Advertisement Β· 728 Γ— 90

Posts by #1 snyderhead

4 weeks ago 11677 4872 1 19
Post image

A Cloudflare outage is causing various apps such as X, Canva, Letterboxd & more to experience downtime.

5 months ago 605 128 29 110
Post image

Just a general update, yes most of the internet, including our website is down due to Cloudflare for the moment.

5 months ago 97 29 5 1

(walks in with a weirdly Cloudfare server shaped neck) hey guys what's going on

5 months ago 692 239 4 0

it appears hoodgenius crashed twitter ☠️

5 months ago 0 0 0 0

lmfao

5 months ago 0 0 0 0
Post image

Twitter/X is down.

5 months ago 1022 205 107 162

β€œsonic racing” huh

5 months ago 0 0 0 0
Advertisement
Video

This week we got more progress from @hyperbx.bsky.social on the options menu! All of this is implemented outside the game's UI engine in ImGui :)

6 months ago 127 39 13 3
Video

Time to take a break from the race track for an update :)

This week, we got two restorations, chain jumps flips, and Sonic's action gauge!

If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.

6 months ago 81 23 6 0
Marathon Recompiled running Mephiles Phase 1, showing high resolution Mephiles "shadow" rendering.

Marathon Recompiled running Mephiles Phase 1, showing high resolution Mephiles "shadow" rendering.

This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!

7 months ago 76 23 2 0

everything went downhill when they took porn off tumblr

7 months ago 5123 2061 53 30
Marathon (Sonic '06) Recomp, Castle Town in ultrawide aspect ratio showing correctly aligned UI and town map.

Marathon (Sonic '06) Recomp, Castle Town in ultrawide aspect ratio showing correctly aligned UI and town map.

Marathon (Sonic '06) Recomp, Kingdom Valley A - Sonic in ultrawide showing correctly aligned UI.

Marathon (Sonic '06) Recomp, Kingdom Valley A - Sonic in ultrawide showing correctly aligned UI.

Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social

7 months ago 125 42 4 0
Video

I think there might be a problem

7 months ago 155 48 13 2
Video

My last lobby in CrossWorlds before the beta servers closed, I'm gonna miss this game. 🫑

7 months ago 23 3 1 0
Video

POV: You're the sniper about to shoot Sonic the Hedgehog

7 months ago 37 7 3 0
Video

I got ultrawhyde covered too, don't worry (it's so wide that Bluesky forced me to letterbox it).

7 months ago 17 4 1 0
Video

These arrows have been the bane of my existence for the past couple days, but I finally got them extending dynamically at ultrawide.

7 months ago 49 10 3 0
Advertisement
Knuckles receives a letter from Eggman cutscene, displayed in ultrawide. This cutscene is made of alpha in-game footage composited together rather than full "CG".

Knuckles receives a letter from Eggman cutscene, displayed in ultrawide. This cutscene is made of alpha in-game footage composited together rather than full "CG".

Sonic's episode credits at 4:3. Text still has some minor warping, which will be resolved at a later date.

Sonic's episode credits at 4:3. Text still has some minor warping, which will be resolved at a later date.

Here's what we cooked up this week, some big things coming soon...

- Ultrawide support for pre-rendered videos
- Voice language config, you can now play with JP VAs in English locale!
- Autosaves at all vanilla save prompts!
- Audio popping fixes for macOS
- Cleanup & additions to several patches

7 months ago 122 34 6 1
Video

Music Attenuation is in!

8 months ago 75 19 4 0
Marathon Recompiled ultrawide support for the main menu getting wider and wider as Kylo Ren demands more.

Marathon Recompiled ultrawide support for the main menu getting wider and wider as Kylo Ren demands more.

ultrawhyde @isaacmarovitz.com

8 months ago 76 18 2 0
Video

"My name is Greta Thunberg and I am from Sweden. If you see this video, we have been intercepted and kidnapped in international waters by the Israeli occupational forces, or forces that support Israel."

10 months ago 23078 14047 236 625
Fixed reflections in Crisis City on Marathon Recomp

Fixed reflections in Crisis City on Marathon Recomp

Would you look at the time...
- We've fixed issues with reflections in stages like Crisis City
- Started implementing fixes for high refresh rate (>60 FPS)
- Added support for volume attenuation on Linux and Windows

aaand started work on autosaves!

8 months ago 132 34 11 2
Default shadow distances

Default shadow distances

Patched shadow distances

Patched shadow distances

Original shadow and reflection resolution

Original shadow and reflection resolution

Enhanced shadow and reflection resolution

Enhanced shadow and reflection resolution

Another week already? We've added several graphical improvements:
- Pedestrians animate at further distances
- Some objects have shadows at longer distances
- Configurable shadow & reflection resolutions!

8 months ago 91 22 6 0
Sonic's Kingdom Valley (now with 100% smoother rope!)

Sonic's Kingdom Valley (now with 100% smoother rope!)

Shadow's Aquatic Base

Shadow's Aquatic Base

Silver's Crisis City

Silver's Crisis City

Blaze's Wave Ocean

Blaze's Wave Ocean

We have been busy, busy, busy! Here's some screenshots and a brief summary of what's been added to Marathon Recompiled in the last few days.

- Metal & D3D12 support
- Several shader fixes
- Several mod manager patches ported (HUD colours seen here)
- Improved colour accuracy
- Working installer

8 months ago 174 48 11 1

not rlly but 😭 x.com/pedrott_vian...

8 months ago 1 0 0 0
Preview
GitHub - ga2mer/MarathonRecomp: An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation An unofficial PC port of the Xbox 360 version of Sonic the Hedgehog (2006) created through the process of static recompilation - ga2mer/MarathonRecomp

Marathon Recompiled is not finished, any tutorials for setting it up in its current state do not use binaries provided by us.

Any official updates will come from either @isaacmarovitz.com or myself. Refer to the official GitHub repository for development updates. Thanks.

github.com/ga2mer/Marat...

8 months ago 142 53 5 0
Video

So whilst writing unit tests for Marathon ('06 modding tool) to ensure all binary formats are written 1:1, I found that the sound bank file for Shadow's boss voice lines wasn't writing correctly.

...or rather, the *original* file wasn't written correctly, causing his voice lines to sound wrong.

8 months ago 71 21 6 0
Advertisement
Marathon Recompiled - Kingdom Valley Gameplay
Marathon Recompiled - Kingdom Valley Gameplay YouTube video by isaacryu

It's been another week, and we've been hard at work resolving lots of big GPU and CPU problems. Although this looks pretty complete, we're still a long way from release, so please bear with us as we make this game the best it can be.

www.youtube.com/watch?v=cnOh...

8 months ago 96 31 10 2

And that's about it really; the tools are improving, the mod manager is being worked on again, Sonic '06 on PC confirmed??!

This is the end of the thread, have a null terminator.\0

8 months ago 12 2 1 0