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Posts by Bennet Jeutter

Wild EA launch for Deadly Days: Roadtrip! (100k+ units, 7.5k peak CCU, 87% positive).

Now for the balancing act: Staggered vacations let the team recharge while production on the first updates begins.

Healthy Team = Healthy Project.

#gamedev #indiedev #studioculture

6 months ago 11 3 0 0
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What the heck is going on here? We just surpassed Counter Strike 2 in Germany? #gamedev #indiedev

6 months ago 7 1 0 0
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24 HRS until EA launch of Deadly Days: Roadtrip.
Wishlist now.

#pixelart #indiegame #madewithunreal

Links in the comments.

7 months ago 10 4 2 0

We finally fixed a persistent GPU crash bug. The breakthrough wasn't a new debugging tool, but a specific laptop from a beta tester. The real insight? In an un-reproducible crash, the hardware is often the critical piece you're missing. Don't debug in the dark. #gamedev #indiedev

7 months ago 8 1 0 0

Call it uncool; it’s survival. Indies die from illiquidity. Monthly I update 3 scenarios and default to the pessimistic one, treating any upside as a bonus. Stress test: rev -50%, payments 60–90d late, costs +20%. Only proceed if worst-case leaves 6-12m runway. #gamedev #indiedev

7 months ago 7 3 0 0

Even though I am always impatient and can't wait for things to happen quickly enough, it is wonderful to see what time can achieve. #indiedev #gamedev #unreal

8 months ago 12 1 0 0
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Hello #PitchYaGame,

🎁 Loot
🔫Shoot
🚜And mow down...

🧟🧟‍♀️🧟‍♂️🧟‍♀️🧟🧟‍♀️🧟‍♂️... ZOMBIE HORDES!

➡️'Deadly Days: Roadtrip'.
➡️A bullet heaven fever dream.
➡️Demo OUT NOW.
➡️Links and Info in the comments below.

#gamedev #madewithunreal #indiegame

10 months ago 22 9 1 1
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Hello survivors,
our demo is OUT NOW.

To celebrate this and to look good for the upcoming #nextfest we made this fantastic trailer. What do you think?

#pixelart #indiegame #madewithunreal #twitch
#nowplaying #art #oc #digitalart #gamedev

Link in the comments

10 months ago 29 9 1 0
screenshot of massive inventory of our game

screenshot of massive inventory of our game

screenshot of massive inventory of our game

screenshot of massive inventory of our game

screenshot of massive inventory of our game

screenshot of massive inventory of our game

screenshot of massive inventory of our game

screenshot of massive inventory of our game

Deadly Days: Roadtrip DEMO went live yesterday.
This is some backpack screenshots shared by our community.

Good inventory management is key for a strong build.
What do you think of the combination of inventory management x roguelite?

#pixelart #unrealengine #indiegame #madewithunreal #gamedev #dev

10 months ago 15 4 0 0
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Deadly Days: Roadtrip Demo on Steam Loot, shoot and mow down zombie hordes in a bullet heaven fever dream. Embark on a deadly roadtrip, battling from stop to stop, fueling your bus and fight to escape. Get your inventory management kick...

Good news, survivors!
Our DEMO has launched today.

We will be implementing various languages over the next few days. A major update will then be released for the Next-Fest on 09.06. YAY!!!

Thanks to everyone, who took part in the playtests. It helped A LOT!💚

store.steampowered.com/app/3102400/...

10 months ago 2 2 2 0
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Deadly Days: Roadtrip - Playtest #5 LIVE - Steam News Your Feedback is CRUCIAL!

The development of 'Deadly Days: Roadtrip' continues at full speed. Take part in the final playtest now for free. Available until Sunday!

What's new?
* Workbench in Base
* Reroll Mechanic
* New Balancing
* Enhanced Visuals & Performance
* A LOT more

t.ly/nOSz4

#indiegame #gamedev #unrealengine

11 months ago 8 5 0 0

Setup GitHub Actions for our #UnrealEngine project a while ago. Quite common for larger studio, but for a small indie like us, it was an initiative. It's already proving its worth! Commit -> Auto build + upload to STEAM + Backtrace. Do you use build automation? #indiedev #gamedev

11 months ago 6 5 0 0
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Hello survivors,
Week #2 of playtest #4 starting today.
Third patch (0.6.10) includes performance, UI, and inventory improvements, plus fixes for crashes, bugs, and visual issues.

Check out our open deck for #gamedev insights:
open.codecks.io/deadlydaysro...

#pixelart #indiegame #madewithunreal

1 year ago 15 4 0 0
Ingame screenshot

Ingame screenshot

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Hello survivors,

Playtest #4 is going good. Keep those bug reports coming!

Did you join in yet? If not, let me tell you it's only 1 click on STEAM. Link in comments.

Here is some screenshots of the game and other insights.

#indiegame #gamedev #pixelart #madewithunreal #fmod #unrealengine #gaming

1 year ago 25 6 2 1
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Playtest #4 is live.
Available on Steam.
Patchnotes:
Full controller and #steamdeck support. Dealdlier #zombies. Improved #pixelart visuals. Better #performance than ever.

Join the playtest now 🫵

#indiegame #gamedev #unrealengine

1 year ago 15 6 0 1
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Oh wow, "buy this car on special offer, but the brakes cost extra" 🙃

1 year ago 1 0 0 0
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Game development is often hard and challenging, but there are also those moments where you can be silly by changing a 4 to a 0.01. Let it rain bananas! #gamedev #indiedev #indiegame

1 year ago 23 4 0 0
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Hello,
have you heard about 'Deadly Days: Roadtrip'?
It's a unique mix of inventory management and reverse bullet hell.
If you liked backpack battles or vampire survivors, this might be for you.

#wishlistwednesday #roguelite #indiegamedev

store.steampowered.com/app/3026450/...

1 year ago 15 5 0 0
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We made a major overhaul of our procedural map gen in "Deadly Days: Roadtrip". We now defin biomes, which swap certain texture slots and our #Unreal PCG graph. Map generation is still the same (street, parking lot, etc.). Gives a lot more variety and future possibilites. #indiedev #gamedev

1 year ago 9 1 0 0
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NEW GAME ANNOUNCEMENT!

A 1995 CD-ROM. A game buried for a reason. You flip a card. The screen glitches. Something is watching.
Forbidden Solitaire—a dungeon horror from the creators of Ancient Enemy and Home Safety Hotline.

store.steampowered.com/app/3414580/...

With @slicknicklives.bsky.social

1 year ago 2128 661 124 149

Really looking forward to that. The multiplayer in the demo was also very fun (and somehow very chill).

1 year ago 1 0 0 0

I guess I’ll try that next time too if the idea fits.

1 year ago 1 0 0 0
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Yeah I guess next week will be hard, returning to Unreal on our current production 😅

1 year ago 1 0 0 0

I am quite fascinated by #godot GDscript iteration speed. I've been working with #unity and #unreal for years now and I'm constantly having to wait minutes here and there. GDScript changes are instant. A completely different way of working. How in Unreal? #gamedev #indiedev

1 year ago 17 2 3 0

We considered something like this too (one dedicated experimentation day), but since always on the edge capacity wise it is hard. So for us a concentrated week makes more sense. But I really love that you can fiddle around in your GaaS game and hopefully find new cool opportunities.

1 year ago 0 0 0 0

We started the year with a prototype week. Even though we are in production with Deadly Days, it's necessary to maintain a creative outlet and develop ideas—the timing always feels off. How do you incorporate game jamming and prototyping into your studio production pipeline? #indiedev #gamedev

1 year ago 7 1 1 0
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Steam Developer: Triple Eye Games

Announcing three new games set in the Null State universe, available for wishlisting now through our Steam developer page!

Null State - a moddable cyberpunk CRPG
Another Round - a low-stakes deckbuilder
One Last Job - a moddable team management game

tripleeye.games/teg-steam-hub

1 year ago 19 17 1 6
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(not so useful) #UnrealTips: Found this command while bug hunting. The engine allows you to display mouse event pings out of the box.

1 year ago 2 0 0 0
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20 Spectacular Indie Games To Slam On Your Wishlist It's Thanksgaming 24, so here's a wild array of different, unknown independent games that deserve your attention!

Phew! Here's the first 20 unknown and under-known indie games for #thanksgaming24!

I had over 490 emails, so it's brutal even when I've upped the number to include to 40! Next batch tomorrow.

Please repost this to get as many eyes on these games as possible. #indiedev

kotaku.com/thanksgaming...

1 year ago 149 68 8 11
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#UnrealTips: Enter Culture=leet in the command line and your game will show up in leet speech. This allows finding fields that are not properly set up for localization. In Editor it changes the editor language too, see pic 😆 #UnrealEngine #gamedev #indiedev

1 year ago 3 1 0 1
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