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Posts by Conspiracy
My 4k executable graphics entry for Revision 2026 that came in 2nd. Created using an editor built as an experiment to see if current AI is capable of building tooling for smaller things like SDF editing. Consensus: prototyping - yes. Long term maintainable tooling - no.
www.pouet.net/prod.php?whi...
The collection is growing. Very proud of Slyspy for his first ever meteorik for best visuals and am glad that all the work with Tension last year was rewarded with a best high-end intro award as well. Awesome party as always, @revision-party.bsky.social!
First gig with the new formation, #Graphite3.6+ last weekend, live at BPMicro Vol3 (hello @budapestmicro.bsky.social).
#c64 #commodore #chiptune #metal #progressive #liveact #vgm #remix #electronic #demoscene
www.youtube.com/watch?v=jgPH...
Ajánlunk mára egy egész estés programot:
Budapest Micro Vol.3. a Három Hollóban!
Chiptune és Demoscene, koncertek és előadások, demóvetítéssel színesítve, két teremben.
Visszaszámlálás 3...2...1... Hamarosan szombat, BPMicro Vol.3.!
Chiptune és Demoscene, koncertek és előadások, demóvetítéssel színesítve, két teremben.
Helyszín: Három Holló, Budapest, Piarista köz 1 (bejárat a Szabadsajtó útról)
Kezdés 17:00 órától, korábban érkezni szabad és erősen ajánlott.
The original idea was to have as much of the visuals as we could be done with our third generation procedural demotool but in the end it was just easier to have most of it done traditionally - the classic .kkrieger dilemma: "why don't you make a complete game with this tech?!?" - because it's hard.
A Second Reality-t mindenki ismeri, ha nem tudja oda-vissza fejből - de hányan tudják pontosan, hogy hogyan is működik, főleg mai szemmel?
Hány 3D renderer van benne összesen? És melyik a legkomplikáltabb 4 frame?
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Call for Speakers! We are looking for passionate speakers to deliver a talk during Everything Procedural 2026. Are you excited to share your experiences with an audience? Then we encourage you to submit your proposal: forms.office.com/e/sG6z0eCAyG
#procgen #procedural #gamedev
Those textures were killer back then!
Try to guess which demo it is!
Hint: it's a stone cold 64k classic!
(Answer in the replies)
Budapest Micro Vol3
Chiptune és Demoscene, koncertek és előadások, demóvetítéssel szinesítve, két teremben.
2026.03.28. 17:00 - Három Holló, Budapest, Piarista köz 1.
#bpmicro #retrogaming #demoscene #chiptune #8bit #16bit #C64 #gameboy #lsdj #dirtywavem8
Now, this is how #SID music should be played live. Props to NecroPolo, this rocks hard <3
www.youtube.com/watch?v=NDTG...
#commodore #demoscene #chiptune #metal #industrial #cover #vgm #c64
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Just in case you're in Budapest at this time and would like to have an all-night fun with demoscene and chiptune: Budapest Micro Vol3 - 28/03/2026 - Harom Hollo Pub
www.budapestmicro.org
#chiptune #demoscene #vgm
Lichtwerbung is out now and it's a free download.
Contains 14 C64 SID track from the past couple of years.
Sending hugs and kisses to everyone, and wishin' you all Merry Christmas and a Happy New Year.
vincenzo.bandcamp.com/album/lichtw...
#c64 #commodore #demoscene #sid #vgm #chiptune
Holding up an official Yigsoft folder.
I'm happy to announce that I've started a new chapter at YigSoft as a VFX Artist, working on a project for CD Projekt RED. Excited for the opportunity and looking forward to creating amazing things with the team! 😊
Every so often we get asked why don't we use our 64k tech to make a game, or give it to people to improve existing games, and it's very hard to explain that That's Not How It Works.
Look what I made, it's a #C64 #SID (no s***). I guess I got bored of making funky.
www.youtube.com/watch?v=Rqxm...
#commodore #demoscene #transmission64 #chiptune #vgm #ebm #industrial #cyberpunk
Kép az Exhumers "Necrophobia" c. demójából
Kép az Exhumers "Necrophobia" c. demójából
Kép az Exhumers "Necrophobia" c. demójából
Kép az Exhumers "Necrophobia" c. demójából
Most egy kis hazai: Ezúttal egy magyar demóból csináltunk Windowsos verziót, méghozzá az Exhumers 1998-as SCEneST & Rage partyn kiadott "Necrophobia" c. művéből, ami nekünk mindig nagy kedvenc volt :)
www.pouet.net/prod.php?whi...
files.scene.org/view/parties...
New Blog Post: Second Reality++
Alternative Version: www.jsr-productions.com/_blogpost239...
Original Version: www.jsr-productions.com/blogpost239c...
Second Reality now has a fully portable C++ version!
Thanks to the work of @conspiracy.hu and JSRProductions
You can even run it on your browser! jsr-productions.com/secondrealit...
Here is the C++ source github.com/XorJS/Second...
And the web page jsr-productions.com/secondrealit...
Showing our age perhaps, but also Bad Apple isn't _really_ a demo, it just - like DOOM - has a lot of conversions.
Perhaps the most appropriate analogy would've been ST-NICCC, then?
Looks like someone took our ball and ran with it, and continued with a fully portable C++ port of Second Reality - including a browser version!
www.jsr-productions.com/secondrealit...
Finally we can replace DOOM as "the thing you run on things"! 💪
Wanna make some noise on the #C64? Step up to the next level with #SIDFactory2 tutorial series' ep2.
Aim is to help musicians to make #SID music with a modern crossplatform tool. Including sound synthesis and sound design tricks.
youtu.be/_LGMkOcCj9M
#commodore #chiptune #tutorial #vgm #demoscene
Revision is a non-profit event; however, that does not make us non-cost. Do you want to help us in realising one of the biggest participatory programming art events? Then we'd be excited to have you!
sponsoring@revision-party.net
#digitalart #programming #culture #sponsoring #demoscene #floss
Screenshot of SIDFactory2 crossplatform SID music editor, part of a SID sound synthesis tutorial video.
#SIDFactory2 and #SID music #tutorial part2 is done. YT video is ready to be set to public right after the live #Bit-Scape 2025 stream on 14-15th November.
Content:
- #audio #synthesis with hexa numbers
- making music with a #obsolete #soundchip
#chiptune #c64 #commodore #vgm
This has been my current little project of the last month or so; it included writing a basic TASM-to-NASM syntax converter to convert about 15000 lines of Assembly code with symbol names and comments exclusively in Finnish, and subsequently finding two NASM bugs.
But hey, somone's gotta do it.
Probably one of the most ambitious works we've done.