I think the one Kojima game I definitely will play in the future even on stream is...Boktai.
Never felt any urge for MGS and DS is just giving me that gut feeling I would get bored mid way but am not 100% certain on.
Posts by Leogrim
It's one of those: People pester me so much about it and I'm not sure if they are smelling kojimas butt crack or if genuine good but unorthodox.
Stealing this cause why not. I like talking about games.
I feel like 90% of my library the answer will be: Never played it.
So just gonna pick first thing that comes to my mind:
How is that legal? Like this looks like a combo of fire hazard and instant fuse tripping madness.
I wish I could go to actual shops for everything I need but years of Amazon existing has just thinned out the retail sector so much that it makes getting some things tricky to near impossible by other means. It's a vile hostage situation.
Fear not the person that beats Quest 64, fear the person that does it without leveling water.
And once you get into the stretches of time that long to get something the player starts to second guess it even working. Cause games break. And a rare drop becomes a mythical thing of frustration that you farm for that you outlevel everything or people tell you but you can't confirm. (2/2)
One thing I noticed is that in games there is a probability where chance gets just really erratic, hard to design around and not fun for the player.
Somewhere around the 5% and lower. Something where in average you should get it in 1 in 20 but in reality it can play out as 1 in 60. (1/2)
The worst part I feel is that people think that AI has any inclination to deliver truthful information when LLMs don't even have an idea about the concept of truthfulness.
It's easy to disprove that quality of games aligns with success by showing all the "cult classics" that done horrible on release. Like stuff like System Shock, Psychonauts, Okami...
Even if we just talk about finding a fanbase some games never do despite making a honest effort. I know a couple.
I feel like the industry has issues talking real numbers. Cause the average person has no clue how much games cost. And if you are on the outside of the industry you rarely hear the data that could teach you.
5.Hardspace: Shipbreaker : I got this one 3 years ago. Was really hyped to play it, had other games get in the way and...than it landed on my backlog. I do have a soft spot for simulator games that let you do a job fictional or not but I rarely find the time to dedicate to them.
I usually buy cheap stuff to scratch the itch because I know I have a backlog that is quite sizeable nearly 1000 deep.
Like I spend like aroudn 20 bucks for 10 games this sale. At that price level it just doesn't hurt if I never play them given that daily food costs me more than any of those titles.
4.Black Book: I put in like 7 hours into the demo/prologue version and when I got the full game...I didn't play it at all. It has a fun slavic folktale theme and plays well but in the end it is one of those games that suffers from my mind being in mood for anything but a turnbased card battler.
3.Dex: There are games I own multiple times but nothing is as much a joke as Dex. I own it THREE times. On Epic, Gog and Steam. How? I first got it on GoG, than forgot about it and bought it on Steam and than Epic gave it away. Alone the fact that I own it three times makes me wanna play it.
2:Warhammer 40k: Space Marine. Funny thing I bought this game twice. Mostly because the first time was in the era of physical copies and someone activated the steam code on the back of the manual before I bought it. So at some point I bought it again. Still haven't played it. One day...one day
1.Deus Ex: I bought it nearly 10 years ago because people bullied me into getting it and I assumed I like it but I never found the time to actually play through it. Some other game always caught my attention first.
As long as I don't become an overnight celebrity I think I have enough games to play that game.
Sometimes I wonder if people even remember the other angels or if the NGE fanbase is just a Ramiel fanclub.
I feel like the jump from 4 to 6 is far larger than from 1 to 3 with 7 upward mixing financial and impact of a game. Like there are games that are a cultural phenomenon that didn't make much money and the reverse.
I might have done the math wrong but shouldn't 200 billion a year not come out at 500 (ish) dollar per YEAR for every person.
200 billion are 200.000 million per annum divided by 342 million population is: 584.8(ish) dollar per annum or 23.73 dollar per month. Still a lot of dough.
No Brian's Journey?
I think Zeboyd first made a name in my memory banks by being really really cheap back when steam was far smaller and had less games. I wasn't a person with a large allowance so I bargain bin searched for cheap games a lot. Like...2012
Can you elaborate why the differentiation between funder and publisher. Is it because Outersloth doesn't offer marketing and other support but flat out cash? Or am I overlooking something there.
Is this the moment where I get out a picture of my copy of the Orange Box?
(I do have even older)
You just don't appriciate the egg-cellent nutritional value of eggs.