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Posts by Shakamura

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The Gritty RoboCop-Esque Shooter 'Annihilator' Is Out Now For Game Boy Color From the developer Salt & Pixel

The Gritty RoboCop-Esque Shooter 'Annihilator' Is Out Now For Game Boy Color. (Repost)

1 year ago 14 2 1 1

This is so cool

1 year ago 1 0 0 0
Collage of Funeralopolis artboook pages, the text on them is illegible

Collage of Funeralopolis artboook pages, the text on them is illegible

Heyy so I was going through my art stuff and realised that back some years ago I was working on an artbook thingy for Funeralopolis, it was like 90% finished and then I just uh, left it like that?? why am I like this

1 year ago 49 6 8 0

This is lovely!

1 year ago 0 0 1 0

QRP with your header art 🦆

#TaskmasterVR ducks!!

1 year ago 2 0 0 0
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Adding all sorts of objects to MakeRoom based on community feedback and requests! The game now features 642 objects ✨ #gamedev #gameassets

1 year ago 223 13 7 3

Ah thanks!

1 year ago 1 0 0 0
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Alright, helixes are pretty cool.

#gamedev #indiedev

1 year ago 25 7 0 0
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Not forgetting this guy, obviously inspired by @nickmohammed.bsky.social !

1 year ago 1 0 0 0
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For #screenshotsaturday here’s the gang all together, from our recent spooky season update for #taskmasterVR!

1 year ago 5 1 1 0
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If you’ve ever watched #Taskmaster may recognise Ollie the Knight! An early asset I made for #TaskmasterVR

1 year ago 5 1 1 0
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If you’ve ever watched #Taskmaster may recognise Ollie the Knight! An early asset I made for #TaskmasterVR

1 year ago 5 1 1 0

Update: 1 year into learning Substance Designer

1 year ago 340 46 10 1
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Some mockups I made for a GB-style Zelda like earlier this year. Didn't take it any further cos I'm busy on GDCC but was fun making em.

2 years ago 289 42 12 1
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God I was hilarious. What happened to me

1 year ago 1174 223 5 11

Hi Claudio, thank you for Arctico!

1 year ago 1 0 0 0
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It’s been quite the ride making it! Have you had the chance to play it?

1 year ago 0 0 1 0

So happy to see these beauties on here!

1 year ago 1 0 0 0

Ah I love these!

1 year ago 1 0 1 0
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Wassup folks, coming at you with another gamedev tip.

"Why are normal maps blue?"

Normal maps are blue because, within the visible spectrum of light, blue is closest to ultaviolets (UVs) light, and your UVs go on top of your normal map (purples) so it makes sense they're next to each other

1 year ago 816 108 52 13

Yeah I know the feeling. Well thanks for my first interaction on here! Added Pieced Together to my wishlist!

1 year ago 1 0 0 0

Same! I am all for it, it has encouraged me to post some of my work for the first time in a long time.

1 year ago 0 0 1 0

It’s really refreshing isn’t it, I have lovely feeds of nice things

1 year ago 0 0 1 0
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I haven’t got round to updating my portfolio with what I’ve worked on recently, but here are some shots from some of the environments we worked on for our game #TaskmasterVR

1 year ago 7 0 1 0