Another game with Rubik's mechanics 👀, happy to see you 😊, hope the dev goes well 💪
Posts by AtypicalCroqueta
A good filter could be to do the prototype for a gamejam, and see some player's feedback
ole ole ole
Que vaya bien el desarrollo! 😊
Hii! This is more a technical question about iterations and optimization (I'm still new on that). Right now I'm testing my algorithm on a CPU with 3GHz, does 23M iterations/s.
Is there something I can do to get better results?
Already using multithread, pointers, and more. #gamedev #indiegamedev
My game Rhell is OUT NOW
🧙🪄
My game Rhell, is a creativity based puzzle game where you can use 100,000,000 spells and solve puzzles in your own unique way
It's all about having fun and being creative so every puzzle has multiple possible solutions
#indiegame #gamedev #indiedev
Keep iterating over the optimization, creating specific functions to 180 and 270 rotations, reduce the time from 0.097s to 0.0098s, x10 time faster. Gud 🦐
#gamedev #indiegamedev
First look testing the combination search algorithm, in this case is: 2x2 Tile combination, Threshold 8 and use the first grid position found.
- Result: Path found in node 6 (6 rotation moves) in 0.097s.
- Total Iterations: 1065455.
#gamedev #indiegamedev
Sponge Bob meme where is screaming.
2 days debugging a random error to notice that is caused cuz of the hashcodes, fix it and now discover that it only fix the half of the problem. I'm fine.
He puesto en Linkedin un post de busco trabajo (ya de forma un poco desesperada). Lo comparto también por aquí por si suena la flauta.
Si compartís os lo agradezco mucho💜 Que me gusta mucho pasarme el día leyendo y jugando con mis gatas pero el alquiler no se paga solo 😓
It's fun! I just started now from a lot of years of Unity dev
Now all the data from a complete cube (max 4x4x4: 64 cubes) is 384 bytes, 6 bytes per cube, Tiles and Target included.
Resume around 8M copies/s in one thread, before was like 30k copies/s aprox. Vector Flattering is dark magic 🦐 #gamedev #indiedev
Sinceramente como seguidor y dev, me encanta esos comentarios o conversaciones que se tiene con el chat sobre el diseño del juego, sistemas y mecánicas. Parece que tener pensamiento crítico está mal visto hoy día 😅
what is data align, how to optimize your data to bytes, nativearrays and why are betters than classes or Lists. Techniques to optimize data to bytes, like vector flattering or byte masks. What are the buses that control all. In general understand concepts and how to apply for better performance.
Mostly Unity Dots, for burst compiler and job system. Also researching for optimize high loops iterations I started to read about concepts, like Overheads, stack, byte mask, clock speed, how the data goes from RAM de caché L1 and there to the registers, what is caché missing and why happens.
I'm starting learning low-level programming to try to optimize my search algorithm, I feel like I've been wasting years 😥 without knowing things like how the RAM, CPU, Caché work with data, byte package and more. #indiegamedev
Keep iterating and refactoring the algorithm, would like to share son clips but it takes like 30s for a easy combination yet. At start was like +1 min so I'll keep going 🦐
will give a try
Changing foreach to for and re-using, changing data store to array I've been able to up from 60k iterations/s to 150k, not close enought but is a good way to start.
Any other tip to optimize big Loop iterations? #indiegamedev #gamedev
Screenshot of the year when the post was created
That post 15 years ago that save my problem that I have been looking for 40 min. (I didn't know what a Tuple was but it's so usefull 🙂)
Screenshot where appears the duration of the stream.
After a long time I've been able to stay focus a bunch of hours coding, really happy 🦐
Screenshot of the fps in the game.
On my way 🦐 (around 250 fps testing in a ryzen 5 2600 + RX 590)
Hacia tiempo que seguía el desarrollo del juego, a nivel de programación y diseño me parece una barbaridad (tengo ganas de analizarlo todo 👀), me alegra un montón ver que ha salido bien!
Lo probaré en cuanto pueda, espero que vaya bien el desarrollo 🙂.
Me a few months ago: Haha let's redesign the combat system with enemies that can have aleatory patrons.
Me now: Good, finally have found a paper from 90s about heuristic search for database patterns. (Send help)
#gamedev #indiedev
Buenas Den!
En mi caso estoy haciendo un jueguito, Make your Move, donde la mecánica principal es que tanto el mapa, combate y demás está basado en un cubo de Rubik.
Estética pixel-art y voxel-art.
Llego tarde 😅 pero me ha parecido buena iniciativa, así que me apunto 🦐
Really cool project, will be following, hope the dev goes well🙂
Incredible how you keep the core concept from prototype to end version. Waiting to buy it 🦐
I might be wrong but this only apply when the games exceeds a certain amount of reviews until it, is global true?
Ahora sí que ha llegado el momento de la verdad
⏰Últimos 7 días para nuestro crowdfunding ⏰
Tenemos unas ganas locas de desvelar las stretch goals, reventar la meta que nos pusimos y ponernos manos a la obra con el año 5
Puedes ayudarnos en vkm.is/loop5 o difundiendo por todos lados la campaña
Voxel game prototype
Voxel game prototype
Little prototype from 2020, maybe some day I finish it.