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Robotech!!

2 days ago 0 0 0 0

100% agree, best game ever

1 week ago 1 0 0 0
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A dependency-free C11 library for parametric curves and surfaces in 2D/3D.

13 curve families, 5 surface types, one source that compiles as C, HLSL, GLSL, and Halide.

github.com/soufianek...
2/13

1 month ago 7 2 1 0

Because RE6 was ahead of its time 😎

1 month ago 0 0 0 0

Any measurable performance changes?

3 months ago 1 0 1 0

I do miss Paris ❤️

3 months ago 0 0 0 0

Is it running on the GPU?

3 months ago 0 0 1 0

Sounds like challenging but sane, animation and Vfx is such a tough industry. In 2010 I was directing a kids animated series, this was our own project with my wife and we had funds but I burned out by pouring my soul in it…

4 months ago 0 0 0 0
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The Vfx and animation industry isn’t going very well, I’m happy I moved to tech 3 years ago

4 months ago 0 0 1 0

There’s also these things called museums or even just art galleries, maybe they should try one day.

5 months ago 2 0 0 0

I’d buy a print

5 months ago 3 0 0 0

Great article, thank you!

6 months ago 2 0 0 0
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I get that the news cycle is packed right now, but I just heard from a colleague at the Smithsonian that this is fully a GIANT SQUID BEING EATEN BY A SPERM WHALE and it’s possibly the first ever confirmed video according to a friend at NOAA

10 YEAR OLD ME IS LOSING HER MIND (a thread 🧵)

6 months ago 29657 9963 721 1541
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In my multithreaded graph, data is stored contiguously in a buffer and accessed with offset+size. As you remove or add nodes the buffer becomes fragmented and my sorting/compacting functions were buggy so I added little #dearimgui widget to help me out. Now it works perfectly

7 months ago 3 0 0 0
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The Offset Geometric Contact (OGC) method @ankachen.bsky.social will present at #SIGGRAPH2025 allows guaranteed penetration-free simulation of codimensional objects with minimal computational overhead.

Project page: graphics.cs.utah.edu/research/pro...

9 months ago 19 4 0 0

That, plus I don’t buy the non invasive mind transfer, and the way a ship that big, gently crashes without half burning/breaking.
Also surprise surprise no alert system at all.

8 months ago 2 0 1 0
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Meanwhile life in California 🌴
#JoshuaTree #SaltonSea #SequoiaNationalPark #KingsCanyon #MountWilsonIObservatory #HuntingtonGarden #MonsterTruck #LosAngeles #SantaMonicaMountains #California

8 months ago 20 3 0 0
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Meanwhile life in California 🌴
#JoshuaTree #SaltonSea #SequoiaNationalPark #KingsCanyon #MountWilsonIObservatory #HuntingtonGarden #MonsterTruck #LosAngeles #SantaMonicaMountains #California

8 months ago 17 1 0 0
Post image Post image Post image Post image

Meanwhile life in California 🌴
#JoshuaTree #SaltonSea #SequoiaNationalPark #KingsCanyon #MountWilsonIObservatory #HuntingtonGarden #MonsterTruck #LosAngeles #SantaMonicaMountains #California

8 months ago 24 2 0 0

Faster GPU BVH! 🎉

8 months ago 7 1 0 0
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A jewel in Paris

8 months ago 2 0 0 0
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Just found a Flashback mosaic while visiting Paris ❤️

9 months ago 1 0 0 0

It brings memories, I started my internship with an SGI Indy station and Softimage 3.5!

1 year ago 1 0 1 0

I added computation to the index version and It's also 100x faster to evaluate 🤯

1 year ago 1 0 1 0
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Unity's vfx graph is like that, and that's something that I'd like to explore at some point.

1 year ago 0 0 0 0

I knew I'd have to make such a comparison at some point, but it was pretty far in the list and going OO was for me the easy and fast way to just get things working.
Following your updates made me curious and inspired me.
So thank you!

1 year ago 1 0 1 0

6.14 seconds for 10K nodes...
I mocked up something index based and it was 0.0036 seconds. I guess it time to refactor V_V.

1 year ago 0 0 2 0

Another reasoning behind going with pointers was the assumption that removing nodes and connections on very large graphs (10000 or 100000 nodes) without pointers would be slow, but I haven't tried so I can't really compare.

1 year ago 0 0 1 0

I guess it's pretty similar to your's or a DCC, an heterogeneous mix of POD, transforms, meshes, and linear algebraic types

1 year ago 0 0 0 0

It's also a way of experimenting/learning and improving my c++ but I still consider myself as a noob

1 year ago 0 0 0 0