[Day 63] Visual update on the doors and their panels. Now they are much clear. Changed the ground color to make it distinguishible from the walls (does that word exists?)
Posts by Picolé de Nuvola Azul
[Day 62] Second type of enemy added!! Now I just need to create a test level with all the assets it will be ready to be uploaded to itch!!!
[Day 60] Finish the HUD and the scenes transition. Really liked what I did, don't think I'm gonna need to change anything later.
Acabei de perceber que não tenho nenhuma. Talvez eu deveria pensar mais sobre isso pra eu ter mais inspiração pro jogo
Pra mim o primeiro da um ar muito serio pro jogo por respeitar mais as proporções. Acho que o segundo combinaria mais
[Day 55] I'm finally back!!! One month of hiatus duo to my master degree presentation 🧐. Used some of the free time to create a HUD for the game. Still need to get the colors right.
Chegamos a marca de 60 inscritos!
Eu só tenho o que comemorar e agradecer, gosto demais de compartilhar o que sei sobre desenvolvimento de jogos...
Espero que os conteúdos sejam úteis e que você crie diversos jogos...
Obrigada!
E vamos por mais...🫰
#gamedev #jogosbr #indiedev
Meme capitão e tintim. Capitão: "what a year, huh?" Tintim: "captain, it's a 1/1/25, 0h00min
[Day 20] After a little break for the CCXP, I added the invulnerability effect after taking damage. Also, created a simple screen for victory and defeat.
Chegoooouuuuu
[Day 13 - 14] Started to work in the game hud. It's showing the player bullet count and the level time progress.
[Day 11 - 12] Created interactable terminals that can need to be fixed periodically. The plan is to make one of the big features of the game, where the player needs to keep them running while fighting enemys. Also added the reload button, so the player can reload whenever possible.
It's tiiiimeeeee
Thinking about how can I improve the doors sprite. I think is to similar to the walls' sprite #gamedev #notanartist
[Day 9-10] Completing the interaction system. The player can now open and close doors!
[Day 8] Initial battle system almost done. Player and enemy can shot each other, cause damage and use shield. Made the first enemy death animation, but the player is still imortal.
[Week 1] Base project setted up! Already updated tons of the old sprites, changing the face of the main character. Created a test scene with a map that has collidable walls and the first enemy and its AI.
The link for the original project (playable on brownsers): renanruan.itch.io/dont-lose-yo...
Soon I will add the new project to my itch
This is a new version of a game that I made for the Global Game Jam of 2021. My intend here is a complete change of the original ideia, since that was made in 4 days. The main goal of the game shifted to a interactive bullet hell and I will be updating graphics and adding new mechanics to the game.
Aquele momento que você está procurando um artista pra fazer uma comissão e ele não tem um mísero link de portifolio no perfil 😪
Achei que compravam só pra ganhar avatar kk
Eles ficam lançando aqueles pacotinhos com novas cartas e eu só me pergunto quem que vai jogar isso
Rpg maker
The level of depth of this article is great.
This is less about monetization and more about design and balance of game economies in general.
Monetization for f2p is only discussed in the last bit, and even if you are not interested in that, you will find this is a great #gamedesign reference.
I just found out that Unity canceled the runtime fee. Did you guys get back to Unity or the migration towards Godot and other platforms stayed strong?
se naruto se passasse no brasil, um dos treinamentos para aprender o rasengan seria enrolar brigadeiro na mão