Email from an app user saying "Hello! Thank yo for Eepy app. It's the best time zone converter app I have ever used."
My fav kind of notification 😭🫶
Email from an app user saying "Hello! Thank yo for Eepy app. It's the best time zone converter app I have ever used."
My fav kind of notification 😭🫶
I love Bsky but why do they keep logging me out 😭 it’s frustrating
To this day, this is the most useful tool I've built with @asyncdev.com
Prototyping tip that changed everything for me as a product designer : whenever i'm building something with animations in claude code, I ask it to add a debug panel with sliders for all the specs
Play around until it feels right → copy the specs → hand them over to the devs along with the prototype
TIL there are more haptic types than just light, medium, and heavy. Mind slightly blown... Immediately asked the dev team to build a debug page to test them all, and the difference in feel is wild !!
www.flutterpro.tips/tips/haptic-...
#Flutter #FlutterDev
🟥🟧 Figma April Fun: Sticky Situation
🟪🔷 I scored 91556 points and found the FigPal in 0:05.5! 🐸🕑
🟢
Just found out about @matthewskiles.com , he's insanely talented!!
Hey freelancers, any recommendations for invoicing software that’s easy to use and not ugly?
I was considering designing my own invoices, but using a tool makes it much easier to keep track of unpaid ones
Lovely project from a fellow expat :) Check it out!
So... 190 sign-ups in just a few days for Design Korea #0. Wow. Still processing 😂
If you didn't get the chance to register, you can still join the waitlist! luma.com/x43k5w8t
Event card for Design Korea #0. Black background with the Dev Korea and Figma logos. Title reads "Figma MCP × Claude Code — When designers ship working prototypes, not frames" by Inès Gruhier at Odubu Design. Event details at the bottom: April 23, 2026 at MARU180, Gangnam. QR code for RSVP in the bottom right corner.
Event schedule card for Design Korea #0. Light background with Dev Korea and Figma logos. Schedule: 6:50–7:30 PM Check in + Food. 7:30–7:40 PM Introduction. 7:40–8:10 PM "Figma MCP: When designers ship working prototypes, not frames" by Inès Gruhier at Odubu Design. 8:10–8:40 PM "From hypothesis to prototype: Data driven UX as a solo designer" by Anna Kim at HYPERCONNECT. 8:40–8:50 PM Community updates + Conclusion. 8:50–9:30 PM Networking + Closing. QR code for RSVP on Luma in the bottom right corner.
I'll be speaking at @dev-korea.com first design event, sponsored by @figma.com, on April 23rd 🙌
Places are limited, RSVP here → luma.com/x43k5w8t
For the longest time I assumed iOS widgets were not even an option for #Flutter apps. They're written in Swift, not Dart .. so how would that even work?
Turns out, with Claude Code it's totally feasible!
Seoul has plenty of dev meetups. Design ones? Not so much..! Some fellow designers and I decided to start our own. We're meeting next Friday (March 20th) in Yeonsinnae
Spots are limited, sign up here 👇
luma.com/3d7dwzbd
Merci beaucoup, c'est la première fois que je fais ça donc j'aurai probablement des questions à te poser!! :
Thank you so much!! It will take a while, we're still at an early development phase :) i will share more soon
a small, but such important step 🥹 i'm so happyyy
#indiegamedev #gamedev
We're hosting the first Rive Office Hours with our founders — and we want your questions.
Curious about Rive’s future, scripting, AI, product tradeoffs, or lessons learned?
Reply with your question here 👇 or ask live at the event.
🔴 Live on YouTube: Jan 21 @ 9:30 am PT
Sounds interesting. How do you define ‘growth’ here?
Oh a club is a great idea !! I live in Korea, so baduk is super popular here I'm sure I can find a club.. But I'm afraid I might be the only beginner 😆
Let's gooo 💪
I want to learn how to play Go, but I don't know where to start... How did you learn?
I know you made this for your wife, but I'm sure it would be useful for a LOT of people, if you release it on the App Store. Might be worth paying for the dev account !
I also need to do that! 😅 Do you have any tips for me, or resources? :)
Founders, builders and creatives, what are your goals for 2026? #buildinpublic
Why rebuild My Tiny Room from scratch instead of updating it?
Someone asked me this on Twitter. I couldn’t explain all the reasons in 280 characters, so I’m sharing the full answer on LinkedIn :)
www.linkedin.com/feed/update/...
#buildinpublic #gamedev #flutter
Behind-the-scenes workspace for My Tiny Room v2 rebuild showcasing the complete design and development workflow: main desktop monitor in background displays Cursor code editor with Flutter game architecture and isometric room mockup running simultaneously, laptop in foreground shows Figma file with modular, repeating wallpaper and flooring patterns featuring vibrant watermelon and striped designs ready for implementation. iPad on the left displays Procreate with hand-drawn asset illustrations. This multi-screen setup demonstrates the seamless design-to-code process, where Figma designs flow directly into Cursor for development and Procreate handles custom asset creation. Warm orange ambient lighting creates an inviting, creative workspace atmosphere that reflects the cozy aesthetic of the indie game being rebuilt from scratch.
I'm loving my new set-up 🧡 #buildinpublic
(4/4) So we're redesigning from scratch. New code, new assets, new earning system. I'll be sharing sharing the design and drawing process, the decisions, what works and what doesn't. Your feedback will shape the final game :) If cozy games are your thing, let's build this together ! 🫶🎀
(3/4) The core idea was solid: you decorate your tiny room with furniture you buy with coins earned through a memory game. Here's the problem: that memory game gets complicated super fast. It stops feeling cozy and starts feeling like work...
(2/4) My Tiny Room was my uni graduation project, so the deadline was non-negotiable. I'm so proud of what @asyncdev.com and I achieved, but I've spent 3 years knowing something wasn't .. quite right. ☹️
🧵(1/4) Three years ago, my dad and I had 3 months to build My Tiny Room, our first mobile game. In 3 months: designed everything, hand-drew 400+ assets, coded it, published it on the app stores. Over 30K+ people played it!
This year, we're rebuilding it from scratch, and here's why. #buildinpublic