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Posts by Sientir

As I headed into the kitchen to get a bagel, I heard it: Wayward Son by Kansas, randomly playing from the living room.

Immediately I think of Supernatural.

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🤣

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A picture of an Asian-appearing woman (it's a fantasy world, so no actual Asia) wearing a typical bunnygirl outfit (fishnet stockings, a black leotard-jacket thing, and a bunny-ears headband). Also, she's wielding a spear. You know, like a proper bunny girl. XD

A picture of an Asian-appearing woman (it's a fantasy world, so no actual Asia) wearing a typical bunnygirl outfit (fishnet stockings, a black leotard-jacket thing, and a bunny-ears headband). Also, she's wielding a spear. You know, like a proper bunny girl. XD

Jade, one of your party members in Dragon Quest 11, can wear a bunny outfit. I feel like this is relevant to @beneceadraws.bsky.social's interests. ;)

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I play it pretty regularly still. They even have a dev team working on it again!

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Hrm. Probably the Guild Wars 1 account I've had since 2005. There are a lot of fond memories there!

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Logical answers to emotional questions are unsatisfying, no matter how accurate they are or how much sense they make.

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I really like your lighting in this one.

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I Randomized 6 Zelda Games Together
I Randomized 6 Zelda Games Together YouTube video by Dan Jones

I edited a bunch of videos over the past month, and I've been releasing them all over this week! I'm happy with how today's came out. youtu.be/lTYqxwafZ3I?...

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You've also been excelling at the thumbnails!

I've enjoyed the Elden Ring first playthrough and TotK-no-weapons videos so far. (So much video, so little time...)

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She posted some videos a bit back where she went into the whys and intentions of it, and those videos were so delightfully humanizing. I love that kind of thing, that expands on who a model is as a person. :D

I've grown to appreciate her as an artist in a way that just photos alone can't do.

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I always try to keep in mind that a photo of a model is also a photo of a real person, with their own thoughts and life and everything else that makes someone human, but often those are unknowns. Thus learning about @melissatroutt.bsky.social's "Vagina Project" has been a welcome delight!

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Have fun!

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I have to say that I'm overall quite happy about the choices for the Mystical Archive. I'm particularly happy to see one of my favorite sorceries, Bring to Light, getting a reprint there!

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Hahahahaha, both Angel's Grace and Ad Nauseum are in the Mystical Archive for #MTGStrixhaven. XD

I hope someone somehow manages to draft them together and make The Turn happen. Not that it'd be good in limited, but it'd be hilarious! Great to do at the end of your opponent's turn, right?

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I suspect this sense of mechanical sameness undercuts the feeling of difference in sets.

Like, yeah, you do want the staple effects in a limited environment because they're good for gameplay. But it really does annoy me to feel like I'm seeing the same cards (or rules boxes) over and over again.

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But these days, sets seem to have a lot of mandatory elements. Your Banishing Light variant, your "Destroy a creature, cheaper if tapped" variant, etc.

It feels like we keep seeing the same, staple cards with a fresh coat of paint to make 'em look different, but with little mechanical variation.

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This meant that there wasn't a reason to repeat effects within the sets of a block. I mean, you'd need some vague repetition (like creatures in a curve), but it was a big deal when...I want to say it was Ixalan block that actually reprinted cards from the first set in the second one?

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Like, the way drafting blocks worked was generally that you drafted packs from each of the sets in that block. The specifics got shifted over time as WotC tried to address the problems with blocks, but if all three sets in a block were out, you'd draft a pack from each of those sets.

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In a recent podcast @maro254.bsky.social said that the players' interest in blocks was indicative of a problem, and I'm wondering if part of that problem is the feeling that staple effects weren't printed as frequently in blocks as they are now.

#MTG #MagicTheGathering

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Remember when websites used to have to be optimized and be careful with things like file sizes and stuff?

Yeah...

Look, I'm glad we're not under the constraints of dial-up anymore, but it feels like some sites are just a wee bit bloated.

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That sounds like it'd look odd. o_O

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That angle to capture both the model and the skyline is fantastic. :D

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I love these colors. 🤩

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I've been enjoying Neebula's art for a while now. I feel like I can tell that she's gotten better over that time, too. :D

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Look, sometimes I have to post a kind of rant about economics (or whatever) to get it out of my system.

We could have a much better world, but people follow incentives that just make things worse, but seem like they're good for them. (IMO, this is sin at work in the world.)

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By the way, a key part of holding the boulder over the cliff is competition. That's the lift that counters the pull of gravity. Not fully, mind you—power and wealth both have a trend towards concentration (that's the gravity we fight). But competition is the muscles we use to hold that boulder up.

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There is a bit more wiggle-room than this picture paints, but it's so much a tight rope.

Also, as far as I'm concerned, free markets are a myth. Someone is gonna own it, either the state in some way or big business.

Guess where the US is.

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Like, off the cliff is Corporatism, where we are now (mostly).

But setting it down on the ground (rather than holding it over the cliff) is the also-very-bad state-organized economy like you saw with the USSR and (to an extent) China.

So you've just gotta keep holding it there, over the edge.

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The thing about Capitalism is that it's like trying to hold a boulder over the side of a cliff. Gravity is pulling it towards Corporatism, and you have to put in a ton of effort to keep it from dropping down that way, but you also can't just set it down on the edge because that's bad, too.

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Nooo, gonna have to wait for the VOD!!!

(I'll look forward to it, though.)

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