It sucks to see this tossed around because that's not actually how things worked out. She wasn't fired, she resigned because of the harassment and she was given severance by way of apology.
Posts by Spite
Correct me if I'm wrong, but isn't the choice at the end whether or not you want to use the ray sphere to get more power? Doesn't that require killing a shitload of people in the first place?
They did a lot more than that. That update deleted my saves. There were also the outfits, which people suspect were AI generated, and I don't know, the whole update just screams "We need to push something out to get people talking about tomb raider again, quality be damned."
As long as live service games continue to have outliers that make infinite money, the people running these companies will ask "Why are we wasting our investments making smaller returns when we could make infinite returns by copying what they did?"
The people running most companies, by and large don't understand what the fuck they're selling and that's especially true in creative industries. They're the kinds of knuckle draggers who ask nintendo when they're going to release a nintendo branded version of fortnite
I'll say this, I hope you're right. I hate being a cynical fuck about the games industry but as far as I've seen, I have no real reason to believe that a handful of recent releases are indicative of any changes long term.
What about puzzle kombat tho?
It's almost all big gambles on infinite money projects (which, let's be real, are almost all doomed to fail) and not smaller investments into games like astrobot.
Just last year they shut down 8 of 12 live service games they were planning and they had both a a GoW and a Last of Us Live services game that they just shut down. That doesn't include concord, which did get released, only to shut down in a week and Fairgame$, which is still in development
Wasn't the first astrobot game just a tech demo for the ps5 controller's haptics? I wouldn't exactly call that a game.
Lets also not pretend like sony hasn't spent most of this last gen losing money on big gambles rather than actually investing in smaller games. Saros is the exception not the norm
Iirc, the silver background was for xbox games. PS2 games replaced the black stripe up top with a red one that had a "greatest hits" tumor that encroached on the box art.
Neither was good and I don't understand the point of messing up nice box art.
But astrobot only made some money! It didn't lose any money, but it didn't make aaaaaaallllll the money, and if it's not making all of the money forever, then that means its a failure and nothing like it should ever be attempted again right?
TEW1 suffers from the fact that it had to be another RE4. It does set the stage for TEW2, which is a much more interesting game that actually does some cool shit with its setting, so hey, that's something.
I can't speak to the guy's reddit history but that's pretty much exactly what Astlibra revision is, and it's excellent.
She looks like a diablo cojuelo and it fucking rules.
One day we may in fact see Lara with a wrinkle or two. Maybe. Possibly.
I think they are? Legacy of atlantis is TR1 remake but the other game they're working on, catalyst, is supposed to take place after underworld isn't it? That makes it the farthest game in the timeline.
Limbus company is out here carrying the torch x-com left behind. If it's not 100% it's actually 50% at best.
Don't need to tell me. I fucking love weird little indie games. I've got pill baby, mama's sleeping angels, heartworm, valkyrie saga and scarlet hollow all waiting in the wings. Just need to find the time to play them.
That's not what the stop killing games campaign is advocating for. All they want is for games to have an end of life plan that leaves the game in a reasonably playable state.
That can mean a lot of things depending on the game, but "leaving the servers on forever" isn't one of them.
You might want to check out Fantasy Life i. It can be a little repetitive but that's all "cozy" games.
It's cute, its got a lot of progression systems and it plays well enough for what it's trying to do.
That is to say, you don't have to engage with the gacha element at all if you don't want to and you'll still be able to get everyone, so the game never feels like it's doing the gacha thing where if you want to get past the new boss you need to spend on the new character that's built to counter them
It's worth noting, although Limbus Company is hard, it generally isn't unfair, not just because you beat most of the game with the base characters (although it'd be difficult) but also because you can grind out every character in a pretty reasonable time frame
You can arguably play them in any order, but I wouldn't recommend starting with LoR, since a lot of its story beats depend on you knowing the characters and events of lob corp. Limbus Company on the other hand is a pretty good starting place since it assumes you know nothing.
Limbus company is also hard as fuck, at least for a gacha game, but it at least is light kick to the balls, where Lob Corp and LoR are more like being put into a hydraulics press.
They're great games mind you, but it's important to know what you're getting into.
Depends on what kinds of games you like. Lob corp is a monster management sim that's, simply put, hard as fuck. Library of Ruina is a deck building card battler, which is also hard as fuck, and Limbus Company is a gacha game. It's the most accessible of the bunch.
It's dark stuff but it's very well written and, in my opinion at least, doesn't come across as edgy for edge's sake. The stories go places, but they're ultimately pretty hopeful.
The actual gameplay will either become an obsession or make you want to drive your head through a wall.
The struggle to self actualize in a world built to grind you down and the different ways people deal with the abuse inflicted on them by parental figures are two particularly big themes that show up in all of the games.
The first two games follow the same cast, while limbus company follows an entirely new cast of characters. While the games themselves are pretty different, they share a bunch of common themes
The games all tell the story of people living in a dystopian city, which can be best summed up as "What if capitalism, but more tho".