I reworked the minibosses to make it so you have to reduce their HP to catch them.
It was just too easy to catch them before. Now you have to actually fight them for a while instead of just running up to them and mashing the "catch" button lmao
#gamedev #indiedev
Posts by Karatkuro | Myth Caller
I reworked the minibosses to make it so you have to reduce their HP to catch them.
It was just too easy to catch them before. Now you have to actually fight them for a while instead of just running up to them and mashing the "catch" button lmao
#gamedev #indiedev
Meet Specanth, the game's newest catchable monster!
Specanth's signature attack is a homing ghost that has a chance to defeat enemies in a single blow!
#gamedev #indiedev #pixelart
Meet Specanth, the game's newest catchable monster!
Specanth's signature attack is a homing ghost that has a chance to defeat enemies in a single blow!
#gamedev #indiedev #pixelart
Myth Caller: The Nightmare Shaman will be featured in this year's Monster Taming Direct!
MTD is an annual youtube show hosted by GymLeaderEd that showcases monster taming games!
#MonsterTamingDirect #gamedev #indiedev #pixelart
Myth Caller: The Nightmare Shaman will be featured in this year's Monster Taming Direct!
MTD is an annual youtube show hosted by GymLeaderEd that showcases monster taming games!
#MonsterTamingDirect #gamedev #indiedev #pixelart
I've made some good progress on the ruined city of Aquillis!
Most of the map will be underwater, with a lot of inspiration from classic levels like Wet-Dry World
#gamedev #indiedev #pixelart
I've made some good progress on the ruined city of Aquillis!
Most of the map will be underwater, with a lot of inspiration from classic levels like Wet-Dry World
#gamedev #indiedev #pixelart
Myth Caller is a collectathon platformer fused with a monster-taming RPG!
It's #wishlistwednesday ! You can wishlist myth caller on steam, or wait for it to come out on consoles!
#gamedev #indiedev #pixelart
game maker studio is so fun, but man it was bad for 3D XD I wish I could have kept using it
Whew! I finished my Monster Tamer Direct video submission, so updates should get more substantial soon (since I'm no longer working on that trailer or materials that will go into it)
Anyway, I widened the walls in Caller's Hall's sea caves!
#gamedev #indiedev #pixelart
Whew! I finished my Monster Tamer Direct video submission, so updates should get more substantial soon (since I'm no longer working on that trailer or materials that will go into it)
Anyway, I widened the walls in Caller's Hall's sea caves!
#gamedev #indiedev #pixelart
I fixed a bunch of glitches and weirdness with the 2D maps-
the platforming works a lot better, the camera's better, etc
#gamedev #indiedev #pixelart
I fixed a bunch of glitches and weirdness with the 2D maps-
the platforming works a lot better, the camera's better, etc
#gamedev #indiedev #pixelart
Myth Caller is a 90's-style platformer fused with a monster-catching RPG!
Doesn't that steam wishlist button look awfully tempting on this fine #wishlistwednesday ?
#gamedev #indiedev #pixelart
Myth Caller is a 90's-style platformer fused with a monster-catching RPG!
Doesn't that steam wishlist button look awfully tempting on this fine #wishlistwednesday ?
#gamedev #indiedev #pixelart
Continuing my rework of Caller's Hall, this time I remade the underground mine section!
Now the walls are wider, the ceiling is taller, and there's more detail!
#gamedev #indiedev #pixelart
Some levels have these red and blue doors that can be
permanently opened by pressing certain buttons-
but I figured that would be unfair for colorblind people, so I added more differences to the door sprites
#gamedev #indiedev #pixelart
Some levels have these red and blue doors that can be
permanently opened by pressing certain buttons-
but I figured that would be unfair for colorblind people, so I added more differences to the door sprites
#gamedev #indiedev #pixelart
Continuing my rework of Caller's Hall- some of the hallways have been made a bit larger so the camera has ample room to breathe!
#gamedev #indiedev #pixelart
Continuing my rework of Caller's Hall- some of the hallways have been made a bit larger so the camera has ample room to breathe!
#gamedev #indiedev #pixelart
Not that *exciting* of an update- but you can map buttons to specifically navigate menus now!
...I have to put together my trailer for this year's monster tamer direct so things might not be that exciting for a bit lmao
#gamedev #indiedev #pixelart
Not that *exciting* of an update- but you can map buttons to specifically navigate menus now!
...I have to put together my trailer for this year's monster tamer direct so things might not be that exciting for a bit lmao
#gamedev #indiedev #pixelart
Meet Inch Wyrm, a monster you can make with fusion!
Inch Wyrm can ignite enemies with its powerful fire breath- and the damage from its ignitions increases the more monsters you have on your team!
#gamedev #indiedev #pixelart
Meet Inch Wyrm, a monster you can make with fusion!
Inch Wyrm can ignite enemies with its powerful fire breath- and the damage from its ignitions increases the more monsters you have on your team!
#gamedev #indiedev #pixelart
our game's demo finally released!!!!!!!!! go, go gogogogo play it now!!!!!!!! please????????????
If you loved *insert game you like here* or *game you like*, then you're sure to LOVE TEAM DEHDEHBON
store.steampowered.com/app/3422490/...
#gamedev #indiegame
Myth Caller is a collectathon platformer fused with a monster-taming game! Doesn't that steam wishlist button look mighty tempting on this fine #wishlistwednesday ?
#gamedev #indiedev #pixelart