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Come watch some game dev and stylized art devlogs. It will be fun!
Making of a Game Diorama | UE5 & Blender Devlog | Gamedev Art Process
youtu.be/AH2n0aXSa7w
Posts by Marc
You stumbled upon an 80s computer and found this weird little clicker game on it, you started playing and now you can't stop... there's something lurking just beneath the surface trying to get out...
Announcing Kingdom Klicker! Coming Soon!
store.steampowered.com/app/4579740/...
#indiedev #wishlist
A drawing of a teenage boy drinking a soda from a paper cup
Sweet Child O'Mine
2026
Teen Marshall
Our cozy record store game launches on May 5th! (That's like... under a month away 😱)
#WishlistWednesday #IndieGame #Records #Vinyls #Narrative
resurrected from the unfinished pile
#metalslug #picoCAD2 #lowpoly #tank
Thats it ... pipe city
more photos on artstation👇
artstation.com/artwork/kN0xvz
Environment sketch from Marvel's Antman Quantumania 2020. Three small figures are dwarfed by large organic or mineral formations - motes of dust and strange jellyfish-like creatures float passively in the air about them. The colours are warm and hazy, burnt oranges bleeding into purples.
Welcome to the Quantum Jungle (2020)
I've been throwing myself into soulsborne again to help get my mind off of a bunch of shit, it eventually bled into things i wanted to make art wise for a bit. Hope you like it I'll put the art station link in the comments and i'll post more of a breakdown later.
#UE5 #gamedev #darksouls
little misc thumbs ✍️
#ocs
a resource-intensive feature that nobody asked for which solves no known problem AND is functionally not just useless, but actively makes the product worse?
SOLD! 100 BILLION TO OPENAI, NOW!!!
MGS2 and other games from earlier generations should be part of game art education and learning and not only about only real time and the latest tech. If you can make a hallway interesting with just an electrical box and a handful of pipes and let colour and light work for you then you get it.
Even more designs for your feed.
adding an extra tillable with deformation and caps per edges makes me edge harder than a tuesday night #wip
How I draw the album covers in Wax Heads...
We're stoked with how Vampire Crawlers did at Next Fest: 4th most-played!!!
The reaction from players has been overwhelming!
We've been working on Vampire Crawlers with our friends at @poncle.games for a while now, so follow them, us and wishlist!
store.steampowered.com/app/3265700/...
I drew her a friend
a digital collage with a pink, purple, green, yellow, and teal gradient overlaid on all the images. the images include a horse carrying a bucket, a cluster of mushrooms, a grub, a birds talon, a cicada, five spiders, two flower buds, a hand with an eye over the back of it, and a microscope slide of atoms. there is white text that reads "get weirder or die miserable." the background is black and there is a slightly grainy texture
get weirder 🫵
A screenshot from Twin Peaks. An FBI agent driving in a car is saying "Diane, 11:30am, February 24th. I'm entering the town of Twin Peaks" into a dictaphone.
Happy 'entering the town of Twin Peaks' day to those that celebrate 🥳
Hey! I decided to make a short tutorial how to polish your sculpt , I hope you will find it helpful🫡
When I was working on South of the Circle I made a volcano range with 7 or so rock meshes I made just scaling rotating and placing them by hand. The art style helped dramatically to pull it off. #gamedev
"Music becomes the bridge. Helping someone find the right record feels meaningful because, in real life, it is." - Allyson Cochran / @thegamerweb.bsky.social
Wow! Check out TheGamer's hands-on preview of our game!
www.thegamer.com/wax-heads-re...
Grégoire was the environment concept artist on our beloved Rollerdrome (and other incredible unreleased projects at Roll7). Now he's dipping his toe into characters with phenomenal results!
Give him a follow! @graeg.bsky.social
A monk wearing a red and blue dress, her resolute gaze fixed on us. She is holding a giant spinning top with her left hand, a mystical parchment coiled around the grip. She's pulling the rope tied to the parchment with her right hand, uncoiling the scroll, and thus starting off the spinning of this ancient weapon.
Hey, it's been a while! I've been focusing on my character art render for the last few months; here's a Spinning Top Monk I have been working on for some time.
WE HAVE A DEMO COMING!! 💛🖤
The team has put so much love and work into this and I really can't wait for everyone to play it!
Come and taste why I'm so honored to have a part in this game!
wow what a variety of lovely environments
Now you too can play a slowed down version of a game from 20 years ago with no actual level design or enemies and all it costs is a complete collapse of the world economy, biosphere, education system, and multiple entire creative industries.