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Posts by Wolf_Hoi
Game Workers Conference May 22 - May 23, 2026 Worker Cooperatives: Take Back Control of Your Work D. Squinkifer Brian Ostrander Ted Anderson Ty Underwood Titus McNally gameworkersconference.org
PANEL ANNOUNCEMENT📢
Ty Underwood
Brian Ostrander
D. Squinkifer
Ted Anderson
Titus McNally
This is a roundtable discussion featuring various members of Game Worker Cooperatives talking about how this model of democratic organization has allowed them to take control over their work!
Chinese DiGRA 2026 Call for Papers: Chinese Game Studies: Publishing, Platforms, and Player Cultures: 19–20 September, Wuhan; 15 May deadline. chinesedigra.org/call-for-pap...
Some YouTuber just rebuilt that lost Nintendo arcade game from scratch. It’s wild what people will do when they're bored and technically gifted.
Weak job security risks a games industry brain drain, says Rob Fahey, with Skillsearch's new report highlighting just how badly widespread redundancies have hurt industry morale. https://bit.ly/4vvAPs1
Ahead of my NYU talk on the history/future of games journalism, I want to test a theory about how small/big games media is:
Please share links to where you get games reporting/criticism.
They can be a site, blog, YouTuber, streamer, social handle, podcast. They must be places/people you trust.
📢 Calling future GSS Speakers!
Topics we're looking for include:
- Music composition
- Implementation
- Sound design
- Dialogue and voice acting
Don’t be shy and fill out the form below to submit today! (Deadline is now April 24th)
forms.gle/Fd7eKaidoiFp...
#gameaudio #GameSoundSummit2026
Plakat der Vortragsreihe mit einem Minecraft-Header, Überschrift „Gaming & Wissenschaft. Aktuelle Spieleforschung an der UIBK“. Kleiner Einleitetext. Jeweils dienstags, 19:00-20:30, Seminarraum 40935, Geiwi-Turm. Vorträge: 14.04.2026: „Feld, Fach, Disziplin? - Was sind eigentlich die Game Studies?“ von Tobias Unterhuber 12.05.2026: „Unsichtbare Co-AutorInnen: Die Gestaltungsmacht der Übersetzung bei Bideospielen.“ von Amrei Hüßner 09.06.2026: „Von Waldgeistern, Raumschiffen und dem Room 46: Das Rätsel inmitten von Raum, Mechanik und Handlung des digitalen Spiels“ von Anja Gödl 30.06.2026: „Alles nur ein Spiel? Überlegungen zur Sinnstiftung im Spiel“ von Andree Burke
Heute startet die vierte Vortragsreihe zu Gaming & Wissenschaft der FG Game Studies an der @uniinnsbruck.bsky.social mit einem Vortrag zu „Feld, Fach, Disziplin? - Was sind eigentlich die Game Studies?“ von @letobili.bsky.social.
One thing I find interesting is that despite seemingly the ENTIRE INDUSTRY trying to kill VR and make it seem as uncool as possible... VRChat has grown almost every month for almost eight years now and is among the top 25 most played things on Steam.
Niche? Perhaps, but a big & hungry one.
Indie Retro News: Crystian and the Lost Crystals - An incredible Commodore 64 game has made an appearance! www.indieretronews.com/2026/04/crys... #retrogaming #gaming #games #c64 @
Friends!
New book announcement!
It’s finally out!
Bo Kampmann Walther and me have written The Laws of the Game: A Game Studies Book About Soccer, and now you can buy it: www.taylorfrancis.com/books/mono/1...
The Arbeitskreis Geisteswissenschaften und Digitale Spiele (@akgwds.bsky.social) is accepting submissions for the second issue of their Elizabeth Magie Awards now. The award celebrates outstanding Bachelor's and Master's theses in the field of Game Studies.
www.gamesmarket.global/elizabeth-ma...
Catalan academics are organising this special issue in game studies and pedagogy. The CFP is quite inclusive, so consider submitting something if you work in this area:
revistes.ub.edu/index.php/tempseducacio/...
#GameStudies
Dizzy Sheep Disaster is a new e-Reader game coming on the 14th!
It was made by @sarahlynne.bsky.social, @mteegfx.com and @humanthomas.bsky.social
#indiedev #gba #nes
The submission window for Day of the Devs: Summer Game Fest Edition is open! If you have a new + exciting indie game and want to get it in front of a bunch of new people, there's no better place than DOTD.
The window closes on April 6th!
https://www.dayofthedevs.org/submit
Man, I am so sick of the take that all good games are financially successful, and that if a game wasn't successful, it couldn't have been good. That is such an insane take about the video game industry, I don't know where to start.
Ppl who say this REALLY need to play more games.
Ein weiterer Call for Abstracts aus dem Bereich der #GameStudies, und auch diesmal soll ein Sammelband zu einer populären Spielereihe das Endziel sein: The Legend of #Zelda.
Einreichungsfrist ist bereits der 10. Mai 2026 – also fix sein. 😉
Mehr Infos und weitere Calls in unserer Übersicht: 👇
Cover of the Octopath Traveler TRPG Rulebook
Dark Horse Books and @square-enix-games.com present the Octopath Traveler TRPG Rulebook, officially published in English for the first time, coming in October!
@gameinformer.com has the exclusive details: https://bit.ly/4dZxMC7
The genius of the PlayStation 2 startup sound youtu.be/XXDG1EN5f3w?...
PS2 부트업 사운드가 전설이긴 하지. 근데 난 PS1이 더 좋아.
This week's newsletter: PlayStation price rises aren't about Sony’s greed. It’s an indication of the rot at the heart of big tech, which has become a closed economic system predicated on making things worse for most of us so that a very few can make billions.
www.theguardian.com/games/2026/a...
Submissions are open to speak at GameSoundCon 2026
Get your submissions in by May 10!
www.gamesoundcon.com/submissions
#gameaudio #gamemusic #gamedev
My new book Doom Video Games: How One Doomed Space Marine Changed Gaming Forever is coming soon.
Pre-order my book now: www.amazon.com/Doom-Video-G...
Features interviews with @johnromero.bsky.social, @thattomhall.bsky.social, @bhaalspawn.bsky.social, and more!
#doom #retrogaming #snes #ps1
Dance professor John Toenjes created a virtual reality game called “Master Dancer” that teaches the history of influential modern dancer Loïe Fuller, who pioneered the use of lighting techniques that transformed her costumes into glowing shapes. Toenjes is surrounded by a projection of a scene from “Master Dancer” in a National Center for Supercomputing Applications lab. Photo by Fred Zwicky
A 1902 portrait of dancer Loïe Fuller in one of her signature costumes. Photo by Frederick Whitman Glasier. Available from United States Library of Congress’ Prints and Photographs division; courtesy Wikimedia Commons.
At the stu/dio, Informatics and Game Studies & Design students teamed up with dance professor John Toenjes to build “Master Dancer,” a VR game inspired by modern dancer Loïe Fuller.
More in this story from the Illinois News Bureau ▶️ bit.ly/4rUQ2zS
Back on the Atari 2600, Activision games were always my favorites. A lot of them had that beautiful sunset gradient on the horizon.
Now my game does too! :)
But to enjoy the sunset, you’ll have to make it to the finish.
#gamedev #indiegames #godot #indiedev #devlog #pixelart #atari2600
OPPORTUNITY Hazelight - VO writer, freelance.
Not affiliated. Shares welcome.
careers.hazelight.se#jobs
Our paper on video games & emotional regulation got picked up by The Brink last month. Short version: why and how players play matters a lot for whether gaming actually helps them cope with stress. Really excited to see this work get some attention! #gamestudies www.bu.edu/articles/202...
Expert Sound Designer on Cyberpunk 2 at www.cdprojekt.com/en/ (Boston, 🇺🇸) "creating and implementing benchmark-quality sound effects, with a significant focus on narrative-based sound design & mixing" #gamejobs www.smartrecruiters.com/CDPROJEKTRED...
if giving up and letting AI corpo slop infest an entire creative medium is to "man up" then ig I'll continue to woman down
this is a choice, just don't use it, it's literally that easy
www.pcgamer.com/games/action...
They can't say it out loud because the answer to how AI is making games faster/better to develop is "we don't have to pay as many wages."
But Anna, "AI is just making workers more productive." So are those workers getting a raise? No. Are they continuing to staff up? No.
Are the game worse? Yes.