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Posts by Klemen Lozar

Definitely accesible, at least large parts of it. You can model and texture a building like that with basic Blender knowledge, lots of great free resources out there. This particular style of rendering and some of the VFX perhaps trickier technically for a beginner.

4 months ago 0 0 0 0
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Thank you to everyone who tuned in and donated!
We’re wrapping up the event with our final stream, where Senior VFX Artist Stan Petruk will present “Dramatic Structure in Game Cinematics”
Watch live: www.youtube.com/@tuataravfx/...
#gamedev #vfx #realtimevfx

4 months ago 11 6 0 0

Shower thought of the day: If F1 was as accessible as chess, the current top drivers would not even qualify on the teams.

4 months ago 0 0 0 0
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Some new art after a long while. Blender + Unreal

4 months ago 62 11 1 0
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The Live Continues! Up Next, our VFX Artist Andrew Chen with his lecture " Effect Like a Painter " Join us now in support of Child's Play!
Watch here: www.youtube.com/@tuataravfx/... #gamedev #vfx #realtimevfx

4 months ago 10 2 0 0
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Some new art after a long while. Blender + Unreal

4 months ago 62 11 1 0
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Meet the Tuatara lecturers 🦎 presenting this year’s Tuatara Charity Stream 2025.
Expect portfolio reviews, lectures, and deep dives into real production workflows.
Streaming December 11–12. Schedule and more info here: tuataragames.com/news/Charity...

4 months ago 4 3 0 1
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We’ve had the honor of collaborating with Epic and Magnopus on various artistic and technical elements of Fortnite’s Daft Punk Experience. Learn more here: tuataragames.com/work/Daft-Pu...

4 months ago 9 2 0 0
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Hey bsky! I'm Max, and this is my game NIGHTSHIFT GALAXY about perpetually-broke freelance mecha pilots. Classic arcade gameplay with modern polish.

Gunning for Early Access soon, but solo-dev is hard! WISHLIST: store.steampowered.com/app/3038700/...

1 year ago 358 92 17 7
A detailed Schedule for the Tuatara Charity Stream 2025 benefitting Child's Play

A detailed Schedule for the Tuatara Charity Stream 2025 benefitting Child's Play

The 2025 Tuatara Charity Streams for Child's Play will go live Dec 11, 12 exclusively on our YouTube Channel: www.youtube.com/@tuataravfx

Portfolio Review submission are still open, send us your links to: portfolio@tuataravfx.com

To learn more about the event: tuataragames.com/news/Charity...

5 months ago 5 4 0 0
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Let Them Come: Onslaught - Gameplay Trailer
Let Them Come: Onslaught - Gameplay Trailer COMING TO PC AND CONSOLES IN 2025WISHLIST ON STEAM NOW: https://store.steampowered.com/app/2050800/Let_Them_Come_Onslaught/Let Them Come: Onslaught strands p...

Can you survive the Onslaught? 👽

Our latest demo for Let Them Come: Onslaught is now out! Featuring new weapons, a new boss, a redesigned Armory, and more…

👾 Try it now and Wishlist the game: bit.ly/LTCOnslaught

www.youtube.com/watch?v=D5Ko...
#gamedev #indiedev #indiegames

1 year ago 13 7 0 1
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Plastic Sea - Some in-engine locomotion tests with crabbie. Animation speed synced with actor velocity and I have some procedural sway on his body based on rotation speed.

Always love mixing baked animation with procedural elements that are reactive to player input!

1 year ago 8 0 0 0
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Plastic Sea - Hermit crabbie, rendered in 3ds max viewport here, this is just an early placeholder model/design

1 year ago 4 0 0 0
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Plastic Sea - Cute creatures, along with the theme of the game, also allow for opportunitites to gut punch the player a bit. Don't you just wanna help the poor fella?

1 year ago 5 0 0 0
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Engine test with the baby turtle. I imagine there would be lots of special events in the game, like baby turtles emerging out of sand and heading for the ocean

1 year ago 3 1 0 0
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Plastic Sea - baby turtle, another simple character, animated here in 3dsMax

1 year ago 12 0 1 0

Animating this way is a quick way for me to test some basic stuff like how expressive the character is, detect any problems early.

I really love bringing a character to life asap is just another personal reason haha, might not be a special point to it

1 year ago 1 0 0 0

Appreciate it, followed ya back!

1 year ago 1 0 0 0
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"Finished" key art. It's just a quick mockup of course but I like the vibe it sets

1 year ago 1 0 0 0
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Plastic Sea - I've been developing characters for the game. This is a playblast straight from 3dsMax viewport. Animated procedurally with modifiers and noise controllers, I always like to do this before any more complex rigging.

1 year ago 20 1 2 0
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Plastic Sea still lives rent free in my mind. I'll be posting some retrospective about it in the coming days.

1 year ago 13 1 1 0
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We're excited to announce our upcoming 3-day charity stream for Child's Play!

Join us for a unique opportunity to learn from industry experts and give back to a worthy cause. #realtimeVFX #CharityStream #ChildsPlay #LearnAndGiveBack

2 years ago 6 2 0 0

Who else is here from gamedev and VFX fields I'm not following yet? Send me recommendations please!

2 years ago 4 0 2 0

yea hopefully soonish!

2 years ago 1 0 0 0

haha yea I'm dead in the water without my gifs

2 years ago 1 0 0 0
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First post on here. Until gif support is added action snapshots will have to do!

2 years ago 12 0 1 0