis II crew are well equipped for photography and are paying attention to the opportunities. On the outbound leg of their journey to the Moon this photo showing global scale dim light phenomena was obtained. I have removed the interior cabin lights reflections and adjusted the brightness.

2 days ago 95 27 3 1
A trimmed porcelain jar, with a lid. The lid is kind of shaped like a bell and has a large round handle on top, with 3 horizontal lines carved into the handle. A ruler behind the piece shows it’s about 10” tall

A trimmed porcelain jar, with a lid. The lid is kind of shaped like a bell and has a large round handle on top, with 3 horizontal lines carved into the handle. A ruler behind the piece shows it’s about 10” tall

Made another jar, this one bigger. Kinda feeling like the decoration on the handle makes it look a bit too much like a honey jar but otherwise I’m digging it

1 day ago 15 3 2 0
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This exists! Way back in 2022!
hinokodo.itch.io/human-made

1 day ago 126 39 4 0
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Matrix - Decentralised and secure communication You're invited to talk on Matrix. If you don't already have a client this link will help you pick one, and join the conversation. If you already have one, this link will help you join the conversation

matrix.to#/%23Cosmic_L...

1 day ago 0 0 0 0

You just sometimes
See the wrong pattern of flashing images and now feel inexplicable anger at everything and everyone around you.
Memetics are status effect stand ins, aren't they?

2 weeks ago 2 2 0 0
An Ikirmite doodle with something

An Ikirmite doodle with something

An environment sketch of some place in prospect space, a mediator gestalt Antrim with pathways that run vertically upwards

An environment sketch of some place in prospect space, a mediator gestalt Antrim with pathways that run vertically upwards

A couple things connected to my setting I have doodled out in the past week

1 day ago 2 0 0 0

This is the first time I even heard about this just for reference on how much a blackout there is on this.

2 days ago 101 3 1 0

// spoiler warning (for anyone else present)

That it was a story of interspecies cooperation and the solution was an ecological one rather than extermination was a very pleasant surpise.

2 days ago 1 0 0 0

speculative xenobiology but the actual "plot" is just slice of life/low stakes stuff, or there's no plot at all

weird dragons (e.g. palm trees, sky scrapers, apples)

gaslighting the reader ("what island has the statue of liberty?")

non-Mesozoic ancient time periods

6 days ago 7 2 1 0
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Gert van Dijk’s Wildlife on the Planet Furaha, an Outstanding Addition to the Spec Bio Genre — Tetrapod Zoology After teases and promotions extending over several years, I’m pleased to report that Wildlife on the Planet Furaha now exists in hard, physical form, and it was very much worth the wait….

A new book does the most amazing job of describing and devising an impressive range of alien creatures, with fantastic art ... tetzoo.com/blog/2026/3/... #aliens #books #bookreviews #SpecBio #xenobiology

5 days ago 43 17 2 0
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tumblr user reallyreallyreallytrying 

"bosch" doesn't sound like the name of a guy who'd make paintings like that. but when you add "hieronymus" to the mix it starts to make sense

tumblr user reallyreallyreallytrying "bosch" doesn't sound like the name of a guy who'd make paintings like that. but when you add "hieronymus" to the mix it starts to make sense

tumblr user exitwound

physically i'm here but mentally i'm a member of the strawberry cult in hieronymus bosch's garden of earthly delight

(crop of the work in question that's a bunch of naked people crowded around the base of a giant strawberry)

literally the blueprint for cottagecore hoes everywhere

tumblr user exitwound physically i'm here but mentally i'm a member of the strawberry cult in hieronymus bosch's garden of earthly delight (crop of the work in question that's a bunch of naked people crowded around the base of a giant strawberry) literally the blueprint for cottagecore hoes everywhere

there's been a lot of good boschposting on tumblr lately

2 days ago 3 1 0 0

I'm old enough to remember when a few weeks ago we were getting up in arms about the exact inverse (folks who couldn't understand third person).

I feel like we are getting baited here

2 days ago 8 2 1 0

A few hours ago, the Artemis II crew fired the Orion capsule’s thrusters, leaving Earth orbit and setting course for the Moon. If you're 55 or younger, this crew has already traveled farther from Earth than anyone in your lifetime.

3 days ago 450 63 19 4
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This is my favorite climate change chart. Japanese monks, aristocrats, and emperors kept meticulous records of cherry blossom festivals for 1,200 years and accidentally built the world's longest climate dataset.

4 days ago 17488 6589 162 242
A surface of frozen nitrogen on triton

A surface of frozen nitrogen on triton

Brb just going to feel this

4 days ago 1 1 0 0
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Deepwater discoveries: scientists find more than 110 new fish and invertebrate species in the Coral Sea Brittlestars, sea anemones and a catshark among new-to-science species collected during expedition off the Queensland coast

Discoveries from the last frontier still little known to humankind on Earth; the depths of the (in this case Australian) sea.

4 days ago 40 11 0 1
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OHHH THIS IS WHY MEN ARE FROM MARS AND WOMEN ARE FROM VENUS. HOW AM I JUST LEARNING THIS.

1 month ago 552 135 26 84

Why are they even in a job still

6 days ago 3 0 1 0
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The largest and most beautiful #veliger I’ve ever seen!

Shot last week off Bali, far offshore, on scuba, at night, out over the deep abyss.

1 week ago 318 70 7 7
The evolution of the trash icon:

Multiple logos of the trash can on Windows systems from 1995 to 2026.

The ones for 2025 and 2026 shows the logos for Microsoft Teams and Copilot.

The evolution of the trash icon: Multiple logos of the trash can on Windows systems from 1995 to 2026. The ones for 2025 and 2026 shows the logos for Microsoft Teams and Copilot.

Very true 🤣

1 month ago 476 175 2 1

There’s a great Brian Eno quote about this phenomenon:

1 year ago 53 17 2 0
HUMAN card with a post it note with variables written on them to calculate the stats of the human card based on the modules it has.  There are 4 module types.  "Stack" modules that are the thin stripes that are stat modifiers basically.  "Core" modules that are ability modules, two max despite only one here (I probably can just add in another slit) as they sometimes rewrite your whole paradigm (like being fully metallic) but also because they are big ability shifts such as being able to berserk (double the actions but you overheat).  
Proc: 100 + 3 CAP = 250 processing per tic (game time is measured in scalable tics)
Hull: 100 + 3 HULL = 250 hp (hull points, health) 
Therm: 2 Therm, cooldown rate (there is a heat mechanic, processing used via actions/movement/abilities causes heating so therm means you cooldown faster and don't overheat).
Module: Berserk Module
Visor: Thermal Visor (the game world has local temperature, you will heat up or cool to the local temperature of a given environment.  Therm mitigates cooling/heating but there also are modules like Coolant for cooling at the cost of processing  and the like in mind as well

HUMAN card with a post it note with variables written on them to calculate the stats of the human card based on the modules it has. There are 4 module types. "Stack" modules that are the thin stripes that are stat modifiers basically. "Core" modules that are ability modules, two max despite only one here (I probably can just add in another slit) as they sometimes rewrite your whole paradigm (like being fully metallic) but also because they are big ability shifts such as being able to berserk (double the actions but you overheat). Proc: 100 + 3 CAP = 250 processing per tic (game time is measured in scalable tics) Hull: 100 + 3 HULL = 250 hp (hull points, health) Therm: 2 Therm, cooldown rate (there is a heat mechanic, processing used via actions/movement/abilities causes heating so therm means you cooldown faster and don't overheat). Module: Berserk Module Visor: Thermal Visor (the game world has local temperature, you will heat up or cool to the local temperature of a given environment. Therm mitigates cooling/heating but there also are modules like Coolant for cooling at the cost of processing and the like in mind as well

Post image Another view of the cars human. With the welds shown to also be modular as they can be swapped for different limbs.  welds hold weldable items, with most weldable items being 1-2 slots in cost.

Another view of the cars human. With the welds shown to also be modular as they can be swapped for different limbs. welds hold weldable items, with most weldable items being 1-2 slots in cost.

The visor is swappable.  The other visor would've a simple scan/insight one that relays the state of other entities in the world.  Sorta like how you have RPGs where "scan" for stats is an ability.  Visual damage indication also would be in the world itself but having more accurate analysis is a useful matter.

The visor is swappable. The other visor would've a simple scan/insight one that relays the state of other entities in the world. Sorta like how you have RPGs where "scan" for stats is an ability. Visual damage indication also would be in the world itself but having more accurate analysis is a useful matter.

#prototyping #gamedesign
Cardstock I should've used sooner

1 week ago 0 1 0 0
HUMAN card with a post it note with variables written on them to calculate the stats of the human card based on the modules it has.  There are 4 module types.  "Stack" modules that are the thin stripes that are stat modifiers basically.  "Core" modules that are ability modules, two max despite only one here (I probably can just add in another slit) as they sometimes rewrite your whole paradigm (like being fully metallic) but also because they are big ability shifts such as being able to berserk (double the actions but you overheat).  
Proc: 100 + 3 CAP = 250 processing per tic (game time is measured in scalable tics)
Hull: 100 + 3 HULL = 250 hp (hull points, health) 
Therm: 2 Therm, cooldown rate (there is a heat mechanic, processing used via actions/movement/abilities causes heating so therm means you cooldown faster and don't overheat).
Module: Berserk Module
Visor: Thermal Visor (the game world has local temperature, you will heat up or cool to the local temperature of a given environment.  Therm mitigates cooling/heating but there also are modules like Coolant for cooling at the cost of processing  and the like in mind as well

HUMAN card with a post it note with variables written on them to calculate the stats of the human card based on the modules it has. There are 4 module types. "Stack" modules that are the thin stripes that are stat modifiers basically. "Core" modules that are ability modules, two max despite only one here (I probably can just add in another slit) as they sometimes rewrite your whole paradigm (like being fully metallic) but also because they are big ability shifts such as being able to berserk (double the actions but you overheat). Proc: 100 + 3 CAP = 250 processing per tic (game time is measured in scalable tics) Hull: 100 + 3 HULL = 250 hp (hull points, health) Therm: 2 Therm, cooldown rate (there is a heat mechanic, processing used via actions/movement/abilities causes heating so therm means you cooldown faster and don't overheat). Module: Berserk Module Visor: Thermal Visor (the game world has local temperature, you will heat up or cool to the local temperature of a given environment. Therm mitigates cooling/heating but there also are modules like Coolant for cooling at the cost of processing and the like in mind as well

Post image Another view of the cars human. With the welds shown to also be modular as they can be swapped for different limbs.  welds hold weldable items, with most weldable items being 1-2 slots in cost.

Another view of the cars human. With the welds shown to also be modular as they can be swapped for different limbs. welds hold weldable items, with most weldable items being 1-2 slots in cost.

The visor is swappable.  The other visor would've a simple scan/insight one that relays the state of other entities in the world.  Sorta like how you have RPGs where "scan" for stats is an ability.  Visual damage indication also would be in the world itself but having more accurate analysis is a useful matter.

The visor is swappable. The other visor would've a simple scan/insight one that relays the state of other entities in the world. Sorta like how you have RPGs where "scan" for stats is an ability. Visual damage indication also would be in the world itself but having more accurate analysis is a useful matter.

#prototyping #gamedesign
Cardstock I should've used sooner

1 week ago 0 1 0 0
Early 20th c political cartoon depicting suffragettes as dowdy middle-aged women

Early 20th c political cartoon depicting suffragettes as dowdy middle-aged women

In all seriousness though, elder millennial jokes aside, I think it’s important to resist the media framing of any mainstream resistance to the status quo as just the shrill nonsense of middle-aged women with nothing better to do. This isn’t the first time they’ve run out this playbook.

1 week ago 7273 1512 108 59
An image with a white cat that has splotches of red and blue paint. Besides it are pawprints of blue paint and the title “Painted Kitty” in red. Above is written “I made a small interactive fiction game and it’s completely free to play!” and “In which you are a dirty little kitty, and you’re trying to escape a bath!”

An image with a white cat that has splotches of red and blue paint. Besides it are pawprints of blue paint and the title “Painted Kitty” in red. Above is written “I made a small interactive fiction game and it’s completely free to play!” and “In which you are a dirty little kitty, and you’re trying to escape a bath!”

I dipped my toe in IF over summer, and it was great fun! Play as one of Emmanuelle's cats (from Val-de-mer) as you try to escape a bath... or perhaps you'd rather try to get as many treats as possible?

No knowledge of PAINTED FLOCK needed to play.

claudiearseneault.itch.io/painted-kitty

1 week ago 29 15 2 1