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Posts by Minerkey

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www.artstation.com/artwork/98oG... blog detailing the new models I made for SCPSL is now public ^^
More deets on Artstation:
www.artstation.com/artwork/AZbVPV
www.artstation.com/artwork/98oG5N
#3d #b3d #gamedev

3 weeks ago 11 3 1 0
Site-02 Yule Log | SCP: Secret Laboratory
Site-02 Yule Log | SCP: Secret Laboratory YouTube video by Northwood

Full animation is on the channel, of course
youtu.be/5lLZowwG41A

2 months ago 0 0 0 0
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Posted a little breakdown of the SCP:SL Yule log animation, covering some of we put into it. Was a short project that required some crunch, but it was worth it!

www.artstation.com/artwork/y4L0k8

#SCP #b3d #3d

2 months ago 0 0 1 0
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Technique of Relief
(God does Susumu Hirasawa make some great album covers)
#b3d #3d #3DCG #SCP #SCPSL

3 months ago 0 0 0 0

being able to change the bio from 3D Artist to Art Supervisor feels so good lol

3 months ago 0 0 0 0
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There's not much that beats unwinding by the fire after a long shift. Everyone here at the facility is already getting into the holiday spirit! Share a bit of Site-02's cozy atmosphere with this new wallpaper.

3 months ago 8 2 0 0
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EMERGENCY DETONATION SEQUENCE : ACTIVATED.

Sneak peek at the remodel of the Warhead Detonation Consoles, made by our Art Supervisor Sol.
Stay tuned!

3 months ago 14 4 0 1
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3 months ago 1 0 0 0

Realising I forgot to post what my automaton model actually looks like xd

The full animation is here: artstation.com/artwork/kNLad0

#b3d #Blender #3d #ๅฐ‘ๅฅณ็ต‚ๆœซๆ—…่กŒ #GirlsLastTour

3 months ago 5 0 1 0

was fun looking at 90s-era anime to see why it looked the way it did and recreating it in the Blender compositor.

Stuff like overall grain and colour bleed, "oversharpening" and a noticeable glow on brighter colours due to how hand-coloured panels are lit when photographed

7 months ago 1 0 0 0
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Little thing I decided to make while working on a bigger animation
#ใ‚จใ‚คใƒชใ‚ขใƒณ9 #AlienNine #Alien9 #SCPSL #SCP #b3d

7 months ago 1 0 1 0
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when you make a material and it just works how you want it to and looks really damn nice

8 months ago 3 0 0 0

I wanted to work more heart elements into the design (and hopefully I haven't added too many lol) and I also wanted to do a little more detail than the full-white colouring from the official art, though I'll probably tweak it over time bc I'm still getting used to this sort style

10 months ago 0 0 0 0
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Another turntable render

10 months ago 0 0 1 0
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Work continues, and I settled on a 'style' of sorts for the texturing - mainly keeping the colours fairly flat with semi-painterly textures for the roughness (slope blur continues to be peak). Wings still WIP and no karma display yet.
#LOVEBULLET #ใƒฉใƒ–ใƒปใƒใƒฌใƒƒใƒˆ #b3d

10 months ago 6 1 1 0
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10 months ago 0 0 0 0
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Jusant is truly peak. Played it on game pass but I'm definitely going to buy it on Steam when I can, partially for the soundtrack and also because Don't Nod deserve every cent for the phenomenal game and absolutely incredible art

10 months ago 1 0 2 0
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Taking on a few things I'm not familiar with modelling, including wings. They don't look too bad for a first attempt, but I'm going to soldier on. One issue is that they become rather fluffy and circular when closed, but become much more detailed and 'realistic' when they open up

10 months ago 0 0 0 0
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Not entirely finished on the high-poly (haven't finished the wings and the texturing will come later) but I'm happy with how its looking so far!

#LOVEBULLET #ใƒฉใƒ–ใƒปใƒใƒฌใƒƒใƒˆ #b3d #blender

10 months ago 6 1 1 0
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Have been tryna avoid doing hair because its tricky for a multitude of reasons, but I'm going to have to bite the bullet and get on with it. Ena's hair can be especially hard because theres barely any images of her from non-front-on angles I can use as refs xd

10 months ago 0 0 0 0
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Was hoping to do a neat parallax effect on the pink eyes, but that tends to break when used on rounder surfaces, so I had to use proper displacement which has it's own issues :/

#lovebullet #b3d

10 months ago 5 0 1 0
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POV you're editing timelapse footage in After Effects at 3am

1 year ago 0 0 0 0
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Look at the lil silly go

1 year ago 0 0 0 0
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Messing around with more dynamic elements in my materials, so I thought I'd try recreating whatever O.S the Automatons use in Girls Last Tour

#3d #b3d #blender #girlslasttour

1 year ago 0 0 0 1
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Lil test I wanted to try, as I'd been wondering how to make a shutter like this for sometime. Turns out, I'd been overthinking it

Right side is FK, Left is an IK set-up, with each bone on the right copying the rotation of the IK bone it's colour corresponds to.
#b3d #3d #blender

1 year ago 10 1 0 0
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I mean they charged me an extra months-worth as a cancellation fee for no reason so I've had to pay double this Christmas but yay

1 year ago 0 0 0 0
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Progression so far

#indiedevs #indie #game #Unity3d

1 year ago 4 1 0 0
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I faced this issue last year and had to make a kinda-scuffed solution back then due to time constraints and priorities that used VFX graph and had the desync issue, so I'm glad I was able to actually make a proper solution this time

1 year ago 0 0 0 0
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particle, the sound wouldn't sync up. It also was likely causing a memory leak somehow. Thankfully, the older particle system made it a hell of a lot easier to execute code upon droplets colliding with surfaces! [2/3]

1 year ago 0 0 1 0
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took a while, but I abandoned the VFX graph route in favour of creating a water droplet system using good ol particles

Due to VFX graph GPU/CPU stuff, when attempting to execute code upon a droplet hitting a surface and spawning a splash [1/3]

#indiedevs #indie #game #Unity3d

1 year ago 2 1 1 0