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Posts by Daniel Nora

Strangely, and only since 4.6, I've run into cases where warnings/errors keep showing up but the docs go missing. No idea how to reproduce this consistently though.

Yeah, got so used to restarting the LSP that now I just see it as a small price to pay for all the extra conveniences πŸ˜‚

1 month ago 1 0 0 0

Though frankly the built-in editor is pretty decent for basic editing and debugging. Hover docs work more consistently too

1 month ago 0 0 1 0

I run into it a lot too, both in 4.5 and 4.6. You can restart the extension (disable godot-tools > restart extensions > enable again), which is a bit faster than restarting VSCode. Or better: run it headless (see settings), click on the extension's status (bot-right corner), the "Restart LSP"

1 month ago 1 0 2 0
GitHub - danijmn/godot-font-trimmer: A Godot plugin that reduces the export size of font files by discarding unused glyphs. Very useful for projects packing Chinese or Japanese fonts. A Godot plugin that reduces the export size of font files by discarding unused glyphs. Very useful for projects packing Chinese or Japanese fonts. - danijmn/godot-font-trimmer

Made a Godot plugin that optimizes the size of your fonts by discarding unused characters on export.

Once configured, it's automatic - no need to trigger the process manually every time you change a file!

github.com/danijmn/godo...

1 month ago 0 1 0 0

Hey! Glad you're enjoying it, and thanks for taking the time to write a few words - it's that kind of good feedback that keeps creators motivated! Keep having fun, and best of luck with your game too!

2 months ago 1 0 0 0
Video

Having fun with the excellent GraphToy by @iquilezles.bsky.social

This is a bunch of:
(abs(sin(x+t*2.0))+sin(t*5.0)*0.25) * step(-1.0,-x) * step(-1.0,x)

3 months ago 2 0 0 0

The "small" problems are always the damnedest

3 months ago 0 0 0 0
Shading language Introduction: Godot uses a shading language similar to GLSL ES 3.0. Most datatypes and functions are supported, and the few remaining ones will likely be added over time. If you are already familia...

Uniforms definitely should work on Android, so maybe try to find the cause of that problem first. But if you want to pass a different random value to each instance, Godot 4.4 introduced per-instance uniforms for canvas_item shaders (perfect for this, and easy):
docs.godotengine.org/en/stable/tu...

4 months ago 0 0 0 0

Still, there are some good resources. Here are some of my favorites:
www.ronja-tutorials.com
catlikecoding.com/unity/tutori...
bgolus.medium.com
iquilezles.org
lygia.xyz
thebookofshaders.com

4 months ago 0 0 0 0

I think part of the problem is the relative scarcity of good learning resources/documentation on shaders compared to other areas of programming, coupled with lack of proper debugging tools and the fact that the programming paradigm has not evolved much over the years...

4 months ago 0 0 1 0
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True. Those who have tried can relate. Not sure what it's like in the Netherlands, but here in Portugal the reality is so crushing that small game development companies making their own games are virtually nonexistent. They either fail, take on contracts for other studios or switch to gambling apps.

4 months ago 3 0 0 0

Thank you kindly, and may you continue to enjoy it for a long time!

4 months ago 0 0 0 0

That's fantastic, thanks a lot for the purchase and for letting me know! I did test on a tablet, but had no Steam Deck to make sure, so that's very reassuring! πŸ‘πŸ‘

4 months ago 2 0 0 0

The soundtrack is available on Soundstripe:

app.soundstripe.com/private_play...

4 months ago 0 0 0 0
Crossing Chains - Trailer
Crossing Chains - Trailer YouTube video by Daniel Nora

Spend your cozy holidays in the company of Crossing Chains, a logic game with peculiar mechanics, exquisite puzzles and smooooooth music!

Out now, and 10% off until December 26!

Steam: store.steampowered.com/app/3565250/...

itch: danijmn.itch.io/crossingchains

youtu.be/1mZqSPsy-sY

4 months ago 5 2 3 1
Post image

Some of you were clearing the Crossing Chains demo a little too fast... so I added another level!

danijmn.itch.io/crossingchains

Full version comes out tomorrow!

4 months ago 3 0 0 0

True! Ideally, the engine should do this automatically. Unity does, unfortunately Godot doesn't (yet)

4 months ago 1 0 0 0

Great fonts!
@yurisizov.bsky.social To reduce the build size, you can use a subset of the font that only contains the glyphs in your game:

β€’ pip install fonttools
β€’ fonttools subset SOURCE_FONT --text-file=GAME_JA_TEXT --output-file=MINIMIZED_FONT

In my game, the JA font went from 15MB to 0.13MB!

4 months ago 10 1 2 0
Preview
Crossing Chains by Daniel Nora A line-drawing puzzle game with mind-bending crossing mechanics.

OlΓ‘ Marina, obrigado pelo apoio!!

Se gostou desse, tambΓ©m pode experimentar o Crossing Chains - o demo corre direto no browser:
danijmn.itch.io/crossingchains

4 months ago 2 0 1 0
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The main developer behind #GodotSteam is an incredibly cool person who puts a lot of effort into making Steam integration an easy process for all Godot developers 🀘

I used it in Crossing Chains for achievements and Dynamic Cloud Saves (suspend/resume on Steam Deck): less than 150 lines of GDScript!

4 months ago 5 1 1 0

Full release on December 12!

4 months ago 0 0 0 0

There's a lot I'd love to share about the game itself and its development, but I'd rather not spoil it with words for now... play the demo and start figuring out stuff!

4 months ago 2 0 1 0

If you liked Cardinal Chains, I think you'll really like Crossing Chains! It's been on the making for over a year.

It's much deeper, with many different mechanics and a harder difficulty overall. But it builds up slowly. And you can use as many hints as you want - they reveal one move at a time.

4 months ago 2 0 1 0
Crossing Chains - Trailer
Crossing Chains - Trailer YouTube video by Daniel Nora

At last... a new puzzle game!

🧩 Crossing Chains 🧩

πŸ‘ 75 tasty handmade levels
πŸ—“οΈ Daily/Random puzzles
🀯 Excellent puzzle variety
πŸ’‘ Cool hint system
🎧 Smooth music

Play web demo (itch):
danijmn.itch.io/crossingchains

Wishlist on Steam:
store.steampowered.com/app/3565250/...

youtu.be/1mZqSPsy-sY

4 months ago 7 1 1 1

Hey thanks, didn't know about override.cfg, nice find! Though beware that this might not work for exported projects, because in many cases the executable's folder will be read-only.

9 months ago 0 0 0 0

Yeah, sadly many tutorials are outdated! But the official documentation is surprisingly good, usually better than most docs from big software companies IMO.
I do use custom resources but mostly for things I want to edit right from the editor (like customization files with lots of curves/colors/etc).

1 year ago 1 0 0 0
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Important note: avoid using the 'allow_objects / full_objects' option for files that may be shared between players, as it allows loading arbitrary code (meaning it could be used as a vector for malware... remember that players often share save files).

1 year ago 1 0 1 0

Yes, dictionaries work very well, not just with ints but with most built-in types, see the list:
docs.godotengine.org/en/stable/tu...

You open the files with 'FileAccess.open' (in read mode for loading / write mode for saving) and if 'get_error() == OK' you can proceed to using get_var / store_var.

1 year ago 1 0 1 0

Congratulations, any recognition you get is well deserved! Your methods and creativity are an inspiration and IMO really set you apart from the pack.

1 year ago 2 0 0 0

Hmm... the only thing I can think of is that you're not using Godot's font prerendering feature. And in some cases that can help quite a bit.

Relevant manual section:
docs.godotengine.org/en/stable/tu...

(you could also try enabling MSDF, which has other benefits, but probably won't help as much)

1 year ago 0 0 0 0