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Posts by Sappir

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Pony Plushie Crane Game by Sappir Made for minijam 205! You Crane Pony Plushies!

Made a game for mini jam 205! Collect the plushie! Ship them off!
#minijam #gamejam #indiedev
sappirgames.itch.io/pony-plushie...

1 month ago 3 1 0 0

Learning how to to make a cafe 3d models and programming the game ended up being too much to do solo.

1 month ago 1 0 0 0
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I just learned in blender you can bake shaders into an image. You can bake multiple shaders into an image. I always thought you had to draw on the uv map or the 3d model itself. Then if you used shaders you had to rewrite it in the game engine.

2 months ago 0 0 0 0
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I'm thinking a mushroom cafe for my game.
schedule1 with those simulator shop games.
#minijam #gamejam #indiedev

2 months ago 3 1 0 0
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Mini Jam 204: Café A game jam from 2026-02-13 to 2026-02-20 hosted by ZahranW. What is Mini Jam? Mini jam is a 72-hour-long game development jam that occurs every two weeks on Itch.io. The main focus of this jam is the ...

Going to join minijam 204 cafe
#minijam

itch.io/jam/mini-jam...

2 months ago 1 0 0 0

It's interesting to realize that a lot of game systems can't be passed without lots of overhead to make them work. The ones that can be passed are something I'm now going to call frames.
Examples is an inventory system with serialization. Storing nodes is fine until you make structured data.

2 months ago 0 0 0 0

Working on trying to make a new game.

2 months ago 0 0 0 0
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The Chimera project by Sappir Click, loot, fight! Exchange your creature's parts to make them ever stronger!

Here was the game for jamsepticeye jam.
sappirgames.itch.io/the-chimera-...

2 months ago 1 0 0 0

Taking a break from my game by joining jamsepticeye jam!

6 months ago 1 0 0 0

TIL the differences between stacked vs expanded mechanics.
Stacked = multiple systems layered together (Pokémon: abilities, moves, types, stats)
Expanded = one core mechanic with lots of interactions (Mario: jump + stage elements + temporary powerups)

#gamedev #indiedev #devlog

6 months ago 8 2 0 0
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Spent the last month redesigning my creature system architecture. Hit a wall trying to hold complex systems in my head and had to step back multiple times.

Bought a whiteboard to visualize the system. Moved from a single dict to multiple tables for library, design, and save/load.
#gamedev #indiedev

6 months ago 13 2 0 0

You can tag all the tiles that are two tiles tall (or taller). You can then run a script over all the tiles that are two tall tagged. Then check the tiles that it could be covering or maybe check the world position and see if its being occupied.

7 months ago 1 0 0 0

Today while refactoring my code I realized:

1. My design is very similar to how Jonas Tyroller recent video talks about glue code. Separation of data, systems & glue

2. Making systems abstract shows common patterns that people have developed. Particularly input/output, validation, and purpose

7 months ago 0 0 0 0

Sorry its someone else's code snippet they posted on discord.

7 months ago 0 0 1 0

TIL while reading someone's Rust code:

1. Traits/interfaces can build plug-and-play save/load systems. Anything that needs saving just implements the trait

2. Godot workaround: composition via instantiate component in _ready() or inner class extending component

#gamedev #devlog #indiedev

7 months ago 9 3 1 0

TIL while working on skill trees
1. Get are a good catch all for initializing values for lazy and dirty coding .
2. The shape of the code determines the content.
3. Making arrays and hashtables are generally just better unless its a one off thing.

#gamedev #devlog #indiedev

7 months ago 4 2 0 0
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How my game used to look like

8 months ago 0 0 0 0
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Spent half the jam building an inventory system, had to pivot to this arena game. I learned a lot about scope management and creating enemy ai.
#gmtk

8 months ago 0 0 0 0
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SpaceRiftGTMK2025 by Sappir Play in your browser

This is my submission to GMTK. I did a spatial loop
#GMTK
sappirgames.itch.io/spaceriftgtm...

8 months ago 0 0 0 0

2 days into GMTK and I'm still working on a whole inventory gui with drag and drop and equipping. I think It's times to pivot.

8 months ago 0 0 0 0

I'm joining the #GMTK jam! Theme is Loop!

8 months ago 0 0 0 0

I am ready for GTMK jam!

8 months ago 0 0 0 0

I got sick during the last day of the jam. Too Much Jams.

8 months ago 0 0 0 0
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I got a working template for my combat system alongside my inventory system now!

#godot #gamedev

8 months ago 9 2 0 0
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It took me 3 days but I got a working Inventory System in Godot

8 months ago 0 0 0 0
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Shovel Jam 2025 A game jam from 2025-07-11 to 2025-07-28 hosted by Shovel. I’m going to be streaming myself playing games from the jam for the entire week after the jam is finished! Catch me live from July 21st - Jul...

Joined Inbound Shovel Jam a few days ago!

itch.io/jam/shovel-j...

8 months ago 0 0 0 0
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PanicFrogAStoryOfWallsMicroJamColors by Sappir Play in your browser

Made a inventory in the Microjam Colors.
Game needs some love, but I think I love loot
sappirgames.itch.io/microjamcolors

8 months ago 0 0 0 0
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Finishing up my sokoban game for wild godot jam 82 unseen
#godot #Godotwildjam

9 months ago 0 0 0 0
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Working on a sokoban game for wild godot jam 82 unseen #godot

9 months ago 2 0 0 0
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No Pressure Shot by Sappir Play in your browser

Made a game for Micro jam #3. I talked with the host and it looks like they want to change their names soon.

Fun 10 second "Game" Reminded me of those old flash games

sappirgames.itch.io/linetobasket...

10 months ago 0 0 0 0