I'll share more about the team a little later, not ready to announce everyone yet. But yes, there are already 4 people working on this game
Posts by Mikita Hancharou
Working hard on concepts now. Meet the Scout, our first unit!
#gamedev #indiedev #ScreenshotSaturday #dieselpunk #conceptart
Was struggling a bit with solutions like notion, clickup, etc. Made selfhost based on Outline. 0$ solution. Dope
Godot's built-in NavigationServer3D with a baked navmesh. It does use A* under the hood but over nav mesh polygons, plus funnel algorithm for path smoothing
Working on a pathfinding, made some progress here
#gamedev #godot #indiedev #ScreenshotSaturday
Where do you see like literally ANY UI on this screenshot?
Was a tough week, but we have a new tank and some terrain now
#gamedev #godot #indiedev #solodev #ScreenshotSaturday
Workshop prototype with placeholder graphics. The idea is to let you modify your tanks depending on the task ๐
#gamedev #indiedev #GodotEngine #turnbasedtactics #screenshotsaturday
Lights & Shadows update
#ironshroud
#godot #gamedev #indiedev
Thank you, means a lot!
I'm forming up a team now, so there will be some updates very soon!
Hey! I'm looking into turn-based tanks tactics. Slightly like X-COM but with vehicles and in fictional dieselpunk world x)
Yeah, I'm thinking about that too. Greenish is more realistic but the game vibe itself is allowing some fantasy, so I'm more likely to agree with you, thanks!
I really need your opinion.
Thinking about main player color and struggling between blue and green. Red is for enemy, ofc. They are placeholders but good to understand colors early.
Let me know in the comments, thank you!
#gamedev #indiedev #GodotEngine #godot #ironshroud
Reworked the color scheme to more what I was looking for. Tank placeholders are a little bit more beautiful now
#GodotEngine #Godot #gamedev #indiedev #screenshotsaturday #turnbasedtactics #ironshroud
Map editor UI/UX has been reworked
Pathfinding is functional, elevations are working, niice
#GodotEngine #Godot #gamedevelopment #indiedev #screenshotsaturday
Map-editor update. Now can create a more difficult ramps. Still not perfect but something to work with
#GodotEngine #Godot #gamedevelopment #indiedev #screenshotsaturday
Made a presentation of my game as an institute homework. Kind of fun actually, a little weird to do it with stock photos but it was useful.
#gamedev #indiedev
First HUD Layout Concept
Working on a map-editor now
#GodotEngine #Godot #gamedevelopment
Okay, took a break to make a new concept.
Going to make a X-COM + Armored Commander 2 Turn-based tactics game about vehicles. Working on basic prototype now. Really raw, already a little bit fun ๐
#GodotEngine #Godot #gamedevelopment #gamedev #indiedev #TBThursday
On a shelf, got better one ๐คฃ
Well, I'm 29 today. One more to go to become a wizard ๐ช๐ฎโจ๏ธ
You got the idea
Well, much better now. I will have a huge amount of work with all this physics but it seems like it can be fun
#gamedev #godot #indiedev #solodev #ScreenshotSaturday
Stress-test.
i5-11400H, 8GB RAM, RTX 3050 worked until 4000 objects on this scene. Happy with this results
#GodotEngine #Godot #gamedevelopment
"I'm an experienced dev and I write good code"
@
My Friday evening code:
#gamedev #godot #indiedev #ScreenshotSaturday
Life-update:
1) Starting learn gamedev at Image Campus (Buenos Aires) in March.
3xWin: community + knowledge + will learn Spanish much faster :D
2) Will participate In Brackeys jam in 2 weeks