Posts by Dinoberry Press
KEYTOPIA!
Dining to feed your hungry glands, lodging to rest your pedipalps, J5RB for, you know, and all the Virtual Reality Experiences you need!
Get wrapped up in rivalry & all the tourist traps of W4-HL3 in our sci-fi, system-agnostic postcard dungeon!
LITTLE WOLVES IGDN NOMINATION?!?!?!?!?!?!?!?!?
IN FOUR CATEGORIES?????
A black and white illustration of a woman in a labyrinth with her back to the viewer. She is wearing a robe and has her hair braided with a hair pin stuck in at the back of her hair that has a crescent moon on it. The labyrinth is constructed from rock that looks like the surface of the moon. She is hastily striding up to an intersection in the labyrinth and two ghostly spirits drift ominously at the end of the possible two paths. The moon hovers above the labyrinth in the top right corner of the composition β it features craters and lines that imply the faces of both a young lady and an old crone. The sky around the moon is speckled with distant stars.
A color cover illustration for the Little Wolves TTRPG with muted purples, blues, greens, yellows, and reds, with black line art. The title logo is done in a yellow stylized blackletter ambigram style that reads the same upside down and right-side up. The logo sits in front of a large red moon. The main focal point of the composition is a young werewolf with glowing eyes, running along with two wolves behind them. The werewolf is tangled in the vines emerging from the silhouetted trees that frame the composition. Along the edges of that frame, in four circular vignettes created by the branches and vines, there are cameos of the four queens of the game: the witch queen, the troll queen, the pumpkin queen, and the mermaid queen. A banner along the bottom of the cover reads βA realm of folk and fae from Dinoberry Press"
i'm incredibly honored to be a part of my first award nominations!
a thousand thank yous to @percypropa.bsky.social (we wander beneath radiant lights) and @dinoberrypress.bsky.social (little wolves) for trusting me with the cover art on their games!
www.igdnonline.com/groundbreakers
Not to be out here doing spoilers, but we're starting to sketch out ideas for some more Dragon Reactor stuff!
Would LOVE to know- what do you want more of, or wish we had, in Dragon Reactor?
I love this game, and every time I look over it I'm so happy and proud of what we've done.
Dragon Reactor is a DREAM(s) come true.
And, of course, @200proofgames.bsky.social-my design partner for this project, someone who I've come to know as an incredible and close friend. We have come to work so well together, pushing each others' ideas beyond the easy answers as we wholly lean into our bullshit. Here's to many more projects!
@dinoberryjam.bsky.social, of course, was such a huge help not only as a sounding board for ideas but as a brilliant designer who laid out the demo that ended up directly inspiring future creative notes for the project- stay tuned for those ;)
Our editor, @goblinmixtape.bsky.social, was such a delight to work with. Sam's input on design, language, and consistency was INVALUABLE throughout the project and working with someone with little to know genre knowledge was uniquely impactful in making this game approachable to all!
We've wanted to work with @satelitesnaturales.bsky.socialΒ for AGES and getting to finally have her on-board for this game was such a perfect fit. Luna's skills as a graphic designer, paired with her understanding of TTRPGs and page structure made her the perfect fit to nail our visual touchstones!
First, I need to send so much love to @androidpeach.bsky.social, our artist. Emma's visceral, emotional artwork was always our first pick for the project, and I'm so happy we were able to get one of my dearest friends involved. There's grit and pain and hope in these pieces, and I love them all.
Everyone on this team worked so incredible hard to help bring my and Quinn's dreams to life, and the effort shows. There's so much passion and creativity from the whole team, and our game simply wouldn't be what it is without the amazing team!
SO IT'S TIME TO SAY THANKS.
Hey surprise it's me, Nova, here to get sappy on main for a sec!
Dragon Reactor: Embers, Ashes, Moments, and Stars. D.R.E.A.M.S.
That's exactly what this game has been for me, and it's the combined dreams of our team that brought this work of art to life.
#rpglatam folks, if you got a game, project, business, or gig you wanna promote, hit me and I'll add it to the newsletter, and please do sign up too!
share it around to help a girl out, will ya!
steady.page/en/play-to-f...
How do you like it in colour? π¨
#ttrpg #daggerheart #cartography
In case you didn't know I released an open source app that does markdown + CSS to print layout
You can edit text via the browser app
Or in the editor of your choice (obsidian, sublime, vs code...)
Web pixelppr.com
Desktop github.com/the-coded-ty...
Attached example of what you can do with it
Woah
Dragon Reactor is a game of mechs and tragedy on the scale of myth. Itβs a poetic game of disaster, putting Pilots to the test as they fight for shreds of hope against Doom.
And itβs available in print right now!
New!
Dragon Reactor: Embers, Ashes, Moments and Stars is a mythopoetic mech tragedy game about conflict on a grand scale. Itβs about warring governments, rising rebellions, slowly-waking god-machines, and the effects forever-wars have on those involved.
www.indiepressrevolution.com/xcart/
Dragon Reactor wears its narrative and genre inspirations on its sleeve and never once apologizes for it. It doesnβt back down; it doesnβt give you a chance to insert another narrative.
Stay vigilant as you cross the cavern, as the roil of magma masks the footfalls of the elementals who call it home. Once, they mined rare minerals. Now they roam, abandoned to continue without purpose.
Learn more in this monthβs dungeon: The Molten Cavern!Β
Just got my copy of Dragon Reactor in the mail and can;t wait to sit down and read through the physical later and dive into it fully.
NEW: Dragon Reactor from @dinoberrypress.bsky.social and @200proofgames.bsky.social is a mythopoetic mech tragedy game about conflict on a grand scale. Itβs about warring governments, rising rebellions, slowly-waking god-machines, and the effects forever-wars have on those involved.
In my first hour of play building the world and factions sparked enough creativity I went off for a bit and wrote an outline of a Sci-Fi setting I wanna write a book in. This game sparks stories www.rascal.news/mythopoetic-...
I crowdfunded, but you can buy it from @dinoberrypress.bsky.social
Casting call flyer showing four games: Paint the town red Rapscallion Apocalypse Keys Paragons
It's time for SEASON 5 CASTING CALL! We have 4 amazing games we will be running!
- Paint the Town Red from @soulmuppet.co.uk
- Rapscallion from @magpiegames.bsky.social
- Apocalypse Keys from @evilhat.bsky.social
- Paragons from @brokendoorgames.bsky.social
App open until 4/19 11:59pm EDT
$35,000 raised for @transaffirminc.bsky.social and @tccidaho.bsky.social ! With over 2 weeks left, I know we can cross that $50k mark!
Yo! I'm doing a Juneteenth event and GM sign up close soon! If you've ever wanted to play a TTRPG with an all Black table in an all Black event this is it.
Same rules as before, if you're not Black with a capital B it ain't your time to apply.
forms.gle/6hysqL2hDqR1...
#BlackSkyGamers #BlackSky
The sibling spirits of The Wilderwood are at odds, their squabbling and growing bitterness affecting the mushroom forest they call home.
What will you do when these powerful spirits ask you for favors? Meet them in our system-agnostic postcard dungeon!
When Nova and Quinn asked if I would edit Dragon Reactor, I didn't hesitate to agree. It was clear the game had a strong vision, and the team's writing and visual design stuck the landing.
If you're wondering whether this game is right for you, Lin's review is the place to start.