Advertisement ยท 728 ร— 90

Posts by Salt

these look beautiful. great work!

1 week ago 0 0 0 0
Post image

Mostly plein air, then the rest is invented from (a somewhat romanticized) memory. Like all convincing stories.
10โ€x8โ€ oil

1 week ago 2624 273 14 7
Original seascape oil painting by Tisha Mark, "Respite" oil on stretched linen canvas, 14"x11" (2026). This loosely painted seascape painting is monochromatic (black & white) and vertically oriented. It has a sea on the left meeting a shore on the right. There is much texture throughout the painting, and there are moody cloud formations in the sky.

Original seascape oil painting by Tisha Mark, "Respite" oil on stretched linen canvas, 14"x11" (2026). This loosely painted seascape painting is monochromatic (black & white) and vertically oriented. It has a sea on the left meeting a shore on the right. There is much texture throughout the painting, and there are moody cloud formations in the sky.

Continuing to work with Payne's gray and titanium white, using value and texture to express how I'm feeling about a particular moment.

Tisha Mark ยฉ2026, Respite, oil on linen, 14"x11"

Original is available (ships when dry, approx 2-3 weeks):
tishamark.com/shop

#art #painting #SciArt #ArtSky

1 week ago 1694 170 59 0

i'd like to make a story. i've not written since highschool assignments, and don't read fiction. i won't likely be very good at first. but i want to capture a reader's eye into a world full of interesting questions and reflections about ourselves and our surroundings.

i also want it to be a game!

1 week ago 0 0 0 0

i don't really get much people to discuss it with. family isn't as inclined, friends want to decouple from work, and the internet isn't really kind, if they talk back at all. but i still would love different perspectives from my own

1 week ago 0 0 0 0

currently i'm thinking about abstracting collections and ranges on C++. yes, the STL has it. yes, boost has done it even better. yes, libraries do it very well. but I want my polymorphic interfaces. runtime, compile time, partial types, you name it. to really leverage the idioms to strictly describe

1 week ago 0 0 0 0

people may have some strong feelings about it, but i enjoy the exercise of reinventing the wheel on software. thinking again about what works, why, the alternatives, the reasons, the tradeoffs. i get why its seen as a waste of time when so many have done it well. still worth thinking about.

1 week ago 0 0 2 0
Post image

Cherry Blossoms and a Bicycle (2023)
Art Print: www.inprnt.com/gallery/ryot...

2 weeks ago 132 17 0 1

the painting and scenery look both lovely together and on their own ๐Ÿ™Œ

2 weeks ago 1 0 0 0
Advertisement

hell yeah!!

un related, but do you by chance know if there are any third-party batteries with higher capacity than OEM sold? i'd love to extend the battery life of my o3ds ๐Ÿ‘€

2 weeks ago 0 0 0 0

so so tempted to get standard deck sleeves and make good proxies. with custom art... custom game... custom everything... god i need a job ๐Ÿ˜ญ

2 weeks ago 0 0 0 0
Illustration of a large snake in a red swamp. A small character stands in the water below the snake. The snake has a large multicolored eye.

Illustration of a large snake in a red swamp. A small character stands in the water below the snake. The snake has a large multicolored eye.

๐Ÿ‘๏ธ

3 weeks ago 6830 1560 37 16

hey, looking good prezoh!

3 weeks ago 0 0 0 0

the whole toby fox latam localization controversy is giving me a mad headache. people are so so entitled and ridiculous. my god.

3 weeks ago 0 0 0 0

nevermind we are so back #wearesoback

2 months ago 0 0 0 0
Post image
3 months ago 3021 725 12 4

working on a pet project you like, but it being time consuming, is also tainted somewhat. it gives joy to what i do, but at what expense? what if i have nothing to show for it after I'm done?

at least in other professions you have something to hold or look at. how could I explain it to someone else

3 months ago 0 0 0 0

in a warped sense, i feel like i betray myself twice. not pursuing deeper technical achievement because I wanted to make games, but lacking the skill and courage to bring them to life. neither an skilled engineer nor an traveled artist. desiring both but pursuing neither to its end. never left home.

3 months ago 0 0 0 0
Advertisement

i like to sit back in my computer and lose track of time sometimes. but then there's that dreading feeling that you're wasting your life away. that you're missing out on borrowed time in the real world.

my profession as a developer definitively adds to it. a job taking your life away in two fronts.

3 months ago 1 0 2 0

i wonder how far these seemingly diminishing returns of attempts at abstractions in a game framework compare to just, yknow, saying fuck it and making raw calls to low-level libraries and never refactoring. just, fuck it raw pointers in your translation units.

3 months ago 3 0 0 0

how do you even DEFINE move-semantics for an abstract polymorphic type-erased allocator. what do you MEAN there are drafts discussing the semantics of it all. BLOOMBERG HAS AN ENTIRE LIBRARY WITH THOSE?

3 months ago 0 0 0 0

writing proper interfaces for common behavioural, and especially creational, design patterns is proving to be hard ๐Ÿ˜ญ๐Ÿ˜ญ๐Ÿ˜ญ

i wanted to make a tiny game framework and now just getting the interfaces for, say, type-erased observer and state machines is sucking my resolve out of my soul โ˜น๏ธโ˜น๏ธ #gamedev #cpp

3 months ago 2 1 2 0

You're likely right. I'd need to give it a better look, I'm honestly not giving it the proper rigor it deserves. Although, I think one can solve the closed form for the recurrence relation and get a better estimate from there.

6 months ago 2 0 1 0

Update: With way more datapoints, a linear fit no longer is appropiate, and polynomial of the 3rd degree suits the predictions way better. Under said 3rd degree polynomial fit, we'd expect even odds at around 8 days! In streams of 8 hours at 100% efficiency, it might take 24 days!!

6 months ago 0 0 0 0
A bar graph plot for the chances of throwing 10 coins in row (vertical axis) against the number of attempts allowed (horizontal axis). It resembles an concave curve increasing in height but angled downwards.

A bar graph plot for the chances of throwing 10 coins in row (vertical axis) against the number of attempts allowed (horizontal axis). It resembles an concave curve increasing in height but angled downwards.

Update: Increasing the sample size, we get a curve!! I guess a linear fit came too early to call it. With a polynomial fit of the 3rd degree, we'd expect a 100% chance of success at around 44597 attempts, which is roughly similar to the mode you found on your simulation!

6 months ago 0 0 1 0

Thank you very much! Indeed it looks interesting. I haven't revisited college stats so I am very much lost on why it resembles an exponential distribution ๐Ÿ™‚ but this is very cool nonetheless! Ty for lending us your processor for a while!!

6 months ago 1 0 1 0

That's pretty sick! Is it too much to ask for a distribution / histogram? I'm very curious about what shape it might take (I'm putting my bets on it resembling a surf wave ๐Ÿ„โ€โ™‚๏ธ)

6 months ago 0 0 1 0
Advertisement

818 hours* aha

6 months ago 0 0 0 0
Screenshot of a Twitter post. User explains their results of running their own simulation of throwing the unfair coin 10 times in a row, and makes note of the empirical result of it taking 818 hours on median to beat the game, assuming 1 coin flip a second

Screenshot of a Twitter post. User explains their results of running their own simulation of throwing the unfair coin 10 times in a row, and makes note of the empirical result of it taking 818 hours on median to beat the game, assuming 1 coin flip a second

Yeah. Someone tried doing that over on Twitter: x.com/confusionm8t...

They came to the conclusion it takes around 818 on median to beat the game, assuming 1 coin toss a second. A beefier simulation could aid in verifying, though, in their own admission.

6 months ago 1 0 2 0

If the linear trend is to believed, NL might reach a 50% chance of winning the game after around 1772775 attempts. At around 1 attempt a second, it could take around 20 days and a half of straight uninterrumpted attempts. In streams of 8 hours with 100% efficiency, it might take 2 months.

6 months ago 0 0 1 0