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Posts by Boz

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Last week I launched a demo for 7 Bullets, an FPS Aim-Trainer with aim hacks and Balatro inspiration.

Playtesters are enjoying it, but the core gameplay is missing something, what do you think?

boz-float.itch.io/7-bullets

#screenshotsaturday

4 days ago 5 1 0 0
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Bullets is an FPS Aim-Trainer Roguelike turned Balatro with aim hack engine-building.

After 10 months of prototyping, playtesting, honing, and daily effort between client work: The demo released!

What's next? Back to work.

boz-float.itch.io/7-bullets
youtu.be/UNlccBfOMXw?...

1 week ago 0 0 0 0
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3 months ago 2119 948 14 18
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4 months ago 0 0 0 0
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Gem collection. Testing ideas about how to give the player more things to juggle at once.

4 months ago 0 0 0 0
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The Chaos Tunnel

4 months ago 0 0 0 0
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Thing of the Day™️
Created a simple UI around the reticle to mark your "cached misses" and show the recharge progress.

If you run out of cached misses, you can't shoot anymore. You don't expend any if you hit a target.

This prevents players from spamming fire but with some forgiveness.

5 months ago 0 0 0 0
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New reticle thinking, too

5 months ago 0 0 0 0
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Thing of the Day™️
Made a new version of target movement for the tunnel prototype

5 months ago 1 0 1 0
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I present to you: The Vomit Tunnels

5 months ago 1 0 0 0
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okay, seriously: if we were to corral this, would anyone be interested in contributing? Here is the google form:

forms.gle/m2V4j4cDvwNu...

5 months ago 186 130 44 9
Moon Dragon in game screenshot

Moon Dragon in game screenshot

Moon Dragon in game screenshot

Moon Dragon in game screenshot

Moon Dragon in game screenshot

Moon Dragon in game screenshot

Moon Dragon in game screenshot

Moon Dragon in game screenshot

New release: Moon Dragon (1997 - Win) - https://www.myabandonware.com/game/moon-dragon-y9t #abandonware

7 months ago 1074 219 14 23
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I Will - The Story of London for the Pioneer LaserActive has been dumped and scanned in high resolution. Enjoy! archive.org/details/i-wi...

7 months ago 41 19 3 1
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Thing of the Day™️
We've got round goals and round difficulty increases and selling stuff now!

7 months ago 1 0 0 0
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Thing of the Day™️
After all the planning and groundwork and refactoring:
* The store system is in!
* Can drag and drop items between inventory slots
* Can drag items to buy to your inventory

7 months ago 1 0 0 0

I think that part was bouncing around my mind somewhere when I wrote it!

8 months ago 1 0 0 0
Preview
Meta Form by Boz of Aesth, c0hil Surrealist point-and-click adventure game with a touch of existential dread and a whole lot of escapism.

#VideoGames
Played Meta Form by @boz-float.itch.io
boz-float.itch.io/meta-form
​I'm not good at puzzle games, but Meta Form is short and the leaps of logic are easy, even if they are dream-like. It's an interactive fiction game where you acquire words by talking to characters and taking actions.
🧵

8 months ago 3 3 1 0
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**Thing of the Day™️**
* Big refactor to create item system version 3 to shore up some of the annoyances from the second version
* Implemented two new items to test the architecture and expanded the architecture to support them

Next Up: More items to test/expand the architecture.

8 months ago 0 0 0 0

Thanks for playing!

8 months ago 1 0 1 0
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8 months ago 0 0 0 0
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There's now a money label and a tally for earning money at the end of the round that resets if you lose

8 months ago 0 0 1 0
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* Targets now do a little spawn animation instead of pop into existence
* Set up a system for certain targets to make them spawn after destroying X number of targets that seemed unfair advantage to put on a probability because it could help a lucky player immensely

8 months ago 0 0 0 0
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Thing of the Day™️
* Fixed some problems with pausing by making a script specifically for managing time
* Added a round goal and denote if you hit it by the end of the timer
* Spent a couple of hours planning the project

Almost able to get to the "here's where it gets weird" part

8 months ago 0 0 0 0
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Refactored start behavior to be triggered by a "Round Start" event and then used that to set a start and end screen. Also refactored handling of cursor locking and pausing to provide an infrastructure for more screens.

8 months ago 0 0 0 0
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We're hiring a bunch of Design and Art roles right now at @gravitywell.games!

We are:
🔥 Making rad new IP
❤️An empathetic AAA Team
💸 Have profit sharing and focused on being sustainable long term

If this interests you, please apply here!
gravitywell.games

#gamedev
#gamedevjobs

8 months ago 93 48 5 0

What you are passionate about, you will seek out, obsess over, and willingly explore for decades until no one else could have ever possibly forged far enough in the direction you went.

8 months ago 0 0 0 0
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Like for me, my style tends to be about color because I love color. Saturated color. The tone of my concepts are always deeply psychological and my music bittersweet, because I absolutely love that stuff.

8 months ago 1 0 1 0

Bring to the world what only you can because of who you are and what you love.

8 months ago 0 0 1 0

I find art style (and abilities) comes from passion. Passion comes from personal history. You have to be real with yourself about who you are and where you came from and what is deeply personal and passionate for you and you can channel that.

8 months ago 0 0 1 0
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Save 20% on Atomic Owl on Steam You are Hidalgo Bladewing, a bird with a beef. Hack, slash, platform, and soar through a beautifully chaotic pixel-art neonscape in your quest to save your feathered friends. Elegant roguelite element...

Just finished patching this one last night as part of my work for the client!
store.steampowered.com/app/2228490/...

Great to be able to watch streamers on launch and get a wide array of bug finders and frustrations to add UX layers for.

8 months ago 1 0 0 0