Advertisement · 728 × 90

Posts by falkreach

Video

So I built a custom editor where I can directly shape the world.

Right now I can:

• paint terrain
• define resource zones
• place NPC spawns
• control world layout

5 days ago 0 1 1 0
Falkreach | Pixel Survival in Early Access Falkreach is a pixel-art online survival RPG. Join our temporary early access server, track devlogs, and help shape the world.

Falkreach is already playable in browser.

If you enjoy old-school MMOs and want to shape the game early visit falkreach.com and join our discord.

2 weeks ago 1 0 0 0

This update was all about feel.

Less friction.
Better onboarding.
More natural movement.

If you try it, I’d really like to hear what stands out (good or bad).

2 weeks ago 1 0 1 0

A lot of smaller improvements went in as well:

• better collision (walls, doors, narrow spaces)
• improved respawning
• smoother crowded areas and combat
• more stable world joining

Things should just feel better overall.

2 weeks ago 0 0 1 0

Added waystone travel.

You can now move between locations for a small coin cost.

This makes exploring the world much less tedious.

2 weeks ago 0 0 1 0

Early gameplay is now more guided.

Your first steps can include:

• cutting a tree
• clearing a stump
• breaking stone
• crafting an axe
• fighting a goblin

Small steps to ease players into the world.

2 weeks ago 0 0 1 0
Post image

The world now has a proper starting area.

New players begin near a small camp:

• fisherman
• huts
• waystone

It feels like arriving somewhere real, not just spawning on a map.

2 weeks ago 0 0 1 0

Added a simple in-game Help guide.

It explains:

• movement
• combat
• gathering
• building

The goal is straightforward — you shouldn’t have to guess how the game works.

2 weeks ago 0 0 1 0

Target-based actions are also improved.

• Move To
• Follow
• Attack
• Interact

They now guide your character into range automatically, which makes moment-to-moment gameplay feel smoother.

2 weeks ago 0 0 1 0
Video

The biggest addition is click-to-move.

You can now click or tap anywhere and your character will walk there.

If the path is blocked, your character stops at the nearest valid spot instead of getting stuck.

Movement already feels much better.

2 weeks ago 0 0 1 0
Advertisement

Falkreach dev update 🧵

The last two weeks were focused on something simple but important:

Making the game easier to learn, smoother to play, and more enjoyable overall.

Here’s what changed 👇

#gamedev #mmorpg #indiedev

2 weeks ago 3 3 1 0
Video

I’m building a pixel-art survival MMO called Falkreach.

Inspired by the feeling of early online worlds like Lineage II and RuneScape.

• quests
• trading economy
• crafting
• player-built settlements

The prototype is already playable in browser (falkreach.com)

Looking for early testers.

1 month ago 3 0 0 0
Post image

Expanded falkreach.com with first quests and npc dialogues. Basics are now completed and I can finally start with world building.

I’m looking for game testers, so please join if you are interested!

#indiegame #webgame #pixelart #indiedev

1 month ago 8 3 0 0
Post image

Just wanted to introduce web-based survival mmo game I'm working on

1 month ago 6 1 1 0