The Four Tempers All aspects of this world were created in the image of the four true gods. Thus are we made in their image. In blood, bone, and marrow, as the Four balance the world, so too is the presence of the gods balanced within us as the four Tempers: Blood, Bile, Char, and Silt. When we live in virtue, in the body as well as spirit, our Tempers are kept in balance; and so too do our sins threaten that sacred trust between body and soul, man and the world, humanity and the true gods. Should our Tempers run amok, we risk tearing the veil between our world and the Miasma asunder. Should the veil be torn such that no weaver can put it right again, then woe: for no matter our weeping and rending of mortal flesh, no matter how the gods may pity us, on that fateful day the Shadow and all Nine Pits of Hell shall devour this world whole. – From a novice’s catechism of the Crowned Covenant, copied at Montreval Abbey during the reign of Tristan the Torchbearer.
It's always fun to write diegetic introductions to aspects of a game's world. (The humoral theory-based stats system in HOTBLOOD is an offshoot of another in-dev project, THE LONGEST REST. Working on HB has been really helpful in getting through some blocks in TLR!)
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