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Posts by unmode ๐ŸŒฟ

Idgi

1 month ago 0 1 1 0

firing up the gyre-widener

1 month ago 0 0 0 0
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brian eno fucking loved catepillars

1 month ago 1 0 1 0

I dont use ig - what is going on here? does it really just dim the whole interface during normal use?

2 months ago 0 0 0 0
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2 months ago 0 0 1 0
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Putting this damn thing through it's paces today

3 months ago 1 0 0 0

Can you post the code? I think a lot of people would be interested.

4 months ago 3 0 1 0
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Here's another one for you: I actually wrote it myself. Transliterated, it's a sony VCR programming manual from 1996

4 months ago 1 0 0 0

is the paper out yet?

7 months ago 0 0 1 0

โ€ช@redblobgames.comโ€ฌ this is expanding on the Boo line I which I discovered right at the very end of your linedrawing article :)

7 months ago 0 0 0 0
Bit-Reversal Line Rasterization - jcd.pub On the left, smooth and stable. On the right, flickering and janky. Matthias with his trophy On the 3rd of June 2023, at the X demoparty in Someren in the southern Netherlands, quiss aka Matthias Kram...

Another line drawing article from me, this time about a novel algorithm involving low-discrepency sequences

jcd.pub/2025/05/15/b...

7 months ago 0 0 1 0

i love "new year" as a trigger.

please tell me there's a moon-phase mechanic

8 months ago 3 0 1 0

whats the thread? drop the link

8 months ago 0 0 0 0

it my head its maybe like vampire survivors but you have a dozen interacting triggers popping off left right and center going completely haywire. that might be because ive never really played an autobattler though, so thats the closest point of comparison i have.

9 months ago 1 0 0 0

yeah i thought autobattler based on that one early screenshot with lots of non grid-aligned units, but every time you post something it seems like some different weird thing :) looking forward to playing it!

9 months ago 1 0 1 0

have you written anywhere about what the overall gameplay style of the new title is? i can never work it out from the screenshots, its intriguing

9 months ago 1 0 1 0
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Whys this one smaller?

10 months ago 0 0 0 0

billing for time spent thinking is the struggle of the knowledge worker

10 months ago 1 0 0 0
OEIS triangle for sequence A132896.

OEIS triangle for sequence A132896.

OEIS sequence A132896 by Emeric Deutsch (October 2007).

(Even terms are drawn as dark hexagons and odd terms are drawn as light hexagons.)

10 months ago 7 2 1 1

This one's a banger

10 months ago 1 0 0 0
How We Diagnosed and Fixed the 2023 Voyager 1 Anomaly from 15 Billion Miles Away
How We Diagnosed and Fixed the 2023 Voyager 1 Anomaly from 15 Billion Miles Away YouTube video by Flight Software Workshop

You thought your legacy code issues were bad

www.youtube.com/watch?v=YcUy...

10 months ago 2 0 0 0

Ah that makes sense. I usually just assume stuff like that in old code is manual inlining.

I guess architectures were so diverse back then that reimplementing your own little version of every function was the norm.

11 months ago 0 0 0 0
Helix A post-modern modal text editor.

helix-editor.com

11 months ago 0 0 0 0
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@redblobgames.com this was heavily inspired by your definitive post :)

11 months ago 0 0 1 0
The gamer's guide to line algorithms - jcd.pub A guide to historical line algorithms for game developers

My survey article on line drawing algorithms, pitched for game developers

jcd.pub/2025/04/10/t...

#gamedev #math #geometry #lines

11 months ago 16 9 1 0
pure_rng - an immutable random number generator - jcd.pub Stepping through bad RNG configurations. PureRNG will of course produce pure white noise :) Anyone who considers arithmetical methods of producing random digits is, of course, in a state of sin. โ€” Joh...

PureRNG: a deterministic random number generator in rust :)

jcd.pub/2025/03/14/p...

#gamedev #rng #rust #random

11 months ago 5 1 0 0