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Posts by Countered
Will look into it. I believe these models might be too far from the Vanilla rendering logic though
Possibly, not sure yet but it does seem like it has potential. Any features that you want to see?
Currently uploading a new mod for the ModJam 2025. Might be pretty neat! (I really hope it doesnt exist already and I overlooked it)
Glad you like it βΊοΈ
The mod should definitely work on servers as long as it's installed on the server as well as your pc. Check if the config has "enable slab generation" set to true (Default).
Found a way to fix the distant horizons rendering grass slabs as brown cubes issue. You need to use the texture pack for it though.
Currently working on an enchantment mod.
There are already a few out there, so I want to make sure to have unique enchantments.
If you have some ideas you want to share then leave a comment!
Currently uploading a new mod that allows floating tree logs to decay!
It's useful for people who have friends that only break the lower blocks and leave floating trees in their worldπ
Mainly just a test for multiloader projects (real neoforge not sinytra)
It only works for attacking mobs with your hands but I never played cobblemon so I didn't test it
When updating from the previous Settlement Roads version make sure to delete (or reset) the old midnightlib config. Otherwise no roads will be generated
New Settlement Roads version for 1.20.1 is uploading. Will upload for 1.21.1 once it's stable / generation works well.
modrinth.com/mod/countere...
www.curseforge.com/minecraft/mc...
Quite happy with the current generation! I am going to add some more QoL improvements like decoration and then release a version in the next couple of days. Always open for suggestions!
Going well so far! Very fun to tweak stuff to try and get the best possible roads
Working on smart pathfinding for roads
Ported Terrain Slabs to 1.20.1. Tell me if you find any crashes or or other problems! Probably going to focus on Settlement Roads again or maybe a new mod now
Terrain Slabs patch notes v2.0.0
Add:
- Resource pack for better soil-block textures (optional, see image)
- Option to disable vegetation on slabs
Fix:
- Incorrect slab type placement (e.g. dirt on sand)
- Deepslate slab drop
Improve:
- Ceiling slab generation
- Performance 2x
Since my mods are open source you could help me to port them but that would require at least a few months of modding knowledge. If you would like to get into modding I recommend "Kaupenjoe" on youtube who has a lot of tutorials on the topic
Cool that you are interested! The problem why not all the minor versions can be supported is just that it would be too many versions to maintain at once. I think the next major version will probably be 1.22 but I may be wrong. 1/
Thanks! I am currently working on another update for it!
Thank you everyone for 100.000 Downloads! This truly is an incredible milestone to reach for me and I wanted to thank you all for your feedback and support π
Glad you like it!
Just made the code for Settlement Roads and Accurate Hitboxes public! I'm still a bit shy about sharing my code, but maybe others can help improve it or find it useful
github.com/Coun7ered/se...
github.com/Coun7ered/co...
I would love to but something changed in the renderer and it's difficult to port to 1.20.1. I will continue to try though
New Countered's Accurate Hitboxes version is out now!
Found a way to make my Accurate Hitboxes compatible with ALL mobs even modded ones!
Uploaded an initial version for Countered's Accurate Hitboxes which uses the actual entity model for the hitboxes!
www.curseforge.com/minecraft/mc...
Just watched A Minecraft Movie β surprisingly solid! Great animation, decent humor for all ages, though the plot was a bit weak. Still, a fun 7/10, especially if you love Minecraft. Definitely better than expected π #MinecraftMovie
Currently uploading an initial version. I wanted to get this uploaded ASAP so I can collect feedback. Might take a day or two for initial uploads