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Posts by dekaf

A lot. We actually looked at using ML a long time ago at our studio to find redundant assets named differently, so we could properly categorize assets and props and prevent people from making yet another door / chair / diamond tread texture

1 week ago 9 0 0 0

how are you liking working with Unreal for something this low-poly?

2 months ago 1 0 0 0

Yea. It reminds me of progress quest but dungeon crawler from the 90s. It’s unique and I think would be fun to make art for and help. Could probably do well on Steam

3 months ago 0 0 0 0

This is really cool. Lmk if you’re looking for a partner on this

3 months ago 0 0 1 0

I think using any actual metric (and documenting it) is better than a 'vibes' based categorization. But I don't know if disk space is actually useful here.

7 months ago 1 0 0 0

In the fine print it states that it looks at unique entries in MobyGames - which is essentially going to include shipping credits.. and we all know how those get bloated / don't reflect actual shipping headcounts.

7 months ago 1 0 1 0

I think there are way too many cases of a game having a small < 10 team, but once signing with a publisher it can balloon to 100+. It's an interesting idea though, would love to see a sorted list of what actually gets bucketted into AA

7 months ago 0 0 1 0

They did a really good job on capturing the late 90s / early 2000s RTS vibes. Reminds me of a souped up KKND / CNC3

7 months ago 0 0 0 0

Interesting over correction. Given the budget and scope of the game, I'd expect games of this scale to take a similar measured approach (much like COD). Pushing the envelope doesn't necessarily mean people will buy the hardware to keep up anymore IMO

8 months ago 2 1 0 0

@dachsjaeger.bsky.social saw your general call on the new DF announcement - let me know if you’re ever looking for a dev voice

8 months ago 1 0 1 0
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I’ve seen a lot coming from Montreal due to the now severely diminished subsidies, but I’ve also seen one “AAA” that was mostly funded by a single person for years due to their relationship with the founder.

8 months ago 2 0 1 0

I think it's an interesting idea, but wouldn't the flowerpot be smaller than the mountain and probably need a smaller lightmap?

8 months ago 0 0 1 0

That's a nice book / wiki. Looking forward to seeing it fleshed out over time.

9 months ago 0 0 0 0

Feels like a specific target audience that move from one flavor of the month to the next- I wouldn’t be surprised if a lot of this is driven by twitch streamers looking for something super unique to stand out. I do personally like how far they stray out but I don’t expect much depth out of them.

9 months ago 1 0 1 0

By law they can not give you an unguided experience. It needs to qualify as an effective “interactive” and “individualized” experience. Making the user wait between sections is probably regardless of time taken is probably to show there was a person actively taking the lesson

9 months ago 1 0 1 0

I looked at the study it's referencing : "These associations each received two-star ratings reflecting weak relationships or inconsistent input evidence, highlighting both the need for further research and—given the high burden of these chronic diseases..."

9 months ago 0 0 0 0

Have you tried Mouthwashing yet?

9 months ago 1 0 0 0

I replied to to something tagential to this a couple of months ago. The discussions and sentiments are still available to dig up bsky.app/profile/deka...

10 months ago 1 0 0 0

I’m sorry this didn’t take off- do you plan on trying your hand at other commercial plugins in the near future?

10 months ago 1 0 1 0
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They are, I just don't specifically note if the studio has closed. We'll likely see many of the start-ups from 2021 and during COVID going under this year (we already have seen a big number)

10 months ago 1 0 0 0

I think what's changed is that the feedback is a lot more available and the general player base is just so much larger, and often times they only have correlation to work off, which isn't too far from how it used to be.

1 year ago 0 0 0 0
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I don't think this is really new behavior. It's just a newer generation. It wasn't too long where people associated Unity with poor quality, and before that.. Unreal Engine 3.0

You can still find threads on forums that are still up and the conversation hasn't really changed much IMO.

1 year ago 2 0 1 1

Try the purple mattress if you have the budget for it. I went from a hand me down for the past 10 years to getting a new mattress / frame and it was really great

1 year ago 1 0 0 0

70 people - not 30

1 year ago 0 0 0 0
Preview
GitHub - ocornut/imgui: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies - ocornut/imgui

It's free and you can use markdown to create a welcome page.

You can also distribute packages that people who aren't interested in the source assets / scripts to download. Here's a random github repot that shows what a landing page could look like github.com/ocornut/imgui

1 year ago 0 0 0 0

I'd use github for something like this

1 year ago 2 0 1 0

congrats!

1 year ago 1 0 0 0

I got the 'woopsie - my bad' notification well before the original warning

1 year ago 1 0 0 0

It's done entirely by one of Tencent's internal teams. It was impressive to see them recreate everything for Unity given how maps were built in different iterations of the game. I wouldn't be surprised if some maps are higher fidelity than the originals.

1 year ago 0 0 1 0
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We used (and still use) precomputed lighting in AAA because it provides the best quality. It's likely still not going away for a while. I think the only reason it looks somewhat lowres on COD mobile is for battery power / download size vs production hassle

1 year ago 0 0 1 0