What the hell - what a feast for the senses! Amazing work.
Posts by Kisuto (Eric)
finished all the logic for rhells door randomizer
now i just need to add the internal values for roughly 1000 unique doors in rhell ;o;
I like to put on my headphones - work for hours - realizing much later I wasn't even listening to anything.
I didn't even realize that the sizes were different!
eh I'll just catch the extra footage online - I'm sure a bunch of fans will be excited for something like this. Trying to not be *totally* cynical lol.
oh shit - nice thank you!!
The detail in her face with such a low amount of pixels is truly wonderful.
Have you ever done a full live stream / recording of an illustration? Feel like that would be an incredible resource!
Process for this painting that I never shared here. The painting started as a random 1-minute doodle I made during a trip, so a lot changed during the process, including the entire perspective.
I go straight to melancholy and rain sounds.
Not that I wouldn't love for the quality of story and characters to improve hahaha.
Someone tried to convince me to play that Trails remake - after an hour I'm like NOPPPPEEEEEEE
My bar is so low with games tbh. I don't even really consider it a big factor anymore. Gameplay is king. :D
mmmm yeah I'm totally with you BUT I want it to come from a genuine / authentic place.
Dandadan is an amazing example of this.
Link (2021)
See that's not nearly as bad as stilted dialog or stereotypical character tropes we've seen over and over.
This is something I've been wrestling with recently in games and anime. I want characters to sound like people and it's weird that other people don't see it lol
Thanks! Game maker toolkit also made a great video recently on this topic. I'll just take more Zelda haha. The only one I didn't *love* from the mainline since OOT was TP. And it was still pretty good.
They were making the same game for like 20 years lol. I dont want another OOT or BOTW - I'd like to see something that is inspired by both and creates something new.
What's interesting is they were initially inspired by the original Zelda - hell the game was prototyped like the nes game. But then added a lot of open world mechanics that were popularized at the time.
I love that they exist - BOTW was so unique and special the first go around.
The world teaches hurt people how to hurt people.
I’ve always been more interested in learning how to stop.
A lot of my positivity comes from that.
Not from having an easy life.
From knowing how heavy life can get
and deciding not to add more weight to someone else’s 💙
The thing that boggles my mind is..this is the majority of humanity. But for some reason a very small group of people ruin it for the rest of us. >:(
Especially with the success of BG3 - any major RPG is either going to be turn based (which still rules) or more action oriented.
Real Time with Pause mechanics going the way of static camera / tank controls is unfortunate.
I understand why 3rd person cameras and turned based combat is more common now because they're user friendly. But it's still sad to see viable / interesting design solutions leave purely for ease of use.
Is this...available somewhere??
An astronaut I drew some years back now, the eggstronaut! Yep, am not over the Artemis II mission, now got the ISS feed on and it’s gorgeous :)
Being smart is knowing what to say.
Being wise is knowing when to say it.
Being emotionally intelligent is knowing how to say it.
ahhh the transition to the underwater portion rules so hard! Is the whole game this explorable??
sweet lord these are GORGEOUS. The shapes, the textures, the colors. LOVE
Digital illustration of three fantasy kemonomimi characters, sharing a palette of blues, lilacs, and orange-gold accents against a textured cream background.
Digital illustration of an anthropomorphic plague doctor character, featuring a warm palette of ochres, browns, and muted blue against a dark grey background. Dark fantasy aesthetic with folk and alchemy influences.
Digital illustration set against a dark, textured background. On the left stands an anthropomorphic creature with a cream-colored dragon head, a small horn on its forehead, and decorative markings on its face. It wears worn clothing in brown and ochre tones, resembling a traveler or shaman, and holds a twisted wooden staff. Lit candles, bottles, amulets, and ethereal smoke float around the figure. A glowing lantern hangs to the left, while on the right a detailed close-up of the creature’s head appears, mouth open in a fierce expression. The scene evokes ritual magic, folklore, and mysticism.
Digital illustration in the style of an ancient grimoire, set against a dark, textured background with a warm palette of ochres, muted greens, and oranges. On the left stands an anthropomorphic creature with animal traits, dressed like a traveler or ritual guardian, carrying a lantern that releases soft light and drifting smoke. Magical symbols, lit candles, and clouds of incense surround the scene. On the right, a stylized human anatomical diagram appears, with organs and glowing lines connected to explanatory labels. The composition resembles a mystical chart that blends alchemy, spiritual anatomy, and folklore, evoking arcane knowledge, ritual practices, and the relationship between body, soul, and memory.
Happy #PortfolioDay ₊˚⊹
I'm Wolky, digital artist and character designer. I love to create cute creatures~! ✨
✧ x.com/WolkArk
✧ www.instagram.com/wolkark_