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Posts by Jack Knobel

image showing demo tracker in use, in an obvious case where one program is using more GPU than the machine has.

image showing demo tracker in use, in an obvious case where one program is using more GPU than the machine has.

I am not sure I can overstate how useful this tool is. Not sure if your game is paging out GPU-memory to system-memory? Well now you know :)

github.com/jonasmr/demo...

3 weeks ago 55 17 1 1

The depth of your character never ceases to amaze me

This is quality lore

3 weeks ago 2 0 1 0
Post image Post image

New blog post: A Decade of Slug
This talks about the evolution of the Slug font rendering algorithm, and it includes an exciting announcement: The patent has been dedicated to the public domain.
terathon.com/blog/decade-...

1 month ago 273 86 11 4
Video

The Southern Fisheries Penal Colony is looking for new Expatriates!

🦀Crabmeat is Out Now on Steam 🦀
store.steampowered.com/app/3671850/...

❄️Explore, Get big hauls, Defend your ship from attackers
🧪Blend of First Person and Point and Click gameplay
🕑Short 2-3 hour experience

1 month ago 196 89 5 22
A glittery black star sits on a sparkling background that blends from orange to purple. Streaks of yellow, purple and blue stream out below the star, and the text at the centre of the star reads “Neon Supernova”. The orange silhouette of a pair of drumsticks sits in the top left corner, a blue flying V guitar sits in the top right, and a yellow lightning bolt sits beside the subtitle “A Glam Rock One-Shot for the Cypher System” below the star. In the top right corner, a white logo reads “Compatible with the Cypher System”.

A glittery black star sits on a sparkling background that blends from orange to purple. Streaks of yellow, purple and blue stream out below the star, and the text at the centre of the star reads “Neon Supernova”. The orange silhouette of a pair of drumsticks sits in the top left corner, a blue flying V guitar sits in the top right, and a yellow lightning bolt sits beside the subtitle “A Glam Rock One-Shot for the Cypher System” below the star. In the top right corner, a white logo reads “Compatible with the Cypher System”.

I wrote a TTRPG adventure and it’s out now!! ✨

‘Neon Supernova’ is a glam rock sci-fi one-shot for the Cypher System 👩‍🎤🎸💫💅

Had an absolute blast writing this and GMing my first games. Huge shoutout to @storytellingco.bsky.social for their ‘Write Your First Adventure’ course!

Links below 🔗

1 month ago 5 2 2 0
Video

THE DUNGEON EXPERIENCE DEMO is now on #SteamNextFest !!!

Unlock Financial Freedom* with a low level Mudcrab turned business entrepreneur. 🦀

1 month ago 206 72 8 10

Reposting this for the European crowd.
Please repost and share among friends, peers, coworkers - I'm trying to gauge if this has merit to be continued or not.

2 months ago 5 2 1 1
CONTROL Resonant – Official Gameplay Reveal | State of Play
CONTROL Resonant – Official Gameplay Reveal | State of Play YouTube video by Remedy Entertainment

Creative Director Mikael Kasurinen gives you a first look at Dylan Faden's supernatural abilities, the shapeshifting Aberrant weapon and Manhattan warped beyond the laws of physics.

CONTROL Resonant is out on PlayStation 5, Xbox Series X|S, PC and Mac in 2026. youtu.be/RJTBoQhWaC0

#CONTROLResonant

2 months ago 406 127 9 34
"Project Echo" early pre-alpha footage
"Project Echo" early pre-alpha footage YouTube video by Molecular Matters

I've been working on something new since August 2025 and have decided to finally spill the beans:
Introducing "Project Echo", a deterministic Record & Replay tool for PS5:
www.youtube.com/watch?v=K_sd...

Please read the video description and let me know your brutally honest feedback!

2 months ago 50 13 16 6
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CONTROL Resonant – Official Gameplay Reveal | State of Play
CONTROL Resonant – Official Gameplay Reveal | State of Play YouTube video by Remedy Entertainment

Check out these slick moves
youtu.be/RJTBoQhWaC0

2 months ago 4 0 0 0
Preview
Toyota has just announced a proprietary game engine, but that doesn't mean it's targeting PC and consoles Toyota has worked on a game engine for 3D displays of its own called Fluorite, and it'll be open-source and console-ready.

Toyota announces world’s first fully electric game engine
www.eurogamer.net/toyota-fluor...

2 months ago 0 0 0 0

Feels like I’m signing a god damn petition!

Was the first to sign a card once so I wrote a message and they all said I made them look bad. This is the correct way damnit!

2 months ago 3 0 1 0

There’s many things I like, nay adore about Finnish culture. But something I refuse to get around is when signing birthday, get well cards etc they just write their name.

No message, just their name.
Truly mind boggling stuff

2 months ago 3 0 1 0
Video

Announcement: The Crabmeat Steam Demo is Out Now!

An early segment of the game is available for those willing to brave the ice ❄️



Explore the full depths when the game launches March 10th
store.steampowered.com/app/3671850/... 



Please Wishlist and Share!🦀🦀
#gamedev #indiedev

2 months ago 130 58 8 4
Preview
Nanite Tessellation Nanite Tessellation, aka Nanite Dynamic Tessellation, aka Nanite Dynamic Displacement was the next major feature I worked on after Nanite it...

I'm finally writing up how Nanite Tessellation works. The first few blogs posts are up. More will be coming.
graphicrants.blogspot.com/2026/02/nani...

2 months ago 161 50 1 1
Preview
Spinning around: Please don't! - siliceum Embark on a journey about why you should sometimes trust your OS more than yourself.

Ever wrote spin-locks or had to debug them?
I have, and I got tired of seeing (and writing) crappy ones, so I did a real investigation this time.

Spoiler: trust your OS.

siliceum.com/en/blog/post...

2 months ago 23 9 1 1

Segway boom could falter without wider adoption, inventor Dean Kamen warns

2 months ago 24 6 2 0
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A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

A timeline visually representing the advice from my post, emphasising how dramatically and reliably having more time, with a testable build, converts to your game being better and your studio being safer.

I've been running an indie games studio for 15 years now, and it felt like a good time to boil down what I've learned into 4 pieces of advice:

www.pentadact.com/2026-01-08-1...

I hope it's of use, not least because goddamn I forgot how long blog posts take to write.

3 months ago 1847 577 51 65

Slides are now available for my GPC 2025 talk with @phammer.bsky.social on Variable Rate Compute Shaders in Doom The Dark Ages static.graphicsprogrammingconference.com/public/2025/...

3 months ago 33 7 1 1
How to Vulkan in 2026 - How to Vulkan How to write Vulkan graphics code in 2026

My "How to Vulkan in 2026" @vulkan.org #Vulkan guide is now publicly available at www.howtovulkan.com

I still consider it a preview, though I'm mostly happy with it and only plan on changing minor things and incorporating some feedback.

3 months ago 76 29 0 0
AoCO2025 Archive — Matt Godbolt’s blog

Great collection of C/C++ compiler optimisations: xania.org/AoCO2025-arc...

3 months ago 24 5 0 0

The confusion and conflation of ‘generative ai that is built on stolen artwork’ and ‘machine learning, character behaviour modelling and proc gen’ is intentional on the part of the grifters peddling the former. They benefit from murkiness of classification, because the latter predates their bollocks

3 months ago 3572 1366 27 20
A Couple 3D AABB Tricks

a couple 3D aabb tricks:

gpfault.net/posts/aabb-t...

3 months ago 64 14 1 0

One of my favourite games of the year and a stellar first release for the studio

Highly recommend picking it up

3 months ago 1 0 0 0
Preview
No Graphics API — Sebastian Aaltonen Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve pe...

My "No Graphics API" blog post is live! Please repost :)
www.sebastianaaltonen.com/blog/no-grap...

I spend 1.5 years doing this. Full rewrite last summer and another partial rewrite last month. As Hemingway said: "First draft of everything is always shit".

4 months ago 469 192 19 12
CONTROL Resonant – Announcement Trailer | The Game Awards 2025
CONTROL Resonant – Announcement Trailer | The Game Awards 2025 Explore a warped Manhattan on the brink of paranatural annihilation in this thrilling action-adventure RPG. Unleash the extraordinary powers of Dylan Faden as he fights for his humanity and survival…

Explore a warped Manhattan on the brink of paranatural annihilation in CONTROL Resonant, a thrilling action-adventure RPG.

Watch the announcement trailer: youtu.be/WhQm-ExRz60

CONTROL Resonant is out in 2026 on PlayStation 5, Xbox Series X|S, PC, and Mac.

#CONTROLResonant

4 months ago 1473 589 75 216
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Add CONTROL Resonant to your wishlist now!

PlayStation 5: store.playstation.com/concept/1001...
Xbox Series X|S: www.microsoft.com/store/produc...
Steam: store.steampowered.com/app/3669870/...
Epic Games Store: store.epicgames.com/p/control-re...

#CONTROLResonant

4 months ago 217 42 6 1

Yes!! I hope you enjoy it 🙏

4 months ago 2 0 0 0
CONTROL Resonant – Announcement Trailer | The Game Awards 2025
CONTROL Resonant – Announcement Trailer | The Game Awards 2025 YouTube video by Remedy Entertainment

Hyped to have this out in the wild, extremely proud of everything the teams done!

Love that I get to work on this everyday

youtu.be/WhQm-ExRz60?...

4 months ago 5 1 1 0
Compressing callstacks: a bitpacked DAG powered by a keyless hashmap - Superluminal % In Superluminal we need to store potentially millions of callstacks very efficiently. This article describes how we went from naive storage taking up gigabytes of memory in the worst case, to a very c...

Ever wondered how to store millions of call stacks efficiently? So did we. Many times.

Check out this new article by Jelle about designing a data structure to efficiently compress and store large amounts of call stack data!

superluminal.eu/compressing-...

4 months ago 28 11 2 1