The shooter prototype has turned out to be pretty entertaining. This ship uses its exhaust as a weapon, hence spinning it in circles trying to defend from the swarmers.
Posts by asciiwave.bsky.social
the um-dash, length is as long as it takes you to remember what it was you were talking about in the first place.
There's a dandycon??? Neat!
It's late afternoon now... Gonna walk the dog, get something to eat, load up on Monsters Energies, and smash this one out tonight. Looking forward being free of this task at last!
Been pretty quiet as i've been creating upgrade paths for nearly 40 cards in Grist. It's taken on average a day to do each card - some more, some less, depending on upgrade complexity. A lot of them have required new status effects or event hooks to be implemented. But finally I'm on the last one.
another section of tag enumeration. in this image, the tags read: "furry", "church", "goth"
but wait there's more
text from a code file. it shows names being assigned to numerical values, and skipping the assignments, the names in order read "Sticky, Hot, Police, Vehicle"
unfortunate enumeration
Finding it very difficult to be excited about Artemis given literally everything else that's happening.
Every screenshot I see of crimson desert is just the PC filling most of the frame and looking at the camera. It's terrible marketing.
Idk they just seem pretty cosy to me
Each ship (3 atm) has a fixed primary weapon. A number of secondary weapons, eg. Homing Missiles here, are acquired during each run. Tractor beam will be used to grab pickups, undertake "move item" tasks, and capture enemy ships. You can even drag asteroids around and use them as weapons.
A title screen for a top-down 2D space shooter titled "ARC NEREID". The title is yellow glowing text on a blue grid background. A player selector underneath shows the currently chosen vessel, the A-shaped "Striker" class.
i burnt out slightly on working through card upgrades in grist so took a couple of days to work on this shooter instead. it's kinda fun, think survivors-like but with more emphasis on movement. And a tractor beam.
The old prototype this is built on had a tractor beam for picking things up and dragging them around. I found you can use it to give XP drops a little momentum, which makes them easier to pick up.
Running on steamdeck I can get about 4500 physics entities before it starts dropping frames. A few obvious optimizations I can make in collision testing that would boost that number
taking a sidequest this afternoon and mucking about with this thrust x survivors idea
making a complex turn-based battle system has been super fun, but tbh next game i want to do something where at least half the joy is just in moving around.
Check out my upcoming game, Pronoun Palace! It's a word-spelling roguelike where the government took your pronouns and you have to get them back!
store.steampowered.com/app/3618850/...
honestly, is anyone else's algorithm getting worse? mine is garbage lately.
a youtube music generated playlist. it reads: Survival Spheres - Sleeping Quarters - Alternate Resident Evil Save Room Survival Spheres - Nighthawks - Silent Hill inspired ambience music Ethel Cain - Family Tree (Intro) Survival Spheres - Retreat - Silent Hill inspired ambience music BTS - SWIM Survival Spheres - Fear Zeroed Out - Alterante Resident Evil Save Room
youtube music coming through with the paid placements lol bts, here, really?
these super low profile thumb braces are the reason i can play video games again and i did a lot of searching to find them. no provider recommended them to me for video games! none of them really knew what to do about gaming. i don't want to gatekeep!
www.mothership.blog/a-thumb-brac...
survive, gather resources, build your base, survive, gather resources, build your base, survive, gather resources, build your base, survive, gather resources, build your base, survive, gather resources, build your base, survive, gather resources, build your base, survive, gather resources, build y
"these thoughts are both imprisoning and freeing" i feel this so much <3
bendy lasers! i'm currently working through upgrade paths for all the player skills and this one allows an attack that normally hits all enemies on a row to refract and change line. very useful i think!
A snippet of code using chain ternary operators, deliciously unreadable. it is as such: nextFP = nextSame == null ? nextOpposite == null ? nextSameFP : nextOppositeFP : nextSameFP;
anybody else appreciate cursed lines of code like this? i'm a real fan tbh. please bless my replies with more cursed lines..
the blue laser is a tractor beam, like the og Thrust game, and a fun moment was realizing i could use tractors to chain enemies together into long space worms. of course, you can use your beam to pick segments out for your own uses
an abstract vector spaceship against a blue grid background. a chain of red enemies, all attached by tractor beams. the player has captured one enemy in their own beam. particles of exhaust litter the otherwise empty space.
random digging in old prototypes. this "thrust like" project could have some potential? while playing i realized you can use the ships laser as a rangefinder thanks to the debug showing contact distance - i think there might actually be something in that?
image as before, except antennae array replaced with missile batteries
possibly better with missile batteries visible
mech design in ascii against a blue-red gradient background. the mech is a rough inverted pyramid, with three visible legs and a large cannon protruding from it. there is a single eye on the upper segment, and various cables/tubes connecting things.
new critter! corporate mecha miniboss, armed with a rotatry canon it's also capable of launching homing missiles. the best defence against this one is keeping mobile and making use of orders that combine movement with attacks.