these look beautiful. great work!
Posts by Salt
Mostly plein air, then the rest is invented from (a somewhat romanticized) memory. Like all convincing stories.
10โx8โ oil
Original seascape oil painting by Tisha Mark, "Respite" oil on stretched linen canvas, 14"x11" (2026). This loosely painted seascape painting is monochromatic (black & white) and vertically oriented. It has a sea on the left meeting a shore on the right. There is much texture throughout the painting, and there are moody cloud formations in the sky.
Continuing to work with Payne's gray and titanium white, using value and texture to express how I'm feeling about a particular moment.
Tisha Mark ยฉ2026, Respite, oil on linen, 14"x11"
Original is available (ships when dry, approx 2-3 weeks):
tishamark.com/shop
#art #painting #SciArt #ArtSky
i'd like to make a story. i've not written since highschool assignments, and don't read fiction. i won't likely be very good at first. but i want to capture a reader's eye into a world full of interesting questions and reflections about ourselves and our surroundings.
i also want it to be a game!
i don't really get much people to discuss it with. family isn't as inclined, friends want to decouple from work, and the internet isn't really kind, if they talk back at all. but i still would love different perspectives from my own
currently i'm thinking about abstracting collections and ranges on C++. yes, the STL has it. yes, boost has done it even better. yes, libraries do it very well. but I want my polymorphic interfaces. runtime, compile time, partial types, you name it. to really leverage the idioms to strictly describe
people may have some strong feelings about it, but i enjoy the exercise of reinventing the wheel on software. thinking again about what works, why, the alternatives, the reasons, the tradeoffs. i get why its seen as a waste of time when so many have done it well. still worth thinking about.
Cherry Blossoms and a Bicycle (2023)
Art Print: www.inprnt.com/gallery/ryot...
the painting and scenery look both lovely together and on their own ๐
hell yeah!!
un related, but do you by chance know if there are any third-party batteries with higher capacity than OEM sold? i'd love to extend the battery life of my o3ds ๐
so so tempted to get standard deck sleeves and make good proxies. with custom art... custom game... custom everything... god i need a job ๐ญ
Illustration of a large snake in a red swamp. A small character stands in the water below the snake. The snake has a large multicolored eye.
๐๏ธ
hey, looking good prezoh!
the whole toby fox latam localization controversy is giving me a mad headache. people are so so entitled and ridiculous. my god.
nevermind we are so back #wearesoback
working on a pet project you like, but it being time consuming, is also tainted somewhat. it gives joy to what i do, but at what expense? what if i have nothing to show for it after I'm done?
at least in other professions you have something to hold or look at. how could I explain it to someone else
in a warped sense, i feel like i betray myself twice. not pursuing deeper technical achievement because I wanted to make games, but lacking the skill and courage to bring them to life. neither an skilled engineer nor an traveled artist. desiring both but pursuing neither to its end. never left home.
i like to sit back in my computer and lose track of time sometimes. but then there's that dreading feeling that you're wasting your life away. that you're missing out on borrowed time in the real world.
my profession as a developer definitively adds to it. a job taking your life away in two fronts.
i wonder how far these seemingly diminishing returns of attempts at abstractions in a game framework compare to just, yknow, saying fuck it and making raw calls to low-level libraries and never refactoring. just, fuck it raw pointers in your translation units.
how do you even DEFINE move-semantics for an abstract polymorphic type-erased allocator. what do you MEAN there are drafts discussing the semantics of it all. BLOOMBERG HAS AN ENTIRE LIBRARY WITH THOSE?
writing proper interfaces for common behavioural, and especially creational, design patterns is proving to be hard ๐ญ๐ญ๐ญ
i wanted to make a tiny game framework and now just getting the interfaces for, say, type-erased observer and state machines is sucking my resolve out of my soul โน๏ธโน๏ธ #gamedev #cpp
You're likely right. I'd need to give it a better look, I'm honestly not giving it the proper rigor it deserves. Although, I think one can solve the closed form for the recurrence relation and get a better estimate from there.
Update: With way more datapoints, a linear fit no longer is appropiate, and polynomial of the 3rd degree suits the predictions way better. Under said 3rd degree polynomial fit, we'd expect even odds at around 8 days! In streams of 8 hours at 100% efficiency, it might take 24 days!!
A bar graph plot for the chances of throwing 10 coins in row (vertical axis) against the number of attempts allowed (horizontal axis). It resembles an concave curve increasing in height but angled downwards.
Update: Increasing the sample size, we get a curve!! I guess a linear fit came too early to call it. With a polynomial fit of the 3rd degree, we'd expect a 100% chance of success at around 44597 attempts, which is roughly similar to the mode you found on your simulation!
Thank you very much! Indeed it looks interesting. I haven't revisited college stats so I am very much lost on why it resembles an exponential distribution ๐ but this is very cool nonetheless! Ty for lending us your processor for a while!!
That's pretty sick! Is it too much to ask for a distribution / histogram? I'm very curious about what shape it might take (I'm putting my bets on it resembling a surf wave ๐โโ๏ธ)
818 hours* aha
Screenshot of a Twitter post. User explains their results of running their own simulation of throwing the unfair coin 10 times in a row, and makes note of the empirical result of it taking 818 hours on median to beat the game, assuming 1 coin flip a second
Yeah. Someone tried doing that over on Twitter: x.com/confusionm8t...
They came to the conclusion it takes around 818 on median to beat the game, assuming 1 coin toss a second. A beefier simulation could aid in verifying, though, in their own admission.
If the linear trend is to believed, NL might reach a 50% chance of winning the game after around 1772775 attempts. At around 1 attempt a second, it could take around 20 days and a half of straight uninterrumpted attempts. In streams of 8 hours with 100% efficiency, it might take 2 months.