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Posts by Molling

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Howdy #TeaseYaGame!

Heroes go on epic adventures.
You stay behind crafting their gear while the appliances come alive and the store catches fire 🔥

Welcome to Clerks & Quirks, a chaotic co-op management roguelite for 1 to 4 players! 👨‍👩‍👧‍👦

Try our demo now:
store.steampowered.com/app/3454860/...

1 month ago 13 4 1 1

So much work and love went into our demo!
🙏Try it out for a crazy good time, with friends and solo!

2 months ago 0 0 0 0
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📣 Clerks & Quirks will be at the #QuebecGamesCelebration on Steam next week!

Craft heroic gear while supervising rogue appliances in our very first public demo.
Bring friends, resilience… and maybe a fire extinguisher 🧯

Wishlist us on Steam!

#QGC2026 #CélébrationJeuxQuébec

2 months ago 9 2 1 1
Video

This is what a handcrafted game with no AI looks like!

(psst, and it's co-op 👀)

#indiegame #art

3 months ago 10 3 0 0

Thanks a ton for this Jake. I reached out :)

3 months ago 1 0 0 0
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Hi #TeaseYaGame !

Ever wondered what happens behind the scenes of every heroic adventure? 🤔

In our game, you’re not the hero. You’re the clerk crafting the heroes’ gear while your store catches fire. Literally🔥

Craft⚒️Sell💰Survive the Friday rush🏃Repeat♻️

4 months ago 7 1 1 0
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Clerks & Quirks is a place with…
❌ no HR
❌ no idea what’s happening
❌ no lunch breaks
✅ emotionally unstable hardware

#indiegame #indiedev #coopgame #roguelite

4 months ago 8 3 0 0

Atleast we didn't directly pay for the booth 🫣 We had to donate merch in exchange.

It could've been nice to have people directed towards the booth when they got something. But indies we're located in such a horrible section that you could only find us by wandering around 😅

4 months ago 0 0 0 0
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Gather your friends, it's time for a second round of playtesting!

We added:
- An onboarding tutorial📜
- Online (& couch-coop) multiplayer↔️
- Gameplay informations⚠️
- New content💫
- ...and (a few) pesky bugs to spot🐞

#indiegame #playtest #indiedev

4 months ago 6 3 1 1

Could we get events and expos like this to work for indies?
Are there some that actually work? Different countries or formulas?
Is it better for AAA games?
How do you make it work if barely a few hundred peoples actually try the game?

4 months ago 0 0 1 0
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From a cost-to-wishlist standpoint:
We need to 10x or more the amount of wishlists and visibility gained to justify the $ invested. Barely any streamers, no media...

If we ever do in-person events again, we'll have to focus on local events where we can merge B2B & relations with the expo.

How...

4 months ago 0 0 1 0

Just got back from Dreamhack Stockholm🌍 where we had an indie booth to show off @altkeygames.bsky.social

In-person events help validate game mechanics, define onboarding and identify issues.

We had a blast, players loved the demo & we came back home with great ideas.

But...

#indiedev

4 months ago 2 1 1 0

Great art style🔥
Co-op👪
Roguelite🎲

5 months ago 4 0 0 0

Here's what I'm cooking with the team right now!

#indiedev #proud

5 months ago 3 0 0 0

I'm adding Marketing to those and it's a lot to learn (I love learning!)
Creating games is both overwhelming and awesome 🫡

5 months ago 0 0 0 0

I got reminded about this AMAZING blog post by Liz England lizengland.com/blog/the-doo... when opening yet another tab today.
I'm used to juggling SWE/Manager/Designer/Producer roles, but now...

#gamedev #IndieDev

5 months ago 8 3 1 0

👋 Hello Bluesky games industry!

I'm Molling, a Technical Director turned Game Designer/Producer/Jack-of-All-Trades working on Clerks and Quirks at @altkeygames.bsky.social

Looking forward to connecting with:
- Fellow indie game devs
- Passionate gamers
- People with unhinged humor

#gamedev

5 months ago 29 7 2 0