I have submitted a new patch to fix many issues for Safe Haven. Here is the change log: www.gamesbyjimd.com/zesh-v109
Posts by Jim Dattilo
Announcing Zombie Exodus: Soft Haven, a zombie dating simulator. Navigate romance and relationships during the apocalypse. Demo available now: cogdemos.ink/play/jimd/zo...
Why do we enjoy zombie fiction? Is it the breakdown in society? Fighting monsters that have no motivation other than to kill? Freedom to do what we want? Pure survival?
Part 4 of Zombie Exodus: Safe Haven is out now, and I've been reading messages from people who've followed the series for years. It's crazy when people say they were in grade school when they started the series, and they are now finishing high school or even college.
Do you care about group size in Safe Haven? More people means more food, more noise, more personalities that have to function under conditions nobody was designed for.
Character spotlight: Reilly from Zombie Exodus: Safe Haven. He is one of the most loyal people you meet, but his short fuse has to be managed.
Writing the free update for Safe Haven means constantly asking whether a scene is doing something or just filling space. In a series this long, every scene has to earn its word count. If it only moves plot without revealing character or shifting a relationship, it doesn't belong.
Something I think about designing choices for Safe Haven: how do you handle it when someone made a decision that hurt the group but had genuinely good intentions? The outcome was bad. The intent wasn't. How much does the reason behind a bad call matter when you're deciding what to do?
Here's a general survival question. Will you risk your life when others are relying on you?
You want to run a dangerous supply run. The rest of your group is against it. The supplies would help everyone. Do you go anyway, or does the group's fear outweigh your freedom?
I'm currently writing three new prologues for Zombie Exodus: Safe Haven. All three are for teenage characters: con artist, laborer, and bank robber. I am working on teenage movie star next, and then I will write a general one for any character in which you attend a funeral.
Writing Zombie Exodus long enough that the community around it feels like part of the project itself. Readers who've followed four parts catch things I put in without realizing. I thank everyone who's followed me from the start.
One of the things I try to do with every character in Safe Haven is figure out what the apocalypse specifically reveals about them that normal life was covering up. For some characters, the collapse sets them free. For others, it removes the structures they were dependent on.
Kelly in Zombie Exodus is one of the characters I find hardest to write because she's genuinely self-aware, and that doesn't protect her from anything. She knows exactly how she comes across to people, and she spends real energy managing that impression.
Do you like this idea as a Zombie Exodus scenario? You find out someone in your group has been making small, unauthorized trades with an outside faction. You get to decide how to handle it: give them a warning, punish them, kick them out, etc. What do you think?
I'm genuinely curious what keeps people coming back to zombie and apocalypse stories, because writers and readers often have different answers. Is it the survival fantasy, the moral pressure, the characters, or the world falling apart? What is it actually for you?
The thing about writing choices that took me the longest to figure out is that the options themselves matter less than the feeling they create before someone clicks. If a player reads through the choices and immediately knows what they're going to pick, you haven't created a real decision yet
think one of the reasons zombie stories resonate so strongly is that they're really asking a question most of us wonder about at some point: how would I actually behave if everything I normally rely on was suddenly gone?
One of the characters in ZESH I get the most questions about is Jillian. She came into the story as someone who was very clearly working the angles, and somewhere along the way she started caring about the people around her, which she finds almost as surprising as everyone else does.
In Zombie Exodus: Safe Haven, are you honest with the people in your group. Do you tell the group what you know, or do you keep things from them? And how do you treat other people you meet along the way?
You're out scavenging and find a small group that's clearly struggling with barely any food. Someone is injured, and there's no real shelter nearby. You have enough to share but doing so means your own group goes short this week. Do you stop and help them or keep moving?
Question for anyone who plays zombie or apocalypse games: is your main character usually yourself (a self-insert), do you play an original character, or are you a character from another story/game/show?
Woody in ZESH is a post-doc anthropologist who says things at the wrong moment and can't read the room. I wasn't sure he belonged in the cast through most of Part 1. By Part 2 I couldn't imagine the series without him. That's what happens when you spend enough time with a character.
In a zombie apocalypse, would you rather be in a group that's highly skilled but where nobody actually likes each other, or a group that genuinely trusts each other, but is missing key skills?
There's a difference between a morally complex character and one who's inconsistent. A complex character has reasons for what they do. Their values might not be black and white, but when they make a bad choice, you understand why. An inconsistent character just does whatever the plot needs.
One of my favorite characters in Zombie Exodus is Billie. She was running her family's farm when everything collapsed. She adapted faster than most people. She's talkative and morally good, even though it gets her in trouble sometimes.
Someone reliable in your group wants to leave, because they heard a family member might still be alive three days away.
Do you try to talk them out of it? Offer to go with them? Wish them well and let them go?
In Zombie Exodus: Safe Haven. do you save George when you first meet Gina? Do you take her in your group?
The news just reported the dead are rising. What is the first place you go to gather supplies?
A) Pharmacy
B) Pawn shop
C) The mall
D) Camping store
Your group is low on fuel. You find a running vehicle abandoned on the road. The engine is still warm, the door's open, and belongings are inside.
A) Take the vehicle and everything in it
B) Take the fuel, leave the personal items
C) Wait an hour to see if they come back
D) Leave it alone.