A lot. We actually looked at using ML a long time ago at our studio to find redundant assets named differently, so we could properly categorize assets and props and prevent people from making yet another door / chair / diamond tread texture
Posts by dekaf
how are you liking working with Unreal for something this low-poly?
Yea. It reminds me of progress quest but dungeon crawler from the 90s. It’s unique and I think would be fun to make art for and help. Could probably do well on Steam
This is really cool. Lmk if you’re looking for a partner on this
I think using any actual metric (and documenting it) is better than a 'vibes' based categorization. But I don't know if disk space is actually useful here.
In the fine print it states that it looks at unique entries in MobyGames - which is essentially going to include shipping credits.. and we all know how those get bloated / don't reflect actual shipping headcounts.
I think there are way too many cases of a game having a small < 10 team, but once signing with a publisher it can balloon to 100+. It's an interesting idea though, would love to see a sorted list of what actually gets bucketted into AA
They did a really good job on capturing the late 90s / early 2000s RTS vibes. Reminds me of a souped up KKND / CNC3
Interesting over correction. Given the budget and scope of the game, I'd expect games of this scale to take a similar measured approach (much like COD). Pushing the envelope doesn't necessarily mean people will buy the hardware to keep up anymore IMO
@dachsjaeger.bsky.social saw your general call on the new DF announcement - let me know if you’re ever looking for a dev voice
I’ve seen a lot coming from Montreal due to the now severely diminished subsidies, but I’ve also seen one “AAA” that was mostly funded by a single person for years due to their relationship with the founder.
I think it's an interesting idea, but wouldn't the flowerpot be smaller than the mountain and probably need a smaller lightmap?
That's a nice book / wiki. Looking forward to seeing it fleshed out over time.
Feels like a specific target audience that move from one flavor of the month to the next- I wouldn’t be surprised if a lot of this is driven by twitch streamers looking for something super unique to stand out. I do personally like how far they stray out but I don’t expect much depth out of them.
By law they can not give you an unguided experience. It needs to qualify as an effective “interactive” and “individualized” experience. Making the user wait between sections is probably regardless of time taken is probably to show there was a person actively taking the lesson
I looked at the study it's referencing : "These associations each received two-star ratings reflecting weak relationships or inconsistent input evidence, highlighting both the need for further research and—given the high burden of these chronic diseases..."
Have you tried Mouthwashing yet?
I replied to to something tagential to this a couple of months ago. The discussions and sentiments are still available to dig up bsky.app/profile/deka...
I’m sorry this didn’t take off- do you plan on trying your hand at other commercial plugins in the near future?
They are, I just don't specifically note if the studio has closed. We'll likely see many of the start-ups from 2021 and during COVID going under this year (we already have seen a big number)
I think what's changed is that the feedback is a lot more available and the general player base is just so much larger, and often times they only have correlation to work off, which isn't too far from how it used to be.
I don't think this is really new behavior. It's just a newer generation. It wasn't too long where people associated Unity with poor quality, and before that.. Unreal Engine 3.0
You can still find threads on forums that are still up and the conversation hasn't really changed much IMO.
Try the purple mattress if you have the budget for it. I went from a hand me down for the past 10 years to getting a new mattress / frame and it was really great
70 people - not 30
It's free and you can use markdown to create a welcome page.
You can also distribute packages that people who aren't interested in the source assets / scripts to download. Here's a random github repot that shows what a landing page could look like github.com/ocornut/imgui
I'd use github for something like this
congrats!
I got the 'woopsie - my bad' notification well before the original warning
It's done entirely by one of Tencent's internal teams. It was impressive to see them recreate everything for Unity given how maps were built in different iterations of the game. I wouldn't be surprised if some maps are higher fidelity than the originals.
We used (and still use) precomputed lighting in AAA because it provides the best quality. It's likely still not going away for a while. I think the only reason it looks somewhat lowres on COD mobile is for battery power / download size vs production hassle