daysWastedCausedByLombok += 2
Posts by Øystein Øvrebø
The thing about actually making your video game real is that your projected imagination of what it will be is gradually substituted with concrete reality, and that reality is mostly going to be pretty bad until the game is almost finished. This is pretty heavy psychologically.
This sounds like a fun game!
Angine de Poitrine. This is the craziest and grooviest, I don't even know what to call this style. If you need some weird humans doing some weird human shit: youtu.be/0Ssi-9wS1so?...
A model of a concrete building in Blender
Some days, solo #gamedev is just noodling around in Blender experimenting with making level assets, not even opening Unity.
Playing around with Unity Shader Graph to make materials for the buildings in a future city level for my #shmup, Flux Commander. #gamedev
"Don't be so careful in time of death" is the motto I live by right now.
Gorillaz "The Mountain" 8-minute short film is now online.
Directed by Jamie Hewlett, Max Taylor & Tim McCourt at The Line studio.
An homage to the golden era of 2D animation, produced with a hybrid analogue-digital workflow.
>> www.catsuka.com/news/2026-02...
This also feels true for game programming
Wow -- incredible!!!
The bug I reported the other day was thankfully already cooking at Unity, and will be fixed for 6000.3.5 issuetracker.unity3d.com/issues/unsav...
Unity 6000.3.3 and Unity 6000.3.4 both seem to have this new bug where they DON'T show you this screen when you have unsaved scene changes and start a build - and they reload your old scene in the Editor, destroying your changes! Not cool. 6000.3.1 works, though.
First in-game look at the new multi-barrel cannon with the animation I made earlier today. I will probably work more on the textures, just slapped on a camo texture for now. Feels good, looks great in slow motion too! #gamedev
A little behind the scenes video, creating a new kind of cannon for my shoot-em-up game. I am very much a noob at Blender, so this is great progress. Next, getting this into Unity where it can start pumping out evil bullet patterns! Thank you, default bouncing animation curve :P #gamedev
Just restarted TNG from first episode myself 😎
Mash, Star Trek (any)
Too soon
Stao no pao!
Dette bokomslaget trenger mer padding.
Yes, and it mirrors Obi-Wan from A New Hope, perfect arc. The student has become the master!
I'm with you on that hill!
Picture from Steam Replay: Flux Commander Demo with 65% of playtime and the caption "You picked up this game for the first time and were immediately hooked"
My most played game... is the beta demo of my own game 😁 Having the game up in the Unity editor counts as playing tho.
"Slop" is Merriam-Websters word of the year. Yup. Describes the whole year perfectly.
Desktop background with the player ship from my shoot-em-up game, Flux commander
Christmas vacation is coming up, and I look forward to having some late night coding time. Until then, I made myself a new desktop background with the player ship from my game, Flux Commander. store.steampowered.com/app/3909790/... #indiedev #gamedev
Patrick Stewart
I tell this story periodically, but it seems like it's time again:
General Motors ran an automobile manufacturing plant in Fremont, California, that was one of the worst in the country. Accident rates and defects were astronomical. Absenteeism was through the roof.
1/12
Never forget this: you are the core of your game
You’re the reason this project even exists.
#indiedev #gamedev #indiegamedev
Yesterday, I made some smoke, today I modified the same VFX graph to be my smoldering fire! It is the same sprite, just variations in colors, alphas and timing. I want to add more flying debris too, making things blow up is like half the fun of this game. #gamedev #madewithunity #shmup #indiedev