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Posts by Steve Mayne | Tech Guy

Yes, and it's completely changed the sorts of questions I ask. I still expect candidates to talk through the solution architecture though. I have yet to let them prompt for the AI to explain what they've created 😅

1 month ago 1 0 1 0
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Drive tile rules from the images, rather than a compatibility matrix by stevemayne · Pull Request #4 · 3deric/Python_WFC This change allows more tiles to be added to the img directory without requiring further code changes. (Also fixed game timer and made conditions more pythonic)

Sorry @3deric.bsky.social , I couldn't help myself - please feel free to disregard! github.com/3deric/Pytho...

6 months ago 1 0 1 0

Very neat - I hadn't encountered this algo before, but it's beautifully simple. Do you mind if I try to adapt this to create a simpler adjacency-ruleset rather than a predefined set of possibilities?

NB, you've got a typo on line 9 of wavefunctioncollapse.py (13.14 -> 13,14)

6 months ago 0 0 0 0
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GitHub - deepseek-ai/DeepSeek-R1 Contribute to deepseek-ai/DeepSeek-R1 development by creating an account on GitHub.

Deepseek-R1 thread to gather thoughts and reactions

Nice to see the technical details and MIT license for something that looks at o1 level 🥳

1 year ago 51 6 2 1

Honestly, it's one of the best animations I've seen. I find myself wondering how they rendered a lot of the scenes! I've just started the second season.

"Spider-Man: Into the Spider-Verse" (and its sequel) used similar techniques. They're well worth a watch if you haven't seen them already.

1 year ago 3 0 1 0