Here's my Procedural Skybox created in shadergraph and Savanna Biome. I designed the grass in Illustrator and then modeled in Blender. This is using Unity 6 with the URP.
#unity3d #MadeWithUnity #gamedev #shaders
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Created this Speed Line FullScreen in shadergraph for Unity URP. The goal is to create the illusion of high speed motion, mainly for Rail Grinding.
#unity3d #VFX #MadeWithUnity #gamedev
Sandbox scene in Unity of the enemies that will appear in our game. Thanks to our VFX artist, for the Slime/Gooey Shader to make the enemy models gross looking.
#gamedev #unity #madewithunity #shaders
Showcasing the talking animation for our Giraffe NPCs done in Blender. At first glance, the Giraffe looks similar to the ones on Planet Earth. However, I designed the Giraffe to have features from its distant relative, the Samotherium major.
#blender #b3d #gamedev #indiedev #animation
All the animations for our NPCs are created in Blender. Here's the talking animation I made for our Crocodile NPCs. I had a lot of fun making this to show the mouth opening
#blender #b3d #gamedev #indiedev #animation
Here's our Rail Grinding system from my upcoming game. This is in the tutorial level where you learn the controls.
#gamedev #unity #indiedev #madewithunity
Been having fun working on the animations for our NPCs for my game's dialogue system. Each animal has a unique talking animation when you interact with them.
#gamedev #unity #indiedev #madewithunity
This is my indie game main menu. That is all ๐ฆ
#gamedev #indiedev #indiegame
Tired of seeing bots/MAGA/spam. . . time to give bluesky a try ๐คทโโ๏ธ