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Posts by Chronocide Games

Phantasy Star TTRPG book.

Phantasy Star TTRPG book.

Just received my copy of the #PhantasyStar TTRPG book from @skydawngamestudios.bsky.social
Already read through the PDF when it was sent out a while ago, but super psyched to finally have the hard copy!

5 months ago 2 0 0 0
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@demonac.bsky.social Well, THAT was a surprise on my YouTube feed today.

6 months ago 1 0 1 0
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Inspired by @prozdishere.bsky.social 's most recent video.

7 months ago 0 0 0 0
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AI Tarot Reader | Claude AI Tarot Reader - React component created with Claude.

An #artifact created using @anthropic.com's #ClaudeAI - choose a theme or create your own, and have a tarot reading done with a custom deck!

For entertainment purposes only. Results are AI-generated, based on a combination of user input and RNG.

(Reupload to fix a bug)

8 months ago 1 0 0 0
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Stress-testing a custom movement and collision system that spawns one ship every 10th of a second, and all ships fire every frame. At one time, there were over 5500 shots on screen with negligible slowdown.

#indiedev #indiegamedev #unity #unity2d

9 months ago 9 1 1 0

3D Unity projects do not run well in web apps, but if you want to suffer through trying it, I've uploaded it to chronocidegames.itch.io/deckbuilder-...

#indiedev #indiegamedev #unity3d

10 months ago 3 0 0 0
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Not quite "By the end of the month", but I got the playable prototype version of my game finished. A huge amount of spaghetti code, but a good proof of concept.

#indiedev #indiegamedev #unity3d

10 months ago 5 1 1 0

Missed an entire month of my game-a-month challenge in April.

Pretty close to missing another. ๐Ÿ˜ฃ

BUT! Thanks to a game jam prompt I saw (but couldn't join), I have a new project in the works.

Current goal: Have a playable demo by end of month, finished game by end of next month.

#indiegamedev

10 months ago 5 2 0 0
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Yeah, still not working. I thought maybe it was because I might have all the assets already, but I checked, and I only own a couple. No idea why it isn't working.

10 months ago 0 0 0 0

Hey, @gamedevtv.bsky.social !

I downloaded your asset pack for the game jam, but the link for the @anokolisa.bsky.social pack leads to a page saying that a coupon is required. Yes, I copied the whole URL.

Any suggestions?

10 months ago 0 0 1 0
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I know that text adventures aren't very impressive, but it's giving me a chance to work on a few of my weaknesses, particularly proper organization and use of data structures.

#indiedev #indiegamedev #gamedev #csharp #donnetmaui

1 year ago 7 2 1 0
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The AI is, quite frankly, bad. And the player interaction is almost nil. So I'm going to redo it so they follow the cursor, rather than autoaiming. But that's a problem for another day.

#indiedev #indiegamedev #gamedev #unity #unity2d

1 year ago 6 1 0 0
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Oops, didn't know we were limited to 60seconds, and that gif went a bit over. Here's an updated version.

#indiedev #indiegamedev #unity

1 year ago 1 0 0 0
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More work done on my current micro-project. All(?) autonomous parts finished, on to player controlled parts next.

#indiedev #indiegamedev #gamedev #unity #unity2d

1 year ago 6 1 1 0
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Started working on another project. Still have a way to go, but I have some basic mechanics up and running.

#indiedev #indiegamedev #unity2d #unity #gamedev

1 year ago 6 3 0 0
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Asteroids by chronocidegames Play in your browser

After several failed attempts to start this month's challenge, I sat down and gave myself an extra challenge: No assets, except what is included in #Unity. I cheated a bit by adding a font I like, and some sfx from sfxr.me

Behold, a 24-hour, super low res rendition of Asteroids.

#indygamedev

1 year ago 3 0 1 0

I forgot this was an option when I set up my account, so I just made the necessary changes, and my handle is now @chronocide.games

1 year ago 1 0 0 0
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Been using this for a few days now. Keys are slightly smaller than my old KB, so typing accuracy sucks right now. Really missing the number pad, but will be fine without until I get the matching detached numpad.

Otherwise, 10/10, strong recommend. #8BitDo continues to impress.

1 year ago 1 0 0 0

If the game has a day/night cycle, and the daily tasks are based on that (ex, Stardew Valley), that's fine.

If the dailies are there to force you to come back and play every day, yeah, that's BS. Regardless of the type of game.

You should come back for good gameplay, not Pavlovian conditioning.

1 year ago 29 0 0 0

I wouldn't know the difference, I just know that they're a very close approximation of the C64 I had growing up, and the same colors I remember.

I know the C64 had some variation depending on when and where it was released, so maybe that's why it looks fine to me but off to you.

1 year ago 0 0 1 0
8BitDo Retro Mechanical Keyboard - C64 Edition | 8BitDo Meet the new C64 Edition from the 8BitDo Keyboard line. Packed with programmable keys and an intuitive control panel.. Compatible with Windows and Android.

That is the #C64 version of 8bitdo's Retro Mechanical Keyboard.

www.8bitdo.com/retro-mechan...

1 year ago 1 0 1 0
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Got myself a new keyboard today, and so far, I love it.

#8bitdo #commodore64 #c64

1 year ago 2 0 1 1
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Added some more to my autorunner: Monsters, health, and potions!

Since the goal of my game-a-month objective is to get practice, not necessarily pump out perfectly finished games, this one might be nearing its completion.

chronocidegames.itch.io/autorunner-0...

#gamedev #indiedev #unity2d

1 year ago 11 2 0 0
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As promised, an ultra-early build of my autorunner game. There are MANY issues; if you find any, I probably already know. This is, at best, a proof of concept right now.

chronocidegames.itch.io/untitled-aut...

#gamedev #indiegamedev #indiedev #unity2d

1 year ago 15 3 0 0

Refactoring: The art of spending several hours rewriting your code so that it does the exact same thing as before.

#gamedev

1 year ago 12 1 0 0

So hopefully there will be a barebones but playable version by the end of the weekend.

1 year ago 1 0 0 0

The last time I tried to do a web build for a game jam, it didn't work, and I didn't have time to debug. So this time, as soon as I have a playable build, I plan on putting it on itch, with regular checks to make sure it stays WebGL compliant.

1 year ago 1 0 1 0
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Several updates over the last few days, and the code seems to be good, but the prefabs used for generation are a mess; they work, but they don't make for good gameplay. Gonna clean things up, and hopefully have something worth showing in the next day or two.
#indiedev #indiegamedev #gamedev #unity2d

1 year ago 10 2 1 0

If that's coyote time, I'd shorten the time that you can jump.

If it's a double jump, it looks fine to me.

If it's not meant to be either, then it looks like a new feature waiting to be officially implemented.

1 year ago 1 0 1 0
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Minor visual changes to my Game-A-Month challenge, because most of what I did was background work. But distance traveled is now tracked, pickups now report what they are so other systems can react, and I cleaned up some issues that I hadn't realized existed.

#indiedev #indiegamedev #Unity2d #Unity

1 year ago 5 1 0 1