Strangely, and only since 4.6, I've run into cases where warnings/errors keep showing up but the docs go missing. No idea how to reproduce this consistently though.
Yeah, got so used to restarting the LSP that now I just see it as a small price to pay for all the extra conveniences π
Posts by Daniel Nora
Though frankly the built-in editor is pretty decent for basic editing and debugging. Hover docs work more consistently too
I run into it a lot too, both in 4.5 and 4.6. You can restart the extension (disable godot-tools > restart extensions > enable again), which is a bit faster than restarting VSCode. Or better: run it headless (see settings), click on the extension's status (bot-right corner), the "Restart LSP"
Made a Godot plugin that optimizes the size of your fonts by discarding unused characters on export.
Once configured, it's automatic - no need to trigger the process manually every time you change a file!
github.com/danijmn/godo...
Hey! Glad you're enjoying it, and thanks for taking the time to write a few words - it's that kind of good feedback that keeps creators motivated! Keep having fun, and best of luck with your game too!
Having fun with the excellent GraphToy by @iquilezles.bsky.social
This is a bunch of:
(abs(sin(x+t*2.0))+sin(t*5.0)*0.25) * step(-1.0,-x) * step(-1.0,x)
The "small" problems are always the damnedest
Uniforms definitely should work on Android, so maybe try to find the cause of that problem first. But if you want to pass a different random value to each instance, Godot 4.4 introduced per-instance uniforms for canvas_item shaders (perfect for this, and easy):
docs.godotengine.org/en/stable/tu...
Still, there are some good resources. Here are some of my favorites:
www.ronja-tutorials.com
catlikecoding.com/unity/tutori...
bgolus.medium.com
iquilezles.org
lygia.xyz
thebookofshaders.com
I think part of the problem is the relative scarcity of good learning resources/documentation on shaders compared to other areas of programming, coupled with lack of proper debugging tools and the fact that the programming paradigm has not evolved much over the years...
True. Those who have tried can relate. Not sure what it's like in the Netherlands, but here in Portugal the reality is so crushing that small game development companies making their own games are virtually nonexistent. They either fail, take on contracts for other studios or switch to gambling apps.
Thank you kindly, and may you continue to enjoy it for a long time!
That's fantastic, thanks a lot for the purchase and for letting me know! I did test on a tablet, but had no Steam Deck to make sure, so that's very reassuring! ππ
The soundtrack is available on Soundstripe:
app.soundstripe.com/private_play...
Spend your cozy holidays in the company of Crossing Chains, a logic game with peculiar mechanics, exquisite puzzles and smooooooth music!
Out now, and 10% off until December 26!
Steam: store.steampowered.com/app/3565250/...
itch: danijmn.itch.io/crossingchains
youtu.be/1mZqSPsy-sY
Some of you were clearing the Crossing Chains demo a little too fast... so I added another level!
danijmn.itch.io/crossingchains
Full version comes out tomorrow!
True! Ideally, the engine should do this automatically. Unity does, unfortunately Godot doesn't (yet)
Great fonts!
@yurisizov.bsky.social To reduce the build size, you can use a subset of the font that only contains the glyphs in your game:
β’ pip install fonttools
β’ fonttools subset SOURCE_FONT --text-file=GAME_JA_TEXT --output-file=MINIMIZED_FONT
In my game, the JA font went from 15MB to 0.13MB!
OlΓ‘ Marina, obrigado pelo apoio!!
Se gostou desse, tambΓ©m pode experimentar o Crossing Chains - o demo corre direto no browser:
danijmn.itch.io/crossingchains
The main developer behind #GodotSteam is an incredibly cool person who puts a lot of effort into making Steam integration an easy process for all Godot developers π€
I used it in Crossing Chains for achievements and Dynamic Cloud Saves (suspend/resume on Steam Deck): less than 150 lines of GDScript!
Full release on December 12!
There's a lot I'd love to share about the game itself and its development, but I'd rather not spoil it with words for now... play the demo and start figuring out stuff!
If you liked Cardinal Chains, I think you'll really like Crossing Chains! It's been on the making for over a year.
It's much deeper, with many different mechanics and a harder difficulty overall. But it builds up slowly. And you can use as many hints as you want - they reveal one move at a time.
At last... a new puzzle game!
π§© Crossing Chains π§©
π 75 tasty handmade levels
ποΈ Daily/Random puzzles
π€― Excellent puzzle variety
π‘ Cool hint system
π§ Smooth music
Play web demo (itch):
danijmn.itch.io/crossingchains
Wishlist on Steam:
store.steampowered.com/app/3565250/...
youtu.be/1mZqSPsy-sY
Hey thanks, didn't know about override.cfg, nice find! Though beware that this might not work for exported projects, because in many cases the executable's folder will be read-only.
Yeah, sadly many tutorials are outdated! But the official documentation is surprisingly good, usually better than most docs from big software companies IMO.
I do use custom resources but mostly for things I want to edit right from the editor (like customization files with lots of curves/colors/etc).
Important note: avoid using the 'allow_objects / full_objects' option for files that may be shared between players, as it allows loading arbitrary code (meaning it could be used as a vector for malware... remember that players often share save files).
Yes, dictionaries work very well, not just with ints but with most built-in types, see the list:
docs.godotengine.org/en/stable/tu...
You open the files with 'FileAccess.open' (in read mode for loading / write mode for saving) and if 'get_error() == OK' you can proceed to using get_var / store_var.
Congratulations, any recognition you get is well deserved! Your methods and creativity are an inspiration and IMO really set you apart from the pack.
Hmm... the only thing I can think of is that you're not using Godot's font prerendering feature. And in some cases that can help quite a bit.
Relevant manual section:
docs.godotengine.org/en/stable/tu...
(you could also try enabling MSDF, which has other benefits, but probably won't help as much)