Posts by Pumkin
Check out the documentation for more info:
rurre.github.io/docs/warudo-ex
porter/intro
If you used it, or thought about it, let me know what you think!
Soo, I was gonna make a goofy aprils fools video for my warudo exporter tool but procrastinated a bit too much 🥹
Soo, if you ever wanted to get your #VRChat avatar into #Warudo, for the next 3 days, use code THISISSILLY to get 50% off my Warudo Exporter tool.
More info 👇
Even MORE technology!
A functional zipper with dynamic SFX! 🔊🔊
More Technology!
A Jacket that slides along the spine based on arm lift!
Uses a handful of constraints. Even tilts a bit too!
Technology.
A 2D Blendtree, constraint rig, and corrective shapekeys.
Yeah, shaders that use keywords are a little broken because Warudo's Unity 2021 doesn't load shader variants correctly from the unity 2022 bundle. Poiyomi looks fine because when locking it "bakes" the shader down to exactly how it's supposed to look like. Will probably be fixed in the future
Glad things are working out! If you want to offer feedback or need any help feel free to poke me on discord.
Shinano Catsuit release! #ZeniStore
Animated Colors, lots of Shapekeys, and a cat pattern!
zenithval.booth.pm/items/7914465
🐈 #VRChat #BOOTH ✨
Smug cats. Soon™
Just to clarify, this doesn't hide avatar changes in VRCX, even if the names are the same, and people can still see the thumbnail, but still.
You can also do this manually by capturing a thumbnail with a dummy avatar name, then renaming your avatar without changing the thumbnail.
A while ago I wondered how VRCX knows what avatar someone is wearing and why a VRC+ profile pic hides it. Unsurprisingly, the avatar name is in the thumbnail's filename. I made an experimental tool that swaps the thumbnail filename to prevent that! #vrchat
Milltina gets her own Catsuit! #ZeniStore
zenithval.booth.pm/items/7769196
Full color control and Shapekey support!
#booth_pm #VRChat
Today I released v1.5.0 of my #VRChat to #Warudo exporter!
This update comes with a pretty big workflow change.
You no longer need to go through Warudo SDK menus or create any folders.
Fill in the mod settings directly in the exporter, or save them to a reusable asset and export!
Thank you! I’m slowly doing my best.
Could even be the shockwave moving the base stations ever so slightly.
Interesting. Maybe later down the line when I make the tool more generic and add support for more stuff.
For now it’s made specifically for VRC sdk projects and Warudo.
Not really because way older unity version and vsf is based on vrm, which are both pretty limited, while warudo mods are full blown unity asset bundlesthat support a lot more.
You can use hai’s denormalized exporter.
Get the tool on my Patreon:
www.patreon.com/posts/131718...
or check the documentation for more info:
rurre.github.io/docs/warudo-...
After a lot of work, I've finally released my #VRChat to #Warudo exporter!
This tool allows you to export your VRChat Avatar to Warudo in one click, straight out of your VRChat project running on Unity 2022! (pls make a backup)
👇Check the links in the replies for more info 👇
My thinking was that a lot of support would be needed initially, so a higher price would be warranted.
I also don't really have many other forms of income at the moment (which I realize isn't anybody else's problem).
But, I'll be figuring things out as I go and seeing what works and what doesn't.
Fair point.
I'm still busy at work on my #VRChat to #Warudo avatar exporter, and it's almost done!
Earlier, getting the project working was hard and kinda annoying, so I created a little Install Wizard that makes it super easy to set everything up! #unity3d
Stay tuned!
Recently I’ve been working on some editor tools to seamlessly export your #VRChat avatar to #warudo!
This includes experimental support for using VRChat’s Unity 2022!
Might release these on my patreon sometime next week so keep an eye on that 👀
Reasons..
Let that sink in for a minute.. #VRChat
Clumsy.. #VRChat