I love writing code at 5 am
Posts by João Desager
Operand reordering coming to #ConjureSDF in v0.3.10
Aiming to release this and other features later this month.
#blender3d #b3d #blender #3dart #3dmodeling
Mountains.
I was gonna do a more elaborate something for pokemon day (ran out of time) but I think a whole pokedex of freaks could suffice instead
repeats are fine btw I will draw 101 distinct versions of Muk if that's what happens. The Peoples Pokedex
✨ ko-fi.com/c/c83443daa8
✦ #art #commission #pokemon
It's "PicoCAD2-sday"! Here's another retro machine, the imposing and legendary Sharp X68000 SUPER.
#picocad2 #x68000
Finished my V11 Punch from Marathon in picoCAD 2 for the modeling jam.
#lowpoly #pixelart #picocad2 #marathon
Prison of Husks is aiming for a more condensed scope than a traditional soulslike.
That’s because we want to make the game world fun and detailed without spending 5 billion years on development. Thanks for supporting our team while we work on a project we’re so passionate about!
the vision
#pixelart
Zorn palette studies! Limited color palette using Yellow Ochre, Cad Red, Ivory Black, and Titanium White.
Had the urge to make an electric stove👀
Just a single plane, everything else is done in the material.
#shader #gameart #UnrealEngine5
ConjureSDF v0.3.9 is available at the links below:
Gumroad
johnkazart.gumroad.com/l/csdf
Blender Market
superhivemarket.com/products/con...
v0.3.9 for #ConjureSDF is out now!
This is the third experimental release for Blender 4.5-5.1 and MacOS! It adds new primitives, operations and more!
Available on Gumroad and Blendermarket below👇 #blender3d #b3d #blender #3dart #3dmodeling
ConjureSDF v0.3.8 is available at the links below:
Gumroad
johnkazart.gumroad.com/l/csdf
Blender Market
blendermarket.com/products/con...
v0.3.8 for #ConjureSDF is out now!
This is the second experimental release for Blender 4.5-5.1 and MacOS!
Still missing core features, but it fixes over a dozen bugs and improves UX.
Available on Gumroad and Blendermarket below👇
#blender3d #b3d #blender #3dart #3dmodeling
v0.3.7 for #ConjureSDF is out now!
It's the first experimental release adding support for Blender 4.5-5.1 and MacOS!
It's not yet at feature parity with v0.2.3, but we will get back to that in the next few months. Roadmap below!
#blender3d #b3d #blender #3dart #3dmodeling
Bounded rendering in #ConjureSDF v0.3, a free update to support Blender 4.5+
Full release later this month.
Speeds up rendering by only caring about pixels covered by the bounds of SDF groups.
#blender3d #b3d #blender #3dart #3dmodeling
Hard to believe that #ConjureSDF released exactly a year ago today!
Never could I have expected the level of response that Conjure received. Thank you all so much🙏💚
Here's a look back at all the progress, and a slight look ahead👀
#blender3d #b3d #blender #3dart #3dmodeling
You definitely have a point. While a lot can be done with the existing mesh output, cleaner/more optimized geo would of course be great.
Even if you combine it with BQR or quadremesher, results are not ideal. I have plans to improve on this though, with better low poly output options🫡
v0.3 should release near the end of the summer!
It'll be a free update, included in the Public Alpha
Working on implementing cubic bezier primitives for #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+ 👀
#blender3d #b3d #blender #3dart #3dmodeling
Continuing on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+
Rendering SDFs at a lower resolution gives a proportionally larger increase in performance.
for ex. at 75% resolution, performance can be up to 2x higher.
#blender3d #b3d #blender #3dart #3dmodeling
still #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+
Custom outlines, multiple selection, and visualization of non solids. The devil is in the details👁️
#blender3d #b3d #blender #3dart #3dmodeling
More #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+
Implemented direct SDF selection via GPU compute. No more annoying mesh proxies preventing you from selecting what you actually wanted!
#blender3d #b3d #blender #3dart #3dmodeling
Slowly working on #ConjureSDF v0.3, a from the ground up rewrite for Blender 4.5+
Per primitive colors have been on my to do list for a long time, but other features sadly always took priority. But not anymore👀
#blender3d #b3d #blender #3dart #3dmodeling
More alien gadget.
github.com/JohnKazucki/...
Contributions/Forks are very much encouraged! Manifold is intended to be a learning resource.
As part of the 4.3 upgrade for #ConjureSDF I've made a simple rendering engine to understand all the API changes. I've dubbed it #Manifold
It's free, open source, for anyone to pick apart👀
Available on Github, link in the replies👇
#blender3d #b3d #blender #3dart #3dmodeling
ConjureSDF v0.2.3 is available at the links below:
Gumroad
johnkazart.gumroad.com/l/csdf
Blender Market
blendermarket.com/products/con...
And if you haven't seen the recent update video yet, that's here:
www.youtube.com/watch?v=Sdz_...