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Posts by Leonard

Can't wait to stream ML games to my mobile users with Life Time Value of $0.05 ๐Ÿค‘

2 months ago 0 0 0 0
Rust's standard library on the GPU GPU code can now use Rust's standard library. We share the implementation approach and what this unlocks for GPU programming.

Rust tech is exciting. Good old-school programming fun.

www.vectorware.com/blog/rust-st...

2 months ago 2 0 0 0

They are hireable (if they ever find themselves in a position where they need to be hired at all) by virtue of being absolute god-tier game developers, despite not using reasonable coding practices from this decade.
This is not the reality of most developers getting into the industry.

3 months ago 1 0 0 0

How to produce a batch of unhireable devs in one simple move.
Pretty cool. ๐Ÿ™ˆ

3 months ago 1 0 1 0

Rock and Stone, brother!

3 months ago 0 0 0 0

Class design is not architecture.
Silksong took six years; Team Cherry did not have time limitations.
Using sensible practices intended to save time has a tangential relationship with Uncle Bob's Clean Code.

3 months ago 0 0 0 0

There is no limitation in game development that would stop developers from using best practices for foundational units in the system.
HollowKnight also had a goofy codebase.

The pill that is hard to swallow is that it's just DevX and not correlates to project success.

3 months ago 0 0 0 0

Awesome tools and excellent write-up.
I'd honestly love to dive into everything you're using there.

What's your experience with HotReload? I was always apprehensive of giving it a try, due to instability/state leaks concerns, just focused on keeping my compilation times manageable instead.

4 months ago 5 0 1 0
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Automate the VIBE with us in the...

Six One Indie Showcase!

โžก๏ธTomorrow, May 22
8:50am PT/11:50am ET โฌ…๏ธ

@futurevibecheck.bsky.social ๐ŸŽท๐ŸŽธ๐ŸŽน @sixoneindie.com

10 months ago 15 4 1 2
Future Vibe Check | Publisher Reveal Trailer
Future Vibe Check | Publisher Reveal Trailer YouTube video by Akupara Games

๐Ÿ‘จโ€๐Ÿญ

1 year ago 1 0 0 0

Holy shit, EA just open-sourced some more Command & Conquer games including Generals and Renegade.
github.com/electronicarts

#gamedev #digipres

1 year ago 11 4 1 0
Last Epoch Season 2 - Tombs of the Erased | Official Trailer
Last Epoch Season 2 - Tombs of the Erased | Official Trailer YouTube video by Last Epoch

๐Ÿ‘จโ€๐Ÿญ

1 year ago 0 0 0 0

Ackchyually, refactoring is the process of restructuring existing code without altering its functionality.

1 year ago 1 0 0 0

Psycho Patrol R Looks good.

1 year ago 0 0 0 0

Still actively searching!
Would greatly appreciate a signal boost to get this opportunity in front of the right people. ๐Ÿ™

#gamedev #indiegames #indiegamedev #gamedesign

1 year ago 11 4 0 0

Jeans and jacket? That's crazy.

1 year ago 0 0 0 0
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UI designer writing proper commits? Fake as hell.

1 year ago 2 0 1 0

Looking at games like Eternal Strands breaks my heart.
Years of work for a peak of 700 players.

The industry has changed. Even when done competently, offering the same experiences that have been repeated over and over won't bring them anymore.

#gamedev #indiedev

1 year ago 6 1 1 0

Probably won't help, but here's the thing: once you become decent at coding and have marketable skills, you'll find yourself in a different market altogether.
it takes much longer than a year.

1 year ago 1 0 0 0

Would love to connect.
Opened up DMs.

1 year ago 0 0 0 0

๐‰๐จ๐› ๐“๐ฒ๐ฉ๐ž๐ฌ:
Full-time / Part-time, Contract, Remote.
Long term.
(availability for sync during studio core hours ET 12:00โ€“15:00)

๐„๐ฑ๐ฉ๐ž๐œ๐ญ๐ž๐ ๐‡๐จ๐ฎ๐ซ๐ฌ:
20โ€“40 per week

Feel free to DM or email ๐‹๐ž๐จ๐ง๐š๐ซ๐@๐ญ๐ซ๐ž๐ฅ๐ฅ๐ข๐ฌ.๐ฑ๐ฒ๐ณ

1 year ago 0 0 0 0
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๐๐ซ๐จ๐ฃ๐ž๐œ๐ญ: Yule
- Transitioning out of the pre-production stage.
- Mobile-first.
- Top-down ARPG.
- Multiplayer, co-op PvE.
- Inspired by Warframe.

๐‚๐จ๐ฆ๐ฉ๐š๐ง๐ฒ: Trellis.
- First project for a new indie game dev studio.
- US-based.
- Fully remote.
- Self-funded.

1 year ago 0 0 1 0
Video

๐‘๐จ๐ฅ๐ž:
You will collaborate with producers and engineering to develop and refine combat systems, enemy behavior, balance, and player progression. You will also help with establishing and managing project documentation.

#gamedevjobs #gamedevhiring

1 year ago 0 0 1 0
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๐Ÿ“ข [Hiring] Technical Game Designer (Mid-Sr), with experience in Combat design, for a mobile-first, indie co-op ARPG.

- Production environment experience

- Credits on released desktop/handheld/mobile-core projects

- Strong documentation, TDD writing, and presentation skills.

๐Ÿงต

#gamedev #indiedev

1 year ago 4 1 1 1

Jeremy Soule is basically the best producer of get-shit-done music.

1 year ago 1 0 1 0

Looks excellent. Can't wait. ๐Ÿซถ

1 year ago 1 0 0 0
Surface-Stable Fractal Dithering
Surface-Stable Fractal Dithering YouTube video by runevision

Have no idea where I would use this, but this looks so good.
#gamedev

1 year ago 11 0 0 1

#gamedev #indiedev

One of my clients, whom I've been working with for a few years, is looking for a Combat Game Designer for a very promising mobile co-op ARPG.

Any advice on how I can signal boost to help reach people with solid industry experience?

1 year ago 15 6 3 0
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#Linkedin at it again.
I don't understand where are those new #Ai developed projects and tools?
Can it LLM create a quick and simple internal tool to automate simple tasks? Yes.
But where are we pushing 500k projects out of the door?

1 year ago 0 0 0 0

I strongly recommend wrist strength training.
With both my keyboard (Moonlander) and mouse set as vertical as possible, and despite trying custom-carved wrist supports, the only thing that provided almost immediate pain relief was daily exercise with a hand grip and Powerball.

1 year ago 1 0 0 0