Ginger, if only because there are quite a few dino worlds already.
Posts by Almar | MAKING A SCI-FI SURVIVAL HORROR
Multiple reasons: it's not easy to create something without references and keep an internal cohesion; there is a somewhat limited "palette" of themes that resonate with humans; and last but not least, totally new rules require new gameplay which is hard to teach. Hard to make, harder to sell.
Trying to fix a bug with decals I discovered I could just tint them to whatever and call it a feature #indiegamedev #solodev
New materials, improved lighting. My mini engine is almost ready for action #indiegamedev
For the Dead Space fans (like me!) #indiegamedev #solodev
If you're in the game industry and use LinkedIn, please do me a favor and share my post about Sentona Games screwing me out of money I'm owed. Thank you
Amazing chaos :D
Added a sort of clone stamp tool, but for animals and very fast and overwhelming
Ooooh so good!!!
Well, now there's blood.
Dancing with space zombies
Finally, a worthy test dummy for all my weapons
Great post! Very insightful
I need something to shoot at now!
Graphic bugs are the best bugs
A chunky suit is required for exploring derelict spaceships safely
Oh hi there! I'm still alive, cooking something new
Very nice! :)
Some goblins are afraid of heights too, it's shaking in terror!
Brush Burial: Gutter World is OUT NOW.
it's a lite immersive sim with tightly interconnected levels, a melee combat system based on positioning and counterattacks, and almost a hundred cosmetics to unlock.
you can get it on Steam, and play the demo there as well.
Good luck! :)
Awesome! :)
How? I wanna know! :D
It's all fun and nice until they name it R'lyeh.
It happened to me so many times 😅
I would extend that to any type of run where you force yourself to not follow your instincts, just to "see the alternatives". Some time ago I discovered that deep inside even when role-playing, we enjoy more when we are aligned with our inner self.
Splotch ♥️
Insert one-tear-smiling emoji
I think it's a metaphor about polishing the rough edges, not that it has to seek uniformity or perfection. The tricky thing is discovering what that "polished, refined" shape looks like, because that usually reveals itself through the craft. Yet, making a "quick rough" version ASAP is crucial.
Ah, Footloose!
I remember watching this as a kid. It was scary when Travolta melted in the dancefloor in some sort of liquid-metal-robot, but still so good. Sometimes find myself singing the main theme song "you're the one that I want" from that movie. Great stuff.