Sir, a second bird is at the feeder
Posts by Andy Stewart
Will do!
How often do these happen? Can't make it tonight but would love to join for the next one.
I stumbled upon Josh Puckett's lovely Interface Craft website. I wanted to see how well the cards interaction (built with Framer Motion) would translate to native View Transitions.
These don't have the little animated graphics, but that should be feasible with this approach.
Rad! I’m excited to try this out. That’s been the roughest edge for me in terms of fully adopting oklch.
Very cool. For OKLCH, how are you mapping the variable chroma value to a fixed range?
Amazing—congrats, man! I’ve been using LCSS for years and absolutely love it. What kinds of help are you looking for? Unfortunately I don‘t know rust but might be interested in contributing in some other way if needed.
I have not used it extensively so this is a fairly uninformed take. But at first pass, I think they’ve done a decent job of preserving the feel of the classic editor while adding a bunch of new features (which you can more-or-less hide if you choose). What do you not like about it?
Word. I actually started digging through this repo this weekend—it‘s been helpful in starting to assemble a mental framework for how the pieces fit together. Appreciate you sharing it out.
This is very cool. Do you have any good resources that influenced your approach to using CC (like the process you used for building Shiori)?
A photo of an ice cream machine with a sign reading, "Anything is possible with ice cream." Beneath that is a hand lettered sign reading, "No ice cream".
2026 basically
Element-Scoped View Transitions are gonna be **SO GOOD**
There’s still some details to settle, but the main thing is there: run VTs on a subtree of the DOM, allowing parallel VTs.
And with `view-transition-scope` you can limit the scope of `view-transition-name` values, allowing VTs to be nested.
love a bit of continvouclous morging
"move over, pickleball. celebrities are backing a new racket sport: typti," i say to myself in the dark. the year is 2938. every human being is dead. i will not die and am alone.
Ever tried boiled pasta? Not as crunchy but still good
Oh, that's interesting. I've been wondering if you could use RSS for distribution, but this is intriguing as well.
Honestly, I think it's more likely that an AI lab pays gobs of money to buy Tailwind than it is that Adam moves on and the project becomes unmaintained. The recent acquisition of bun seems notable in this regard.
I think this sucks and I feel terrible for the team. That said, I think it’s hard to argue that Adam hasn't benefitted financially from Tailwind—as he should! Honestly, for all the reasons you guys mentioned in your conversation, I think Tailwind is too big to fail at this point.
Do you think the piece is better for it?
The View Transition API continues to be very good
Seems like they do still use Svelte. I know the App Store website that they recently published was also built with Svelte.
Using a text shadow to dupe the letters is very smart. That was my biggest aha moment from their original video.
Got any big plans while you're in town?
Yoooo! Welcome to town, and good luck!
Love the fader cap
It’s a simple, slightly-opinionated WebGL library called Shdr. It won’t help you write shaders, per se, but it will help you render them without a lot of boilerplate or ceremony. I don’t know if it will be useful to anyone else, but it was useful to me.
Check it out here: shdr.andystew.art
At the start of this year, I set out to actually learn how to write shaders. I had tried this before. I had tried to read The Book of Shaders—multiple times. Each time, I got discouraged and dropped off.
This time, I tried to learn by building. I ended up with a little library and want to share it.
No part of my lanky, soy boy self wants to tempt @marktechson.com into a fight