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Posts by Layle

so apparently it's normal that there is no animation. there's only an animation if a game is present (which im currently not doing)

1 month ago 0 0 0 0

IPL goes into menu properly!!! even looks very decent besides the fact that there is no animations at the very start

1 month ago 2 1 1 0
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made some crazy progress this weekend implementing the gamecube gpu in my emulator

1 month ago 2 2 0 1
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5 months ago 0 0 0 0
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The first 2 games are playable: Puzzle Bobble 2 and Mortal Kombat 2!

3 months deep into this emulator (now with shader support in case you haven't noticed!) and still so much more to do....

5 months ago 0 0 1 0
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PS1 emulator & debugger progress update :-) BIOS fully executes without any (known?) issues

5 months ago 1 1 0 0
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My personal blog is about to get a facelift! I used to use a slightly modified Hugo theme, but it never really felt appropriate for me...

So I ended up making my own during a 24h session using Astro! You can see the old blog for comparison towards the end of the video.

6 months ago 0 0 0 0
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ended up making a trace explorer for my PSX emulator. it's technically compatible with any output generated by the "tracing" crate (Rust) as long as JSON output is enabled

7 months ago 0 0 0 0
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old screenshot for comparison

8 months ago 0 0 0 0
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my GBA debugger received a major face lift, it looks so much better now. it's also less chaotic than it used to be due to me ditching floating windows for everything

8 months ago 4 1 1 1
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window support was actually also required for Minish Cap to display the text in the intro scene properly. the window is used to daren/lighten up the text to create the fade-in effect

8 months ago 0 0 0 0
ayyboy advance - basic blending/sfx demo
ayyboy advance - basic blending/sfx demo YouTube video by Layle (ion)

and for comparison, this was early blending/sfx

www.youtube.com/watch?v=0nwD...

8 months ago 0 0 0 0
ayyboy advance (ayydbg) - Legend of Zelda The Minish Cap [Update 2]
ayyboy advance (ayydbg) - Legend of Zelda The Minish Cap [Update 2] YouTube video by Layle (ion)

The effects are also quite noticeable in Minish Cap

www.youtube.com/watch?v=1WPW...

8 months ago 0 0 2 0
ayyboy advance (ayydbg) - Golden Sun [Update 1]
ayyboy advance (ayydbg) - Golden Sun [Update 1] YouTube video by Layle (ion)

Implemented some SFX features, the color effects look fantastic now :D

They are extremely noticeable in Golden Sun (notice the colors near the windows or the candle in the next scene)!

www.youtube.com/watch?v=1T7U...

8 months ago 0 0 1 0
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I published the website that hosts all screenshots taken from my emulator!

It's super useful to track my progress and figure out what feature caused which changes across an entire ROM collection

ayyadvance.layle.dev

9 months ago 0 0 0 0
ayyboy advance (ayydbg) - harry potter collection update
ayyboy advance (ayydbg) - harry potter collection update YouTube video by Layle (ion)

... and here is HP Chamber of Secrets (ran through HP Collection): www.youtube.com/watch?v=YmXO...

9 months ago 0 0 0 0
ayyboy advance (ayydbg) - wario land 4 update
ayyboy advance (ayydbg) - wario land 4 update YouTube video by Layle (ion)

Some of my childhood favorites like Wario Land 4 and HP Chamber of Secrets work dangerously well! I recorded short videos yesterday, here's Wario Land 4:
www.youtube.com/watch?v=y3zz...

9 months ago 0 0 1 0
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9 months ago 0 0 1 0
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Massive progress on my GBA emulator, most titles now at the very least get into menu if not ingame with many being playable!!

Still lot's of features to add and bugs to fix... Been working on the project for almost a year now (with a few breaks inbetween)!

9 months ago 0 0 1 0
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i also made a tool that executes a rom collection and takes a few screenshots every now and then. the screenshots can then be viewed on a simple website. this allows me to keep track of progress and understand better how "lax" certain games are

10 months ago 1 0 0 0
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also added a sprite viewer. the sprite viewer and the built in script engine (not on video) helped greatly with figuring out a small bug that had a huge impact on the sprite<->background prio... kirby is officially the first non-bitmap mode game that is fully working :D

10 months ago 0 0 1 0
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and apparently Wolfenstein 3D as well (it's choppy cause I have all debug features enabled, it's much faster without them)

10 months ago 0 0 0 0
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My GBA research emulator can finally run OpenLara properly

10 months ago 1 0 1 1

I think this was the last update I'll make on the DRM auto-patcher - it has been tested with titles that are not on the compatibility table as well, and everyone has reported success with it c:

11 months ago 1 0 0 0
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mandatory screenshot

11 months ago 0 0 0 0

I might make another blogpost detailing the entire process of automating it, as well as explaining how I "ported" it to the web

11 months ago 0 0 1 0

The entire tool has been rewritten to Rust and is now also published as a web application over at noviy.layle.dev!

The Rust<->WebAssembly glue is a bit janky, but it works!

Lots to improve but the tool works with all LEGO titles I could get my hands on so far!

11 months ago 0 0 1 1
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browser version is slowly taking shape, im happy with it overall but it still needs a bit of love

11 months ago 0 0 0 0

Since I've never used Emscripten I'll likely take this as an opportunity to make a frontend where one can just drag the protected file in and it automagically does it's thing in the browser

11 months ago 0 0 0 0
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GitHub - ioncodes/noviy_nocd: Universal No-CD patcher for games protected by Noviy Disk's custom DRM solution Universal No-CD patcher for games protected by Noviy Disk's custom DRM solution - ioncodes/noviy_nocd

Currently working on a tool that automatically disables Noviy Disk's custom DRM (in relation to my latest blog post) - it's been tested with 3 major titles so far and it seems to work great thus far!

github.com/ioncodes/nov...

11 months ago 1 1 1 2