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Posts by Rosy.iso

Crudely drawn art of a certain pink spherical character (poyo)

Crudely drawn art of a certain pink spherical character (poyo)

I should learn to draw...

1 day ago 4 1 2 0

speeeeen

1 week ago 1 0 0 0
Rebirth #8 - Darkness
Rebirth #8 - Darkness YouTube video by BlossomDevs

#GameDev #IndieDev #DevLog #Love2d

Here is the eighth devlog for my turn based roguelike game.
www.youtube.com/watch?v=6rsw...

4 weeks ago 12 6 0 0

It was really fun, I hope to do more in the future :)

1 month ago 1 0 0 0

OneShot stuff in 2026?? Epic

1 month ago 5 0 0 0

I love the lighting we managed to make, gives such a fitting mood...

1 month ago 1 0 0 0

This week: Spectra and the rest of BlossomDevs are making a roguelike!

2 months ago 8 3 2 0

woah we're featured, thank you!

2 months ago 2 0 1 0

Oh peak game jam is back
Im in

2 months ago 1 0 0 0
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Rebirth #7 - Floor Generation
Rebirth #7 - Floor Generation YouTube video by BlossomDevs

#GameDev #IndieDev #DevLog #Love2d

Here is the seventh dev-log for my turn-based Rogue-like game.
youtu.be/5b6uXK05zFA

2 months ago 13 4 1 1

Nunchucks of Souls.

2 months ago 1 0 0 0

Floating point errors my beloved (or at least I hope it's just a floating point error...)

3 months ago 0 0 0 0

Have an happy 2026 everyone!

3 months ago 1 0 1 0

Whether you celebrate xmas or not, I hope you have a wonderful day either way!

3 months ago 2 0 0 0
Rebirth #6 - Spells
Rebirth #6 - Spells YouTube video by BlossomDevs

#GameDev #IndieDev #DevLog #Love2d

Here is the Sixth devlog for my turn-based Rogue-like game.
youtu.be/BTWBrGmMTc8

4 months ago 12 5 0 0

Yipeee

4 months ago 0 0 0 0
Rebirth #5 - Traps (& Rework)
Rebirth #5 - Traps (& Rework) YouTube video by BlossomDevs

#GameDev #IndieDev #DevLog #Love2d
youtu.be/ncHfKsXEtac

4 months ago 11 3 0 0
A small furry child with beige clothing and white eyes, running.

A small furry child with beige clothing and white eyes, running.

Emcy wakes up atop howling cliffs and is a lost child, who may not be much stronger than the average warrior but has the potential to grow much stronger.

The name "Emcy" was chosen as the default name and the joke is pretty obvious.

#oc #ocsky #art

5 months ago 9 2 1 0

Add to that companies that intentionally leak for the free publicity

6 months ago 2 0 0 0
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I realized I never shared the art I use as my new pfp, it's an amazing drawing made by @speccyspec.blossomdevs.com!

6 months ago 6 2 0 0

Both. Both is good.

7 months ago 2 0 0 0
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SILKSONG TOMORROW

#silksong #art #fanart

7 months ago 6 2 0 0
Low quality image of the text "...🔥Ignis..." in weird proportions for comedic effect.

Low quality image of the text "...🔥Ignis..." in weird proportions for comedic effect.

...🔥
Ignis...

7 months ago 3 1 0 0
Hollow Knight: Silksong - Special Announcement
Hollow Knight: Silksong - Special Announcement YouTube video by Team Cherry

The countdown is on!

Join us in 48 hours for a special announcement about Hollow Knight: Silksong!

Premiering here: youtu.be/6XGeJwsUP9c

8 months ago 4033 1496 153 755
Header text: "HEY YOU! YES YOU! TAKE THIS SHIT OUT OF LINKS!"

This is followed by a couple example urls, with a red square highlighting the sections with source identifiers. The rest of the text is as follows: 

Source identifiers are used to track your activity on a site. Where you came from, what device you use, and even who you talk to. Whether it's written clearly in the url or tied to a random string of characters, it's assigned to your activity. 
 
When you send a link containing a source identifier to somebody and they click it, it signals to the website that you two are connected. And that data goes right back to the website operators, and thus their advertisers. 
 
Whenever you select "share" or "copy link" on a social app or website, it creates a link like this. If you give even the smallest shit about online privacy, it's important to remove them. Everything after the "?" symbol can be removed without issue, especially sections starting with "si=" or "utm_source="

Header text: "HEY YOU! YES YOU! TAKE THIS SHIT OUT OF LINKS!" This is followed by a couple example urls, with a red square highlighting the sections with source identifiers. The rest of the text is as follows: Source identifiers are used to track your activity on a site. Where you came from, what device you use, and even who you talk to. Whether it's written clearly in the url or tied to a random string of characters, it's assigned to your activity. When you send a link containing a source identifier to somebody and they click it, it signals to the website that you two are connected. And that data goes right back to the website operators, and thus their advertisers. Whenever you select "share" or "copy link" on a social app or website, it creates a link like this. If you give even the smallest shit about online privacy, it's important to remove them. Everything after the "?" symbol can be removed without issue, especially sections starting with "si=" or "utm_source="

I saw an infographic a couple years ago about how to remove source identifiers from links and why it's important, but I can't find it again and too many people I know are sending me links with them so here's an infographic straight from the oven

9 months ago 14893 8582 208 364

The game development experience

8 months ago 0 0 0 0
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UNDERTALE - Memories

Hello.

It's almost been 10 years since UNDERTALE released.

Now, I'm looking for your memories.

Let's turn back together.

Face the flower and speak.

memories.undertale.com

8 months ago 32760 9302 3407 9162
Right side of the victory screen of the game Risk of Rain 2 showing the survivor Commando having...way too many items to describe and having unlocked like 8 achievements in a single run.

Right side of the victory screen of the game Risk of Rain 2 showing the survivor Commando having...way too many items to describe and having unlocked like 8 achievements in a single run.

Every once in a while pure chaotic stage 20+ command runs can be very funny #ror2

8 months ago 1 0 0 0

The dual grid system is so goated

9 months ago 1 0 0 0
Video

Decided to experiment with a new auto-tiling system...

Closely following the dual-grid tile system, in few tiles, we're able to get many combinations. Many things are already being fully reworked from the ground up, so I thought I should take the chance to now.

#GameDev #IndieDev

9 months ago 13 5 1 0