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Posts by Kieran HJ Connell

If you wanted to do it the Beeb way: set screen start [R12/13] (note this is in characters, so RAM address DIV 8) plus vertical displayed [R6] (number of character rows) and vsync position [R7] (in character rows again).

But your way works. It was rock solid!

13 hours ago 2 0 1 0
h0ffman: How Not to Get into Game Development - 26/04/2026 h0ffman: How Not to Get into Game Development | Book your visit for 26th April, 2026 (All day)

Event this Sunday: www.retrocollective.co.uk/view-event.p...

Last tickets remaining for a day with the multi-talented and tremendously nice chap, @h0ffman.bsky.social

Treat yourself to a day at the Retro Collective, lunch and an open invite to dinner with us all in the evening.

#retroevents

16 hours ago 20 5 0 1

No. ๐Ÿ™‚ They're stored fully expanded in ANDY, which has to be paged in. Or just use VDU commands and the MOS will handle it.

Centering the screen vertically should just be a matter of adjusting the vsync pos CRTC reg 7.

Are you reducing the visible screen height or blanking it same as the Elk?

13 hours ago 2 0 1 0

Ah bugger, I forgot about the duck using the full width. A single SWRAM permanently paged in should give you the head room needed without too much juggling of the memory map.

13 hours ago 1 0 1 0

The player jump distance, height & gravity don't match the original. Is this by design? It makes the character just feel a little 'heavy' and not quite as fluid. Most noticeable when jumping up block steps.

15 hours ago 3 0 1 0

Running on Master has undefined chars on the loading screen - think these are the level bricks?

15 hours ago 2 0 1 0

A few thoughts on the Beeb version which you are welcome to ignore, as I know you're Elk first!

Is there any RAM to increase the vertical screen size? Presume double buffered MODE 5? You could reduce horizontal width to save bytes.

Also centring the screen vertically with a CRTC reg is easy to do.

15 hours ago 2 0 1 0

I finally played this as god intended, on a real machine with a CUB. ๐Ÿ˜„ Fantastic work. ๐Ÿ‘ It's a great concept and well executed. Lots of polish and no flicker. ๐Ÿ‘Œ I love that you kept the ladder catch. The spiral levels are more of a brainteaser & I was genuinely panicked with the flying bird. ๐Ÿ˜‚

15 hours ago 3 0 1 0
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โ€˜People still remember it 40 years laterโ€™: the making of Chuckie Egg The iconic game that came to define 8-bit programming still conjures flutters of nostalgia 40 years on โ€“ all thanks to a 15-year-old tea boy who worked a Saturday shift in a computer shop in Greater M...

Hi I wrote about the making of classic platformerChuckie Egg and talked to its creator Nigel Alderton. Please give it a read as I want to show thereโ€™s an audience for this gaming history stuff ๐Ÿ™

www.theguardian.com/games/2026/a...

2 days ago 399 159 36 25
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CHUCKULUS
BBC Micro Model B version just released !

github.com/Snuggsy187/C...

2 days ago 51 25 7 2
The Elite Demonstration Disc

The Elite Demonstration Disc

I've started disassembling the #BBCMicro Elite Demonstration Disc.

Acornsoft sent this out to shops in 1984. It flies itself and contains rudimentary pilot AI.

Did anyone see this back in the day? Itโ€™s fun to watch!

You can run it in your browser: bbc.xania.org?autoboot&dis...

#retrocomputing

3 days ago 43 13 4 0
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GitHub - MartinGalway/C64_music: Music source files from 1980's Commodore 64 games Music source files from 1980's Commodore 64 games. Contribute to MartinGalway/C64_music development by creating an account on GitHub.

Great to see Martin Galway has recently shared his C64 music driver and data for Wizball. For those that don't already know, Martin started his computer music career on the BBC Micro whilst at high school. His first version of YMO's Rydeen was composed on a Beeb!
github.com/MartinGalway...

4 days ago 66 20 1 0
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๐Ÿ“™ #085 - The Sentinel, adventures in animation Mark Moxon, as of four days ago has finished his incredibly deep dive into the 1986 BBC Micro game The Sentinel - and to call it an โ€œincredibly deep diveโ€ is to undersell it an almost unforgivable amo...

This is pretty amazing. Draw accurate landscapes from The Sentinel on a pen plotter? And animate them? I'm definitely in!

newsletter.revdancatt.com/p/085-the-se...

I do my projects for a lot of reasons, but seeing what people do with them? Yeah, that's a big one. ๐Ÿ˜€

#bbcmicro #c64 #retrocomputing

5 days ago 74 22 6 2
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Fully documented source code for Elite on the 6502 (BBC Micro, Acorn Electron, Commodore 64, Apple II, NES) Fully documented source code for Elite on the 6502 (BBC Micro, Acorn Electron, Commodore 64, Apple II, NES), with more than 100 deep dive articles explaining how every aspect of this iconic game works...

Someone has documented the entire source code for Elite and explained how every line works, plus included deep dives into various functionality. Covers all main versions like BBC Micro, Commodore 64 and NES. You can also play online in browser. elite.bbcelite.com

5 days ago 885 211 29 17

Honestly, ask Claude Code to do it. It's 100x better at Python than I am. ๐Ÿ˜‚

6 days ago 1 0 1 0

Yes, very much this. Something like Claude Code is excellent at reverse engineering binary formats (of this scale) and will happily write custom exporters, converters, viewers etc. all day in Python.

6 days ago 2 0 1 0
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Mark Moxon's Software Archaeology Reverse engineering, code disassemblies and a healthy dose of retrocomputing nostalgia

If you have enjoyed this project, you might like my other software archaeology projects:

* Elite on the 6502

* Aviator on the BBC Micro

* Revs on the BBC Micro

* Lander on the Acorn Archimedes

See www.bbcelite.com for details

Time for a new project nowโ€ฆ after a bit of a break. See you soon!

1 week ago 23 5 1 0
A stack of boulders with a robot on top

A stack of boulders with a robot on top

Generating the landscape in The Sentinel

Generating the landscape in The Sentinel

A panorama of landscape 0000 in The Sentinel

A panorama of landscape 0000 in The Sentinel

A contour map of the landscape in The Sentinel

A contour map of the landscape in The Sentinel

It's finished! The Sentinel, Geoff Crammond's epic game, is now fully documented.

* 41,902 lines of lovingly annotated source code

* 51 deep dives (116,240 words)

* Buildable repository

* 100% handcrafted AI-free content

* 7 monthsโ€™ work

thesentinel.bbcelite.com

#retrocomputing #C64 #BBCMicro

1 week ago 307 108 9 7
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Just got back from Revision demopartyโ€”my 64KB intro took 1st place. Huge thanks to @alkama.bsky.social for the audio work that made this possible. Itโ€™s a fully procedural 3:40 animation packed into a 58KB executable. I had a blast building it, and the audience reaction was incredible.

1 week ago 97 21 13 1
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A well deserved win! Congratulations. ๐Ÿ† I was just lamenting to my friend during the compo about how many demos look amazing but have no real animation and then yours came on, much to my delight. ๐Ÿ˜ Fantastic work. ๐Ÿ‘

1 week ago 3 0 0 0
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Senior illustrator, with 20 years of experience and a specialty in game art.

I haven't been able to find a paying project for months. Can you help? Every share is appreciated.

5 months ago 926 595 14 6

OMG. I haven't heard those tunes in such a long time. Came straight back into my brain. ๐Ÿ˜„

1 week ago 2 0 0 0
Chipo Django 3 - Acorn Archimedes Musicdisk - by Bitshifters & Rabenauge
Chipo Django 3 - Acorn Archimedes Musicdisk - by Bitshifters & Rabenauge YouTube video by Kieran Connell

It was a triple AAA platform release! Including Amiga and, of course, Acorn Archimedes: youtu.be/RaLQ68ro3q0?... #acorn #archimedes #demoscene #protracker

2 weeks ago 3 1 0 0
Chipo Django #3 by Bitshifters and Rabenauge (Atari STe music demo)
Chipo Django #3 by Bitshifters and Rabenauge (Atari STe music demo) YouTube video by evldhs

Today's chiptune recommendation:
"Chipo Django #3 by Bitshifters and Rabenauge (Atari STe music demo)" - an awesome music disk/demo released a Revision last weekend, with tunes from many scene legends ๐ŸŽน๐ŸŽถ www.youtube.com/watch?v=Mm8y... #chiptune #Atari #AtariSTe #demoscene #musicdemo #musicdisk

2 weeks ago 6 1 1 0
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An Archimedes A310 and a game of Zarch. One of the many exhibits you can try at The Retro Collective.

Visit retrocollective.co.uk to book your visit

#nostalgia #retro #gaming

2 weeks ago 61 10 2 1
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64k-Silhouette by Oxygene 64k for Amiga OCS/ECS, Revision 2026

Our Amiga 500 Intro from @revision-party.bsky.social
64k Silhouette
www.pouet.net/prod.php?whi...

2 weeks ago 34 8 6 1
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A Computer Generated image of a blue cassette tape partially submerged in green looking water in a rock pool. There are bumps of sand with rocks on in the background and underwater.

A Computer Generated image of a blue cassette tape partially submerged in green looking water in a rock pool. There are bumps of sand with rocks on in the background and underwater.

Very happy to win first place at #RevisionParty2026 for my 4Kb executable graphics entry "Lost Media"!
www.pouet.net/prod.php?whi...

I was lucky enough to go the the party too this year and had a really great time. It was good to hang out with friends old and new.

2 weeks ago 74 12 2 0
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NOVA 26 Demoparty โ€“ 12th - 14th June 2026 โ€“ Budleigh Salterton Town Council, Budleigh Salterton, United Kingdom ๐Ÿ‡ฌ๐Ÿ‡ง

NOVA 26: 12th - 14th June 2026, Budleigh Salterton Town Council, Budleigh Salterton, United Kingdom ๐Ÿ‡ฌ๐Ÿ‡ง

2 weeks ago 3 2 1 0
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#demoscene we are ready for you, doors open at 12:00 Saarbrooklyn time! #RevisionParty2026

2 weeks ago 42 9 1 1

I was going to say, would you like me to ask a musician to compose some in game music for it? No problem to play this on interrupts on the Beeb. ๐Ÿ˜‰

3 weeks ago 3 0 1 0